Sword Art Online: Fatal Bullet(Steam)DIY

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mclaren779
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by mclaren779 » Tue Mar 27, 2018 5:19 am

wizzardice wrote:
Sun Feb 25, 2018 10:30 pm
qweasdzxc17 wrote:
Sun Feb 25, 2018 7:22 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89)
registersymbol(SAOFBNoMats)

SAOFBNoMats+03:
  db 90 90 90


[DISABLE]

SAOFBNoMats+03:
  db 89 41 10

unregistersymbol(SAOFBNoMats)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1

"SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10                 -  mov eax,[rcx+10]
"SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB                 -  mov rbx,rcx
"SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2                    -  test edx,edx
"SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D                    -  js SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2                    -  cmp edx,eax
"SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7                    -  mov edi,eax
"SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA                 -  cmovl edi,edx
"SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF                    -  test edi,edi
"SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72                    -  je SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8                    -  sub eax,edi
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10                 -  mov [rcx+10],eax
"SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00  -  cmp qword ptr [rcx+000000A0],00
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F                    -  je SAOFB-Win64-Shipping.exe+5CF4A1D
"SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00     -  mov rcx,[rcx+000000A0]
"SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30              -  mov [rsp+30],edi
"SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01           -  mov byte ptr [rsp+38],01
"SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9                 -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07                    -  jne SAOFB-Win64-Shipping.exe+5CF4A0A
"SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09        -  call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8]
"SAOFB-Win64-Shipping.exe"+5CF4A09: CC                       -  int 3 
"SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01                 -  mov rax,[rcx]
"SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
}
No items usage for enhancing and transforming.
May affect more than as stated, use with caution and let me know about any side-effects.

EDIT: Whoops, Register symbol on wrong line.
I found out you can essentially clone items/materials with this.
How exactly? I really want to know and I'm new to CE

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Tatsugi
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Tatsugi » Fri Mar 30, 2018 3:01 am

mclaren779 wrote:
Tue Mar 27, 2018 5:19 am
wizzardice wrote:
Sun Feb 25, 2018 10:30 pm
qweasdzxc17 wrote:
Sun Feb 25, 2018 7:22 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89)
registersymbol(SAOFBNoMats)

SAOFBNoMats+03:
  db 90 90 90


[DISABLE]

SAOFBNoMats+03:
  db 89 41 10

unregistersymbol(SAOFBNoMats)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1

"SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10                 -  mov eax,[rcx+10]
"SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB                 -  mov rbx,rcx
"SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2                    -  test edx,edx
"SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D                    -  js SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2                    -  cmp edx,eax
"SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7                    -  mov edi,eax
"SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA                 -  cmovl edi,edx
"SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF                    -  test edi,edi
"SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72                    -  je SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8                    -  sub eax,edi
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10                 -  mov [rcx+10],eax
"SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00  -  cmp qword ptr [rcx+000000A0],00
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F                    -  je SAOFB-Win64-Shipping.exe+5CF4A1D
"SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00     -  mov rcx,[rcx+000000A0]
"SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30              -  mov [rsp+30],edi
"SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01           -  mov byte ptr [rsp+38],01
"SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9                 -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07                    -  jne SAOFB-Win64-Shipping.exe+5CF4A0A
"SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09        -  call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8]
"SAOFB-Win64-Shipping.exe"+5CF4A09: CC                       -  int 3 
"SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01                 -  mov rax,[rcx]
"SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
}
No items usage for enhancing and transforming.
May affect more than as stated, use with caution and let me know about any side-effects.

EDIT: Whoops, Register symbol on wrong line.
I found out you can essentially clone items/materials with this.
How exactly? I really want to know and I'm new to CE
After enabling this script put something in you storage and this item will dupe - original one remain at your inventory but second (and subsequent) will be putted in storage. This method works with selling items too. But when you using a weapon for upgrading, a second weapon as material will be consumed anyway.

sadboy120791
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by sadboy120791 » Fri Mar 30, 2018 2:36 pm

How to use value Memory chips info ? ( Value Slot ID)
- Value : 1.429999948 <- What is this ?

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luzi51
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by luzi51 » Sat Mar 31, 2018 10:12 pm

Tatsugi wrote:
Tue Mar 20, 2018 5:18 pm
Here is a script for increase Affinity, just enable it, look at all friends in Friend List, then at the field/dungeon do something with them for attach changes:
Show

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-03-20
  Author : Tatsugi

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Affinity,SAOFB-Win64-Shipping.exe,8B 41 74 C3 CC) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+3B0E20)

label(code)
label(return)

newmem:
  mov [rcx+74],#1000

code:
  mov eax,[rcx+74]
  ret 
  int 3 
  jmp return

Affinity:
  jmp newmem
return:
registersymbol(Affinity)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Affinity:
  db 8B 41 74 C3 CC

unregistersymbol(Affinity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+3B0E20

"SAOFB-Win64-Shipping.exe"+3B0E16: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E17: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E18: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E19: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1E: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1F: CC              -  int 3 
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+3B0E20: 8B 41 74        -  mov eax,[rcx+74]
"SAOFB-Win64-Shipping.exe"+3B0E23: C3              -  ret 
"SAOFB-Win64-Shipping.exe"+3B0E24: CC              -  int 3 
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+3B0E25: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E26: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E27: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E28: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E29: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2E: CC              -  int 3 
}
Thanks for this script, work perfectely, up affinity lvl4 for all friends :)

DoubleCresentMoon
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by DoubleCresentMoon » Mon Apr 09, 2018 10:56 am

qweasdzxc17 wrote:
Sun Feb 25, 2018 8:45 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique
alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E)

label(QuickSkillProfOri)
label(QuickSkillProfRet)
label(addinto)

QuickSkillProf:
  pushf
  cmp r10d,#999
  jge QuickSkillProfOri
  jmp addinto

addinto:
  mov r10d,#999

QuickSkillProfOri:
  popf
  mov [rax+rdi*4],r10d
  lea rcx,[rbx+000000C0]
  jmp QuickSkillProfRet

SAOFBSkillProf:
  jmp QuickSkillProf
  nop
  nop
  nop
  nop
  nop
  nop
QuickSkillProfRet:
registersymbol(SAOFBSkillProf)

[DISABLE]

SAOFBSkillProf:
  db 44 89 14 B8 48 8D 8B C0 00 00 00

unregistersymbol(SAOFBSkillProf)
dealloc(QuickSkillProf)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E

"SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40              -  cmp edx,[rbx+40]
"SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48                 -  jnl SAOFB-Win64-Shipping.exe+5B452A8
"SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30        -  mov [rsp+30],rdi
"SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA              -  movsxd  rdi,edx
"SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0              -  test r8d,r8d
"SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D                 -  js SAOFB-Win64-Shipping.exe+5B4527E
"SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00     -  mov r10d,000003E8
"SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0              -  cmp r8d,r10d
"SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0           -  cmovl r10d,r8d
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8           -  mov [rax+rdi*4],r10d
"SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00  -  lea rcx,[rbx+000000C0]
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8           -  mov r8d,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA        -  call SAOFB-Win64-Shipping.exe+375DE0
"SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8              -  mov eax,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30        -  mov rdi,[rsp+30]
"SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20           -  add rsp,20
"SAOFB-Win64-Shipping.exe"+5B452A6: 5B                    -  pop rbx
"SAOFB-Win64-Shipping.exe"+5B452A7: C3                    -  ret 
"SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0              -  mov eax,r10d
}
Use any skill twice to obtain 100% proficiency, let me know if there are any bugs.

EDIT: je to jge.
Tried to add this to my table, but when I click on the 'assign to current table' option I get a pop up stating:

Error in line 12
(alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe...
:Failure determinging what
"SAOFB-Win64-shipping"+5B4S27E means

Honestly, besides the Item Modifier code, this is the only one that I would love to have, as trying to master the skills the long way is just getting tedious, so if anyone has a table with both of those codes working, I'd really appreciate it if you'd post it

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NumberXer0
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by NumberXer0 » Wed Apr 18, 2018 8:48 pm

Hmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by handoi986 » Thu Apr 19, 2018 9:37 am

NumberXer0 wrote:
Wed Apr 18, 2018 8:48 pm
Hmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.
I saw someone can edit that. A Golden AK with full 8 chips.
Show
Image

reinzhart
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by reinzhart » Thu Apr 19, 2018 4:59 pm

i don't know this is the right place but can anyone make compilation of working cheat table?
thank you

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STN
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Sword Art Online: Fatal Bullet?Steam?DIY

Post by STN » Fri May 11, 2018 10:33 pm

Thread has been moved to Specific Game Discussions - It contains a lot of useful game information and tables and stuff you can use.



[URL]https://fearlessrevolution.com/threads/sword-art-online-fatal-bullet.6734/[/URL]
For site updates, follow FRF's official Twitter, Facebook

Don't PM me asking for cheats, I'll just ignore you. Use the search function instead.

headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by headshot0052 » Sat Nov 24, 2018 1:37 am

pls,update the CT.

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handoi986
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by handoi986 » Sat Nov 24, 2018 4:29 pm

headshot0052 wrote:
Sat Nov 24, 2018 1:37 am
pls,update the CT.
Go to this topic for CT table.
viewtopic.php?p=64482#p64482

headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by headshot0052 » Sat Nov 24, 2018 7:20 pm

squall0833 wrote:
Mon Mar 12, 2018 11:53 am
I'm still at early game, havent really got time to play this game last week

just some basic thing can be helpful for players who likes to play/grind normally, but speed things up

I just added
"Credit pointer", (view menu with showing Credit will activate it)
"EXP gained pointer and multiplier " (activate when you gain xp in fights)
"Medal pointers" added

also included with edit chip table of pox911 and some other cheats handoi986 posted

SAOFB-Win64-Shipping.CT
update pls

headshot0052
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by headshot0052 » Sat Nov 24, 2018 7:22 pm

handoi986 wrote:
Sat Nov 24, 2018 4:29 pm
headshot0052 wrote:
Sat Nov 24, 2018 1:37 am
pls,update the CT.
Go to this topic for CT table.
viewtopic.php?p=64482#p64482
those CT are outdated,i already tested here.

QuotterBatt
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by QuotterBatt » Mon Nov 26, 2018 9:03 am

headshot0052 is right. I did test every possible table in this forum for SAO:FB and none is working like before anymore sadly.

Please be someone so kind to update the most recent one with the weapon and chip editor included.
If it is needed i could upload this "non"-working table with included weapon and chip editor here.

It would be greatly appreciated.

Edit: Okay i was not thorough enough when checking for function. It is working quiet well for accessories(except only accessories with chips on it - without chip it is not possible to edit you will get a crash of the game) but only the last weapon in your itemlist is read in pointerlist and changeable, sure you can use sort to get the weapon you want to change.

SAOFB-Win64-Shipping_mostrecent.CT
Most Recent non working table with chip editor and weapon editor included.
(54.2 KiB) Downloaded 382 times

radthezero
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by radthezero » Wed Nov 28, 2018 10:47 pm

How are you guys bypassing the EAC?

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