[SOLVED] They Are Billions

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barashkafromRO
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Re: They Are Billions

Post by barashkafromRO » Tue Dec 19, 2017 8:50 am

My game says it is 0.4.8 but I didn't notice any difference from 0.4.7, "just god mode" still works for me. I have no Idea why it doesn't work for some people. It might be because the game uses different registers on different computers? You can try to edit the table in notepad++ and replace all instances of "rax" with "rsi" or some other register that is unused for you at the time. I don't know which would work for you since our computers are different. make sure you don't replace it manually, use "replace all" function of notepad++. Make sure that you don't replace it with something that already exists in the table.

imbaFireFenix
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Re: They Are Billions

Post by imbaFireFenix » Tue Dec 19, 2017 8:06 pm

Traslogan wrote:
Mon Dec 18, 2017 2:38 am
Odds are you're never going to get a trainer to keep working.
Don't blame developers! All pointers is valid!
Arimai wrote:
Tue Dec 19, 2017 2:23 am
The god mode crashes the game now as well
Latest table was working with short jumps -> if found different address it will be large jump and trainer logic corrupt memory

P.S. Keep in mid: to actiavate this cheat after start game need take or deal some damage before actiave
P.P.S. Sorry, my last file was wron version - please redownload

Edit: clearing start state of table
Attachments
TheyAreBillions.CT
v0.4.9
(2.65 KiB) Downloaded 1227 times
Last edited by imbaFireFenix on Tue Dec 19, 2017 10:46 pm, edited 2 times in total.

Aron
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Re: They Are Billions

Post by Aron » Tue Dec 19, 2017 9:14 pm

I take and deal damage, activate the table (for activating it needs 20 sec.) but after continuing, the game crashes.

imbaFireFenix
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Re: They Are Billions

Post by imbaFireFenix » Tue Dec 19, 2017 10:32 pm

Aron wrote:
Tue Dec 19, 2017 9:14 pm
I take and deal damage, activate the table (for activating it needs 20 sec.) but after continuing, the game crashes.
may be you have x86 version of the game? I've tested only on x64 and by default thats table for x64
or you are tried first file - it was corrupted, sry

Aron
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Re: They Are Billions

Post by Aron » Tue Dec 19, 2017 11:13 pm

Its not the first one. How can I see which version I have? Normally I played x64, I thought its automatically this one.

Edit: Oh there, at the start desktop of the game. I play 64 bit

Arimai
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Re: They Are Billions

Post by Arimai » Wed Dec 20, 2017 7:14 am

imbaFireFenix wrote:
Tue Dec 19, 2017 8:06 pm
Traslogan wrote:
Mon Dec 18, 2017 2:38 am
Odds are you're never going to get a trainer to keep working.
Don't blame developers! All pointers is valid!
Arimai wrote:
Tue Dec 19, 2017 2:23 am
The god mode crashes the game now as well
Latest table was working with short jumps -> if found different address it will be large jump and trainer logic corrupt memory

P.S. Keep in mid: to actiavate this cheat after start game need take or deal some damage before actiave
P.P.S. Sorry, my last file was wron version - please redownload

Edit: clearing start state of table
Thank you. Do you happen to know how to change energy amount? I can do resources myself but I always die to lack of energy or workers. Now that you cannot disable defences. I can't just disable to towers on areas with no zombies and turn the towers on walls under attack.

STN
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Re: [SOLVED] They Are Billions

Post by STN » Wed Dec 20, 2017 8:20 am

Several cheat tables have been posted both in this thread and tables section.

Shinkansen's CT here

To people who have posted theirs in this thread, i suggest posting it in tables section so people can easily find it :)
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Darkedone02
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Re: [SOLVED] They Are Billions

Post by Darkedone02 » Thu Dec 21, 2017 5:53 pm

I recommand that move so it's easier to do, and if your cheats are working, i recommand making a compilation of the cheats.

imbaFireFenix
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Re: [SOLVED] They Are Billions

Post by imbaFireFenix » Fri Dec 22, 2017 5:19 am

Darkedone02 wrote:
Thu Dec 21, 2017 5:53 pm
I recommand
Why you are just recommending? Just do it!
Arimai wrote:
Wed Dec 20, 2017 7:14 am
Do you happen to know how to change energy amount?
All left resources witour bars - calculate at runtime on updateresources loop
if you want change total value - inject at fucntion and replace total resource
if you want change generation perr mill or else - search defaultparams by entity type and replace enrgy generation

--- --- ---

Update Table:
* Added pointers to current resources at ZXLevelState
* Added pointers to Command Center resources production and max
Attachments
TheyAreBillions.CT
Add resources pointers
(11.92 KiB) Downloaded 1451 times

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Darkedone02
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Re: [SOLVED] They Are Billions

Post by Darkedone02 » Sat Dec 23, 2017 12:08 am

imbaFireFenix wrote:
Fri Dec 22, 2017 5:19 am
Darkedone02 wrote:
Thu Dec 21, 2017 5:53 pm
I recommand
Why you are just recommending? Just do it!
Arimai wrote:
Wed Dec 20, 2017 7:14 am
Do you happen to know how to change energy amount?
All left resources witour bars - calculate at runtime on updateresources loop
if you want change total value - inject at fucntion and replace total resource
if you want change generation perr mill or else - search defaultparams by entity type and replace enrgy generation

--- --- ---

Update Table:
* Added pointers to current resources at ZXLevelState
* Added pointers to Command Center resources production and max
thanks, now all I need is instant build/recruit and instant veteran status.

ghjkl789
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Re: [SOLVED] They Are Billions

Post by ghjkl789 » Sun Dec 24, 2017 1:55 am

0.4.9.32 and no tables work... what versions are you guys running?

Arimai
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Re: [SOLVED] They Are Billions

Post by Arimai » Mon Dec 25, 2017 5:47 am

ghjkl789 wrote:
Sun Dec 24, 2017 1:55 am
0.4.9.32 and no tables work... what versions are you guys running?
I have the same version and I can run the most recent table. It helps to know how to update the tables or make them yourself.

Arimai
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Re: [SOLVED] They Are Billions

Post by Arimai » Mon Dec 25, 2017 5:54 am

imbaFireFenix wrote:
Fri Dec 22, 2017 5:19 am
Darkedone02 wrote:
Thu Dec 21, 2017 5:53 pm
I recommand
Why you are just recommending? Just do it!
Arimai wrote:
Wed Dec 20, 2017 7:14 am
Do you happen to know how to change energy amount?
All left resources witour bars - calculate at runtime on updateresources loop
if you want change total value - inject at fucntion and replace total resource
if you want change generation perr mill or else - search defaultparams by entity type and replace enrgy generation

--- --- ---

Update Table:
* Added pointers to current resources at ZXLevelState
* Added pointers to Command Center resources production and max
Your pointers script does not work the god mode does. Do I need to wait for damage to activate resources as well?

Edit: Well that didn't work.

messiahgov
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Re: [SOLVED] They Are Billions

Post by messiahgov » Fri Dec 29, 2017 8:57 pm

Was anyone able to simply stop/freeze the timer? And if yes, for what did you search and how (value type etc.)? :D

Arimai
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Re: [SOLVED] They Are Billions

Post by Arimai » Sun Jan 07, 2018 5:50 am

New Update.

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