Sword Art Online: Fatal Bullet(Steam)DIY

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mclaren779
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by mclaren779 » Tue Mar 27, 2018 5:19 am

wizzardice wrote:
Sun Feb 25, 2018 10:30 pm
qweasdzxc17 wrote:
Sun Feb 25, 2018 7:22 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89)
registersymbol(SAOFBNoMats)

SAOFBNoMats+03:
  db 90 90 90


[DISABLE]

SAOFBNoMats+03:
  db 89 41 10

unregistersymbol(SAOFBNoMats)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1

"SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10                 -  mov eax,[rcx+10]
"SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB                 -  mov rbx,rcx
"SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2                    -  test edx,edx
"SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D                    -  js SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2                    -  cmp edx,eax
"SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7                    -  mov edi,eax
"SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA                 -  cmovl edi,edx
"SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF                    -  test edi,edi
"SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72                    -  je SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8                    -  sub eax,edi
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10                 -  mov [rcx+10],eax
"SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00  -  cmp qword ptr [rcx+000000A0],00
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F                    -  je SAOFB-Win64-Shipping.exe+5CF4A1D
"SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00     -  mov rcx,[rcx+000000A0]
"SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30              -  mov [rsp+30],edi
"SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01           -  mov byte ptr [rsp+38],01
"SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9                 -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07                    -  jne SAOFB-Win64-Shipping.exe+5CF4A0A
"SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09        -  call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8]
"SAOFB-Win64-Shipping.exe"+5CF4A09: CC                       -  int 3 
"SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01                 -  mov rax,[rcx]
"SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
}
No items usage for enhancing and transforming.
May affect more than as stated, use with caution and let me know about any side-effects.

EDIT: Whoops, Register symbol on wrong line.
I found out you can essentially clone items/materials with this.
How exactly? I really want to know and I'm new to CE

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Tatsugi
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Tatsugi » Fri Mar 30, 2018 3:01 am

mclaren779 wrote:
Tue Mar 27, 2018 5:19 am
wizzardice wrote:
Sun Feb 25, 2018 10:30 pm
qweasdzxc17 wrote:
Sun Feb 25, 2018 7:22 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBNoMats,SAOFB-Win64-Shipping.exe,72 29 F8 89 41 10 48 83 B9 ?? ?? ?? ?? ?? 74 2F 48 8B 89)
registersymbol(SAOFBNoMats)

SAOFBNoMats+03:
  db 90 90 90


[DISABLE]

SAOFBNoMats+03:
  db 89 41 10

unregistersymbol(SAOFBNoMats)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5CF49E1

"SAOFB-Win64-Shipping.exe"+5CF49CA: 8B 41 10                 -  mov eax,[rcx+10]
"SAOFB-Win64-Shipping.exe"+5CF49CD: 48 89 CB                 -  mov rbx,rcx
"SAOFB-Win64-Shipping.exe"+5CF49D0: 85 D2                    -  test edx,edx
"SAOFB-Win64-Shipping.exe"+5CF49D2: 78 7D                    -  js SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49D4: 39 C2                    -  cmp edx,eax
"SAOFB-Win64-Shipping.exe"+5CF49D6: 89 C7                    -  mov edi,eax
"SAOFB-Win64-Shipping.exe"+5CF49D8: 0F 4C FA                 -  cmovl edi,edx
"SAOFB-Win64-Shipping.exe"+5CF49DB: 85 FF                    -  test edi,edi
"SAOFB-Win64-Shipping.exe"+5CF49DD: 74 72                    -  je SAOFB-Win64-Shipping.exe+5CF4A51
"SAOFB-Win64-Shipping.exe"+5CF49DF: 29 F8                    -  sub eax,edi
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5CF49E1: 89 41 10                 -  mov [rcx+10],eax
"SAOFB-Win64-Shipping.exe"+5CF49E4: 48 83 B9 A0 00 00 00 00  -  cmp qword ptr [rcx+000000A0],00
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5CF49EC: 74 2F                    -  je SAOFB-Win64-Shipping.exe+5CF4A1D
"SAOFB-Win64-Shipping.exe"+5CF49EE: 48 8B 89 A0 00 00 00     -  mov rcx,[rcx+000000A0]
"SAOFB-Win64-Shipping.exe"+5CF49F5: 89 7C 24 30              -  mov [rsp+30],edi
"SAOFB-Win64-Shipping.exe"+5CF49F9: C6 44 24 38 01           -  mov byte ptr [rsp+38],01
"SAOFB-Win64-Shipping.exe"+5CF49FE: 48 85 C9                 -  test rcx,rcx
"SAOFB-Win64-Shipping.exe"+5CF4A01: 75 07                    -  jne SAOFB-Win64-Shipping.exe+5CF4A0A
"SAOFB-Win64-Shipping.exe"+5CF4A03: FF 15 BF BE BE 09        -  call qword ptr [SAOFB-Win64-Shipping.exe+F8E08C8]
"SAOFB-Win64-Shipping.exe"+5CF4A09: CC                       -  int 3 
"SAOFB-Win64-Shipping.exe"+5CF4A0A: 48 8B 01                 -  mov rax,[rcx]
"SAOFB-Win64-Shipping.exe"+5CF4A0D: 4C 8D 4C 24 30           -  lea r9,[rsp+30]
}
No items usage for enhancing and transforming.
May affect more than as stated, use with caution and let me know about any side-effects.

EDIT: Whoops, Register symbol on wrong line.
I found out you can essentially clone items/materials with this.
How exactly? I really want to know and I'm new to CE
After enabling this script put something in you storage and this item will dupe - original one remain at your inventory but second (and subsequent) will be putted in storage. This method works with selling items too. But when you using a weapon for upgrading, a second weapon as material will be consumed anyway.

sadboy120791
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by sadboy120791 » Fri Mar 30, 2018 2:36 pm

How to use value Memory chips info ? ( Value Slot ID)
- Value : 1.429999948 <- What is this ?

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luzi51
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by luzi51 » Sat Mar 31, 2018 10:12 pm

Tatsugi wrote:
Tue Mar 20, 2018 5:18 pm
Here is a script for increase Affinity, just enable it, look at all friends in Friend List, then at the field/dungeon do something with them for attach changes:
Show

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-03-20
  Author : Tatsugi

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(Affinity,SAOFB-Win64-Shipping.exe,8B 41 74 C3 CC) // should be unique
alloc(newmem,$1000,"SAOFB-Win64-Shipping.exe"+3B0E20)

label(code)
label(return)

newmem:
  mov [rcx+74],#1000

code:
  mov eax,[rcx+74]
  ret 
  int 3 
  jmp return

Affinity:
  jmp newmem
return:
registersymbol(Affinity)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Affinity:
  db 8B 41 74 C3 CC

unregistersymbol(Affinity)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+3B0E20

"SAOFB-Win64-Shipping.exe"+3B0E16: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E17: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E18: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E19: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1E: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E1F: CC              -  int 3 
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+3B0E20: 8B 41 74        -  mov eax,[rcx+74]
"SAOFB-Win64-Shipping.exe"+3B0E23: C3              -  ret 
"SAOFB-Win64-Shipping.exe"+3B0E24: CC              -  int 3 
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+3B0E25: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E26: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E27: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E28: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E29: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2A: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2B: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2C: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2D: CC              -  int 3 
"SAOFB-Win64-Shipping.exe"+3B0E2E: CC              -  int 3 
}
Thanks for this script, work perfectely, up affinity lvl4 for all friends :)

DoubleCresentMoon
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by DoubleCresentMoon » Mon Apr 09, 2018 10:56 am

qweasdzxc17 wrote:
Sun Feb 25, 2018 8:45 am

Code: Select all

{ Game   : SAOFB-Win64-Shipping.exe
  Version: 
  Date   : 2018-02-25
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SAOFBSkillProf,SAOFB-Win64-Shipping.exe,44 89 14 B8 48 8D 8B ?? ?? ?? ?? 48 8B 43 38) // should be unique
alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe"+5B4527E)

label(QuickSkillProfOri)
label(QuickSkillProfRet)
label(addinto)

QuickSkillProf:
  pushf
  cmp r10d,#999
  jge QuickSkillProfOri
  jmp addinto

addinto:
  mov r10d,#999

QuickSkillProfOri:
  popf
  mov [rax+rdi*4],r10d
  lea rcx,[rbx+000000C0]
  jmp QuickSkillProfRet

SAOFBSkillProf:
  jmp QuickSkillProf
  nop
  nop
  nop
  nop
  nop
  nop
QuickSkillProfRet:
registersymbol(SAOFBSkillProf)

[DISABLE]

SAOFBSkillProf:
  db 44 89 14 B8 48 8D 8B C0 00 00 00

unregistersymbol(SAOFBSkillProf)
dealloc(QuickSkillProf)

{
// ORIGINAL CODE - INJECTION POINT: "SAOFB-Win64-Shipping.exe"+5B4527E

"SAOFB-Win64-Shipping.exe"+5B4525B: 3B 53 40              -  cmp edx,[rbx+40]
"SAOFB-Win64-Shipping.exe"+5B4525E: 7D 48                 -  jnl SAOFB-Win64-Shipping.exe+5B452A8
"SAOFB-Win64-Shipping.exe"+5B45260: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B45264: 48 89 7C 24 30        -  mov [rsp+30],rdi
"SAOFB-Win64-Shipping.exe"+5B45269: 48 63 FA              -  movsxd  rdi,edx
"SAOFB-Win64-Shipping.exe"+5B4526C: 45 85 C0              -  test r8d,r8d
"SAOFB-Win64-Shipping.exe"+5B4526F: 78 0D                 -  js SAOFB-Win64-Shipping.exe+5B4527E
"SAOFB-Win64-Shipping.exe"+5B45271: 41 BA E8 03 00 00     -  mov r10d,000003E8
"SAOFB-Win64-Shipping.exe"+5B45277: 45 39 D0              -  cmp r8d,r10d
"SAOFB-Win64-Shipping.exe"+5B4527A: 45 0F 4C D0           -  cmovl r10d,r8d
// ---------- INJECTING HERE ----------
"SAOFB-Win64-Shipping.exe"+5B4527E: 44 89 14 B8           -  mov [rax+rdi*4],r10d
"SAOFB-Win64-Shipping.exe"+5B45282: 48 8D 8B C0 00 00 00  -  lea rcx,[rbx+000000C0]
// ---------- DONE INJECTING  ----------
"SAOFB-Win64-Shipping.exe"+5B45289: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4528D: 44 8B 04 B8           -  mov r8d,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B45291: E8 4A 0B 83 FA        -  call SAOFB-Win64-Shipping.exe+375DE0
"SAOFB-Win64-Shipping.exe"+5B45296: 48 8B 43 38           -  mov rax,[rbx+38]
"SAOFB-Win64-Shipping.exe"+5B4529A: 8B 04 B8              -  mov eax,[rax+rdi*4]
"SAOFB-Win64-Shipping.exe"+5B4529D: 48 8B 7C 24 30        -  mov rdi,[rsp+30]
"SAOFB-Win64-Shipping.exe"+5B452A2: 48 83 C4 20           -  add rsp,20
"SAOFB-Win64-Shipping.exe"+5B452A6: 5B                    -  pop rbx
"SAOFB-Win64-Shipping.exe"+5B452A7: C3                    -  ret 
"SAOFB-Win64-Shipping.exe"+5B452A8: 44 89 D0              -  mov eax,r10d
}
Use any skill twice to obtain 100% proficiency, let me know if there are any bugs.

EDIT: je to jge.
Tried to add this to my table, but when I click on the 'assign to current table' option I get a pop up stating:

Error in line 12
(alloc(QuickSkillProf,$1000,"SAOFB-Win64-Shipping.exe...
:Failure determinging what
"SAOFB-Win64-shipping"+5B4S27E means

Honestly, besides the Item Modifier code, this is the only one that I would love to have, as trying to master the skills the long way is just getting tedious, so if anyone has a table with both of those codes working, I'd really appreciate it if you'd post it

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NumberXer0
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by NumberXer0 » Wed Apr 18, 2018 8:48 pm

Hmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.

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handoi986
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by handoi986 » Thu Apr 19, 2018 9:37 am

NumberXer0 wrote:
Wed Apr 18, 2018 8:48 pm
Hmm, I'm not sure if I missed it or no one has done it yet, but is there a way to change weapon/accessory rarity? I know you can edit chips, but I can't seem to find a way to change rarity. It would be nice to change all of these crappy weapons to legendary and enable all 8 chips.
I saw someone can edit that. A Golden AK with full 8 chips.
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reinzhart
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by reinzhart » Thu Apr 19, 2018 4:59 pm

i don't know this is the right place but can anyone make compilation of working cheat table?
thank you

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STN
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Sword Art Online: Fatal Bullet?Steam?DIY

Post by STN » Fri May 11, 2018 10:33 pm

Thread has been moved to Specific Game Discussions - It contains a lot of useful game information and tables and stuff you can use.



[URL]https://fearlessrevolution.com/threads/sword-art-online-fatal-bullet.6734/[/URL]
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