Sword Art Online: Fatal Bullet(Steam)DIY

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cdtrico
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico »

Memiomy wrote:
Sat Mar 03, 2018 7:48 pm
treasure hunt? any idea?
Nope, I either suspect it was an unused ability that’slwft in or something that has yet to appear. I tested it in the field and didn’t notice much change.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by pox911 »

cdtrico wrote:
Fri Mar 02, 2018 9:34 am
QCypher wrote:
Fri Mar 02, 2018 1:41 am
Ohhh. I see. Thanks for that write up. So basically you search for the item using the chip ID without values so that the address window populates with all items that have those specific memory chips. Then you edit each one until you see it change in game and then you can edit that specific item how you see fit. Thanks for the help. And thanks to kaede for figuring this out. This is good stuff.
Yes, exactly.

EDIT: After editing a bunch of stuff I found out setting your crit rate really high makes your character say it for every shot, so I advise against it..
Is there anyone perhaps skillful enough to turn this into an editor? Although it's doable now, it'd be much easier that way.

;) I have a code that will allow modification of weapons. So far i have it so it can modify the weapon damage and the chips. Im still poking around to see if anything else can be found that is interesting. Its based on the item you have highlighted so its handy in that you can easily select it. Im still trying to get an iterator setup to auto pull the item ids and then another iterator to turn the item id name into a proper name.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Memiomy »

Treasure hunt... even it reveal chests in the map it still suck anyway so ignore it guys.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Memiomy »

how you mod wep dmg pox911?
i'll wait for your table :D <3

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by NumberXer0 »

pox911 wrote:
Sun Mar 04, 2018 7:30 am
cdtrico wrote:
Fri Mar 02, 2018 9:34 am
QCypher wrote:
Fri Mar 02, 2018 1:41 am
Ohhh. I see. Thanks for that write up. So basically you search for the item using the chip ID without values so that the address window populates with all items that have those specific memory chips. Then you edit each one until you see it change in game and then you can edit that specific item how you see fit. Thanks for the help. And thanks to kaede for figuring this out. This is good stuff.
Yes, exactly.

EDIT: After editing a bunch of stuff I found out setting your crit rate really high makes your character say it for every shot, so I advise against it..
Is there anyone perhaps skillful enough to turn this into an editor? Although it's doable now, it'd be much easier that way.

;) I have a code that will allow modification of weapons. So far i have it so it can modify the weapon damage and the chips. Im still poking around to see if anything else can be found that is interesting. Its based on the item you have highlighted so its handy in that you can easily select it. Im still trying to get an iterator setup to auto pull the item ids and then another iterator to turn the item id name into a proper name.
Looking forward to it! Farming a perfect weapon is rough. Editing the chips would be awesome!

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Zlodeyko »

NumberXer0 wrote:
Sun Mar 04, 2018 11:34 pm
Looking forward to it! Farming a perfect weapon is rough. Editing the chips would be awesome!
You already can edit them, thanks to cdtrico for full list: full list
Use group scan and this sample 1:* w:3 f:**
where * is the code from the list
and ** is the value of chip.
For example: 9% weapon attack 14% physical attack 35,47% bullet circle stabilization speed (1:8 w:3 f:0.09 1:9 w:3 f:0.14 1:42 w:3 f:0.3547)

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico »

Zlodeyko wrote:
Mon Mar 05, 2018 11:38 am
NumberXer0 wrote:
Sun Mar 04, 2018 11:34 pm
Looking forward to it! Farming a perfect weapon is rough. Editing the chips would be awesome!
You already can edit them, thanks to cdtrico for full list: full list
Use group scan and this sample 1:* w:3 f:**
where * is the code from the list
and ** is the value of chip.
For example: 9% weapon attack 14% physical attack 35,47% bullet circle stabilization speed (1:8 w:3 f:0.09 1:9 w:3 f:0.14 1:42 w:3 f:0.3547)
Well, that is a rather tedious process to do multiple times to be fair.

Also, I'd like to add that the original finder of most of those id's and the method to edit the items was kaede1984 :) .

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

cdtrico wrote:
Mon Mar 05, 2018 12:53 pm
Zlodeyko wrote:
Mon Mar 05, 2018 11:38 am
NumberXer0 wrote:
Sun Mar 04, 2018 11:34 pm
Looking forward to it! Farming a perfect weapon is rough. Editing the chips would be awesome!
You already can edit them, thanks to cdtrico for full list: full list
Use group scan and this sample 1:* w:3 f:**
where * is the code from the list
and ** is the value of chip.
For example: 9% weapon attack 14% physical attack 35,47% bullet circle stabilization speed (1:8 w:3 f:0.09 1:9 w:3 f:0.14 1:42 w:3 f:0.3547)
Well, that is a rather tedious process to do multiple times to be fair.

Also, I'd like to add that the original finder of most of those id's and the method to edit the items was kaede1984 :) .
Tedious can't even begin to describe it... it's beyond annoying, especially if you accidently go by lisbeth's to transform the weapon before making sure it has properly saved the chips (by going to the field, or logging out and loading up again), as it resets and moves location in memory, forcing you to start all over again...

Worst part about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the point where you can choose which chips to unlock/move is enough T-T

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico »

tyran285 wrote:
Mon Mar 05, 2018 1:57 pm
Spoiler
cdtrico wrote:
Mon Mar 05, 2018 12:53 pm
Zlodeyko wrote:
Mon Mar 05, 2018 11:38 am

You already can edit them, thanks to cdtrico for full list: full list
Use group scan and this sample 1:* w:3 f:**
where * is the code from the list
and ** is the value of chip.
For example: 9% weapon attack 14% physical attack 35,47% bullet circle stabilization speed (1:8 w:3 f:0.09 1:9 w:3 f:0.14 1:42 w:3 f:0.3547)
Well, that is a rather tedious process to do multiple times to be fair.

Also, I'd like to add that the original finder of most of those id's and the method to edit the items was kaede1984 :) .
Tedious can't even begin to describe it... it's beyond annoying, especially if you accidently go by lisbeth's to transform the weapon before making sure it has properly saved the chips (by going to the field, or logging out and loading up again), as it resets and moves location in memory, forcing you to start all over again...

Worst part about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the point where you can choose which chips to unlock/move is enough T-T
Wait, that hasn't happened to me before...
I actually have changed chips legitly after editing them this way, although that was after reloading the save. Although I'm pretty sure I've checked it afterwards without doing a reload, I've edited tons of stuff already too, I'm actually holding off on editing anymore now until the editor is actually done now.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by tyran285 »

cdtrico wrote:
Mon Mar 05, 2018 2:35 pm
Spoiler
tyran285 wrote:
Mon Mar 05, 2018 1:57 pm
cdtrico wrote:
Mon Mar 05, 2018 12:53 pm


Well, that is a rather tedious process to do multiple times to be fair.

Also, I'd like to add that the original finder of most of those id's and the method to edit the items was kaede1984 :) .
Tedious can't even begin to describe it... it's beyond annoying, especially if you accidently go by lisbeth's to transform the weapon before making sure it has properly saved the chips (by going to the field, or logging out and loading up again), as it resets and moves location in memory, forcing you to start all over again...

Worst part about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the point where you can choose which chips to unlock/move is enough T-T
Wait, that hasn't happened to me before...
I actually have changed chips legitly after editing them this way, although that was after reloading the save. Although I'm pretty sure I've checked it afterwards without doing a reload, I've edited tons of stuff already too, I'm actually holding off on editing anymore now until the editor is actually done now.
Ye, reloading the save or heading out to the field saves the chips, following that it's comlpetely safe to use lisbeth's transform option, however, if you are in glocken already and edit the chips, then head to lisbeth's right away, without reloading or heading to the field, the chips will revert as soon as you enter the move chips part of the transform process.. atleast to me, since it's happened twice cause i'm a dumbo xD

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico »

tyran285 wrote:
Mon Mar 05, 2018 2:57 pm
Spoiler
cdtrico wrote:
Mon Mar 05, 2018 2:35 pm
tyran285 wrote:
Mon Mar 05, 2018 1:57 pm


Tedious can't even begin to describe it... it's beyond annoying, especially if you accidently go by lisbeth's to transform the weapon before making sure it has properly saved the chips (by going to the field, or logging out and loading up again), as it resets and moves location in memory, forcing you to start all over again...

Worst part about that transform revert thing is, you don't even need to go through with the transformation, just clicking to the point where you can choose which chips to unlock/move is enough T-T
Wait, that hasn't happened to me before...
I actually have changed chips legitly after editing them this way, although that was after reloading the save. Although I'm pretty sure I've checked it afterwards without doing a reload, I've edited tons of stuff already too, I'm actually holding off on editing anymore now until the editor is actually done now.
Ye, reloading the save or heading out to the field saves the chips, following that it's comlpetely safe to use lisbeth's transform option, however, if you are in glocken already and edit the chips, then head to lisbeth's right away, without reloading or heading to the field, the chips will revert as soon as you enter the move chips part of the transform process.. atleast to me, since it's happened twice cause i'm a dumbo xD
Nice to know, thanks for the info and for being a guinea pig for us :D .

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Memiomy »

still farming for green stuff :( the rare drop chance won't help us find legendary gears.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by cdtrico »

Memiomy wrote:
Mon Mar 05, 2018 8:38 pm
still farming for green stuff :( the rare drop chance won't help us find legendary gears.
I've got a ton of em to be honest, I've noticed putting it on me and the arfa-sys helps, also both of us have 255 luck.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Memiomy »

i know this modded trinket (equipping 999% rare drop and 999% drop rate) works with normal enemies but for bosses. they like to drop random colors

i killed final boss about ten times to get Miasma Fang and Dainself
blue = often
yellow = just sometime
green = so rare but possible

anyway do you know how to edit base wep dmg? pox911 said it's possible.

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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by pox911 »

Its possible to edit the number of memory chips on something but its very crash happy between load zones when you first do the edit. I might just throw what i have so far up. The position of some values change depending on if you are looking at a weapon, clothing, etc.

edit: Here is my code i have so far for the edit selected item

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1660</ID>
      <Description>"Current Selected Item"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(CurSelectedItem,SAOFB-Win64-Shipping.exe,8B 41 14 83 E0 01) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+5CE2F30)

label(code)
label(return)
label(CurrentItemData)
registersymbol(CurrentItemData)

newmem:

code:
  mov [CurrentItemData],rax
  mov eax,[rcx+14]
  and eax,01
  jmp return

CurrentItemData:

CurSelectedItem:
  jmp newmem
  nop
return:
registersymbol(CurSelectedItem)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
CurSelectedItem:
  db 8B 41 14 83 E0 01

unregistersymbol(CurSelectedItem)
unregistersymbol(CurrentItemData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CE2F30

"SAOFB-Win64-Shipping.exe"+5CE2F00: 49 8B 82 C4 98 D4 34     -  mov rax,[r10+34D498C4]
"SAOFB-Win64-Shipping.exe"+5CE2F07: 4D 89 E2                 -  mov r10,r12
"SAOFB-Win64-Shipping.exe"+5CE2F0A: 49 F7 DC                 -  neg r12
"SAOFB-Win64-Shipping.exe"+5CE2F0D: 49 81 EC BC E0 31 83     -  sub r12,8331E0BC
"SAOFB-Win64-Shipping.exe"+5CE2F14: 4D 01 E2                 -  add r10,r12
"SAOFB-Win64-Shipping.exe"+5CE2F17: 0F BA E9 05              -  bts ecx,05
"SAOFB-Win64-Shipping.exe"+5CE2F1B: 4D 01 C2                 -  add r10,r8
"SAOFB-Win64-Shipping.exe"+5CE2F1E: E9 78 2F AA 06           -  jmp SAOFB-Win64-Shipping.exe+C785E9B
"SAOFB-Win64-Shipping.exe"+5CE2F23: A9 66 66 66 2E           -  test eax,2E666666
"SAOFB-Win64-Shipping.exe"+5CE2F28: 0F 1F 84 00 00 00 00 00  -  nop [rax+rax+00000000]
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CE2F30: 8B 41 14                 -  mov eax,[rcx+14]
"SAOFB-Win64-Shipping.exe"+5CE2F33: 83 E0 01                 -  and eax,01
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5CE2F36: C3                       -  ret 
"SAOFB-Win64-Shipping.exe"+5CE2F37: 81 E2 D8 E6 61 61        -  and edx,6161E6D8
"SAOFB-Win64-Shipping.exe"+5CE2F3D: 41 F7 D7                 -  not r15d
"SAOFB-Win64-Shipping.exe"+5CE2F40: 41 01 D7                 -  add r15d,edx
"SAOFB-Win64-Shipping.exe"+5CE2F43: 89 D9                    -  mov ecx,ebx
"SAOFB-Win64-Shipping.exe"+5CE2F45: 31 C9                    -  xor ecx,ecx
"SAOFB-Win64-Shipping.exe"+5CE2F47: 9D                       -  popfq 
"SAOFB-Win64-Shipping.exe"+5CE2F48: 48 8D 15 F1 AF 32 FE     -  lea rdx,[SAOFB-Win64-Shipping.exe+400DF40]
"SAOFB-Win64-Shipping.exe"+5CE2F4F: 4C 8D 25 AF 55 D7 04     -  lea r12,[SAOFB-Win64-Shipping.exe+AA58505]
"SAOFB-Win64-Shipping.exe"+5CE2F56: 4C 89 E9                 -  mov rcx,r13
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1661</ID>
          <Description>"Item Index (Dont Change)"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrentItemData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1667</ID>
          <Description>"Item String ID"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrentItemData</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1664</ID>
          <Description>"Quantity"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CurrentItemData</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1662</ID>
          <Description>"Weapon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1663</ID>
              <Description>"Damage Modifier"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>CurrentItemData</Address>
              <Offsets>
                <Offset>18</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1665</ID>
              <Description>"Memory Chip Count (Change with caution)"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>CurrentItemData</Address>
              <Offsets>
                <Offset>28</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1666</ID>
              <Description>"Unlocked Memory Chips"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>CurrentItemData</Address>
              <Offsets>
                <Offset>30</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1671</ID>
              <Description>"Memory Chip Info"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1672</ID>
                  <Description>"Slot 1 ID"</Description>
                  <DropDownList DisplayValueAsItem="1">1:STR
2:VIT
3:INT
4:AGI
5:DEX
6:LUC
7:Weapon Attack
8:Physical Attack
9:Optical Attack
10:Explosive Attack
11:Gadget Attack
12:Damage Vs Humanoids
13:Damage Vs Lifeforms
14:Damage Vs Mechs
15:Damage When Off-Guard
16:Damage From Behind
17:Damage At Max HP
18:Damage When Near Death
19:Weak Spot Damage
20:Critical Damage
21:Critical Rate
22:Debuff Stacking
23:Physical Defense
24:Optical Defense
25:Explosive Defense
26:Melee Defense
27:Defense vs Humanoid
28:Defense vs Lifeforms
29:Defense vs Mechs
30:Blase Damage
31:Poison Damage
32:Debuff Resistance
33:Debuff Duration
34:Blaze Resistance
35:Poison Resistance
36:Suppression Resistance
37:Electromagnetic Stun Resistance
38:% Max HP Recovered Over 1 Minute
39:Max HP
40:HP Recovery
41:Decrease Detectability When Crouching
42:Bullet Circle Stabilization Speed
43:Bullet Circle Accuracy
44:Movement Speed
45:Reload Speed
46:Auto Reload Speed
47:Avoid Instant Death When HP is % Or More
48:Recharge Time
49:Ammo Aquired
50:Ammo Capacity
51:Treasure Hunt
52:Item Drop Rate
53:Rare Item Drop Rate
54:Weight
55:Medals Aquired
56:Metal Gauge Increase
57:Trade Value
58:Experience Points
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CurrentItemData</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1673</ID>
                  <Description>"Slot 1 Amount"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>CurrentItemData</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1668</ID>
          <Description>"Accessory Data"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1670</ID>
              <Description>"Memory Chip Count (Change with caution)"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>CurrentItemData</Address>
              <Offsets>
                <Offset>10</Offset>
                <Offset>20</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1674</ID>
              <Description>"Memory Chip Info"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1675</ID>
                  <Description>"Slot 1 ID"</Description>
                  <DropDownList DisplayValueAsItem="1">1:STR
2:VIT
3:INT
4:AGI
5:DEX
6:LUC
7:Weapon Attack
8:Physical Attack
9:Optical Attack
10:Explosive Attack
11:Gadget Attack
12:Damage Vs Humanoids
13:Damage Vs Lifeforms
14:Damage Vs Mechs
15:Damage When Off-Guard
16:Damage From Behind
17:Damage At Max HP
18:Damage When Near Death
19:Weak Spot Damage
20:Critical Damage
21:Critical Rate
22:Debuff Stacking
23:Physical Defense
24:Optical Defense
25:Explosive Defense
26:Melee Defense
27:Defense vs Humanoid
28:Defense vs Lifeforms
29:Defense vs Mechs
30:Blase Damage
31:Poison Damage
32:Debuff Resistance
33:Debuff Duration
34:Blaze Resistance
35:Poison Resistance
36:Suppression Resistance
37:Electromagnetic Stun Resistance
38:% Max HP Recovered Over 1 Minute
39:Max HP
40:HP Recovery
41:Decrease Detectability When Crouching
42:Bullet Circle Stabilization Speed
43:Bullet Circle Accuracy
44:Movement Speed
45:Reload Speed
46:Auto Reload Speed
47:Avoid Instant Death When HP is % Or More
48:Recharge Time
49:Ammo Aquired
50:Ammo Capacity
51:Treasure Hunt
52:Item Drop Rate
53:Rare Item Drop Rate
54:Weight
55:Medals Aquired
56:Metal Gauge Increase
57:Trade Value
58:Experience Points
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CurrentItemData</Address>
                  <Offsets>
                    <Offset>0</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1676</ID>
                  <Description>"Slot 1 Amount"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Float</VariableType>
                  <Address>CurrentItemData</Address>
                  <Offsets>
                    <Offset>4</Offset>
                    <Offset>8</Offset>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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