Sky Force Reloaded
Posted: Thu Nov 30, 2017 7:52 pm
could you make a table for this game
inf health
inf ammo
inf stars
inf special
inf health
inf ammo
inf stars
inf special
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I would mod the Assembly-CSharp dll because I like this game but right now I'm up to my arse modding the FIGHT THE DRAGON
OK, where's the download link of this kind of cheats nowadays?, i didn't found these kind of cheats nowadays anywherePro_D wrote: ↑Wed Dec 06, 2017 12:28 amFirst time trying my hand at a straight up cheat like this, hopefully ticks all the boxes for OP, if not some clarification would be great.
Cheat table:
-Infinite Health - Might not work on all damage sources. This is the only cheat that will work without the Lua functions.
-Infinite Shield/Laser/Bomb - Even if you have no stock left will fire. Cheats might stay on until stage end even if disabled.
-Stars never decrease - Self explanatory.
-Set Stars Maximum - Switches off after being turned on. Hidden under the above cheat. Change screens to see change.
-Missions never fail - Should get all trophies at end of stage. Only tested on Destroyed Objects, Humans Rescued, and No Damage but should also work with Stars Collected.
-Timed Cards don't time out - If you have any active timed cards they shouldn't run out of time and their timer should reset.
Learned a bunch while trying to do this so I had fun. Tried to use methods that will allow the cheats to work even with different versions of the game but that doesn't always work out. Only tested on a couple of stages as, for me, these kinds of no challenge cheats aren't interesting to play games with.
I should note, the game keeps a variety of statistics on activity while playing. Some simple analysis by the developer would easily reveal cheaters (using this or most other cheats). That includes using a cheat once offline to modify your save and then going online without the cheat. If they bother is another question.
--Change Log--
V1 - Initial Release
V2 - Fixed bug in Missions never fail script regarding Rescues trophy.
V3 - Added some error checking in Lua scripts, Simplified some code in Infinite Shield/Laser/Bomb, Fixed Infinite Shield/Laser/Bomb so that disabling it ACTUALLY disables infinite lasers. Added new cheat "Timed Cards don't time out" (learned more stuff )
V4 - Fixed a big bug in a main Lua function (introduced in V3). Modified "Timed Cards don't time out" to actually try to look up what the time should be.
V5 - "Very WIP" table but it will possibly be a bit before I can work on it further... It's part way in transition to a new setup.
First: No more global Lua table, everything that was there is now in a main table called Main and the other tables won't work without this being enabled.
-New cheat "Powerups don't reset between stages" - My kind of cheat... Keep it on and any powerups you accrue aren't lost on starting the next mission.
-Start with 'max' firerate (activate before starting missions) - This mostly simulates the max firerate card. Has a display bug but game behaviour is as if you have maximum fire rate. Uses some new Lua code that allows me to target a SPECIFIC mono call (rather than resorting to 4 sets of ?? and expanding the aob string) though it's more than a little ugly and may well break.
-Card Radar always succeeds - When you hit stop you succeed. This has a decent chance of not always working due to how many things are checked for success, I may not have got them all.
V5b - attempted to reduce the odds of crashing with Card Radar always succeeds - use caution with this cheat as it may well crash the game still (only when hitting 'stop').
When I clean up the table some and test it out more I'll reformat this post. Also curious, should I start a new post and redirect from here to there? or is it more apt to stay here?