[Request] Omega Quintet

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mancasoko
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Re: [Request] Omega Quintet

Post by mancasoko » Fri Dec 22, 2017 12:12 pm

So far only CH made a trainer for this game but it is useless because it is not free trainer. But for example they made hp and sp options with activator to refill value and not to freeze, maybe that is why game crash with code finder, but I don't know that much about cheat engine to say that is the reason why pointers can't work. :)

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 1:13 am

Changing offset you can find all values.
Not sure which version i have.

Edit:
XP, Player Level added
Edit 2:
Table - few posts down
Last edited by Blayde on Sun Dec 24, 2017 10:10 am, edited 1 time in total.

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Noire Blackheart
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Re: [Request] Omega Quintet

Post by Noire Blackheart » Sun Dec 24, 2017 4:29 am

Let me wake up abit and then ill test is, also i don't think the game has been updated since launch so we should all be on the same version.

Edit: ok after a quick test, Hp and Sp just reset to the value it was before the change when you enter battle, changing the level just changes the number, not the stats linked to it, XP works fine.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 6:00 am

Noire Blackheart wrote:
Sun Dec 24, 2017 4:29 am
Edit: ok after a quick test, Hp and Sp just reset to the value it was before the change when you enter battle, changing the level just changes the number, not the stats linked to it, XP works fine.
You're doing something wrong.
Just test it again. I'm able to change/set HP, SP, XP and Player level.

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Noire Blackheart
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Re: [Request] Omega Quintet

Post by Noire Blackheart » Sun Dec 24, 2017 6:12 am

You set it on the dungeon right like i have been doing or during battle?

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 6:53 am

Some values are encrypted. Give me few minutes.

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Re: [Request] Omega Quintet

Post by Cyber » Sun Dec 24, 2017 7:25 am

Encrypted? Never found any compile heart games with encrypted values

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 7:59 am

Cyber wrote:
Sun Dec 24, 2017 7:25 am
Encrypted? Never found any compile heart games with encrypted values
Never say never :D

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Noire Blackheart
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Re: [Request] Omega Quintet

Post by Noire Blackheart » Sun Dec 24, 2017 8:24 am

Yea its odd, since this was made before Neptunia V2 and i don't recall that having any encryption..I don't recall any of there games having it.

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Re: [Request] Omega Quintet

Post by Cyber » Sun Dec 24, 2017 8:27 am

Who handle the port? Ah, it's ghostlight. Their previous port, lost dimension, also used encrypted values.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 9:39 am

Last edited by Blayde on Tue Jan 02, 2018 7:54 pm, edited 2 times in total.

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Noire Blackheart
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Re: [Request] Omega Quintet

Post by Noire Blackheart » Sun Dec 24, 2017 10:11 am

I will give it a test, also EP is pretty much the games money, forgot what it stands for, i noticed you put (wtf is that) on the table next to it.

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Blayde
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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 10:20 am

Noire Blackheart wrote:
Sun Dec 24, 2017 10:11 am
I will give it a test, also EP is pretty much the games money, forgot what it stands for, i noticed you put (wtf is that) on the table next to it.
:roll: :lol:

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Noire Blackheart
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Re: [Request] Omega Quintet

Post by Noire Blackheart » Sun Dec 24, 2017 10:28 am

Ok..so now I have the issue of it not detecting the player character, I have tried doing it through stat screen,battle and world map, it just stays as 000000 and does not detect anything.

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Re: [Request] Omega Quintet

Post by Blayde » Sun Dec 24, 2017 10:33 am

Noire Blackheart wrote:
Sun Dec 24, 2017 10:28 am
Ok..so now I have the issue of it not detecting the player character, I have tried doing it through stat screen,battle and world map, it just stays as 000000 and does not detect anything.
You must take a hit/damage.

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