They Are Billions

Ask about cheats/tables for single player games here
User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sat Nov 11, 2017 3:19 pm

dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
My game started crashes with superunit after second horde arrived.

Cake-san
Cheater
Cheater
Posts: 26
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 6

Re: They Are Billions

Post by Cake-san » Sat Nov 11, 2017 6:19 pm

hentai-sama wrote:
Sat Nov 11, 2017 2:12 pm
Wow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
Yeah, super unit are awesome, right :D

when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere

- _WatchRange - set this to big value and you can see everything
dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
hentai-sama wrote:
Sat Nov 11, 2017 3:19 pm
My game started crashes with superunit after second horde arrived.
Well, this game is still a beta, can't do much with the crash except if you're a developer

User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sat Nov 11, 2017 7:11 pm

Cake-san wrote:
Sat Nov 11, 2017 6:19 pm
hentai-sama wrote:
Sat Nov 11, 2017 2:12 pm
Wow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
Yeah, super unit are awesome, right :D

when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere

- _WatchRange - set this to big value and you can see everything
dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
hentai-sama wrote:
Sat Nov 11, 2017 3:19 pm
My game started crashes with superunit after second horde arrived.
Well, this game is still a beta, can't do much with the crash except if you're a developer
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.

Cake-san
Cheater
Cheater
Posts: 26
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 6

Re: They Are Billions

Post by Cake-san » Sat Nov 11, 2017 7:32 pm

hentai-sama wrote:
Sat Nov 11, 2017 7:11 pm
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
command centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...

Wow, you finally made it, gonna test it now...

User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sat Nov 11, 2017 7:48 pm

Cake-san wrote:
Sat Nov 11, 2017 7:32 pm
hentai-sama wrote:
Sat Nov 11, 2017 7:11 pm
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
command centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...

Wow, you finally made it, gonna test it now...
Well i made nothing you did, i just edit your script a little xD.

User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sat Nov 11, 2017 7:57 pm

Test done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.

Btw can u update ct for win7?

Cake-san
Cheater
Cheater
Posts: 26
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 6

Re: They Are Billions

Post by Cake-san » Sun Nov 12, 2017 1:01 am

hentai-sama wrote:
Sat Nov 11, 2017 7:57 pm
Test done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.

Btw can u update ct for win7?
Well, updated my ct and I had merged my table (I should had done it from the start,lol :roll: )

User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sun Nov 12, 2017 2:02 am

And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.

Cake-san
Cheater
Cheater
Posts: 26
Joined: Sun Mar 26, 2017 4:32 pm
Reputation: 6

Re: They Are Billions

Post by Cake-san » Sun Nov 12, 2017 3:09 am

hentai-sama wrote:
Sun Nov 12, 2017 2:02 am
And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Oppss, sorry, uploaded the wrong one (I really need to delete all the previous table :roll: )

Thankyou for the reminder , thought... :D

Up

Edited

Can someone scan for this aob/s, the one who the instant research script doesn't work for their game
Show
Instruction: set the Value Type to Array of byte -> select the value, copy & paste into scan space -> scan

1.

Code: Select all

F3 0F 10 40 30 48 83 C4 20
2.

Code: Select all

0F 2E 46 30
3.

Code: Select all

F3 0F 10 4E 30 39 09
4.

Code: Select all

F3 0F 10 43 30 F3 0F 11 44 24 2C
5.

Code: Select all

F3 0F 10 40 30 0F 2E 05 * * * * 0F 93
So, which one return result ? not the green result ,please...

User avatar
hentai-sama
Cheater
Cheater
Posts: 31
Joined: Fri Mar 03, 2017 6:55 pm
Reputation: 1

Re: They Are Billions

Post by hentai-sama » Sun Nov 12, 2017 2:33 pm

Cake-san wrote:
Sun Nov 12, 2017 3:09 am
hentai-sama wrote:
Sun Nov 12, 2017 2:02 am
And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Oppss, sorry, uploaded the wrong one (I really need to delete all the previous table :roll: )

Thankyou for the reminder , thought... :D
Nice even thou still dont know why resources, fog of war and speed time dont work for me.

panraven
Novice Cheater
Novice Cheater
Posts: 22
Joined: Fri Mar 03, 2017 12:03 am
Reputation: 10

Re: They Are Billions

Post by panraven » Mon Nov 13, 2017 9:15 am

ce 6.7 cheat for 64bit version.

Enable Development mode so some Cheats are available, details check the code.

The code depends on dotNet collector symbol, may need activate certain times, but no rush.

The flag of Development mode seems related to some steam license validation in legit game, use at your own risk.

Usage: copy and paste in ce cheat entries panel.
Show

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"DevMode_Cheats"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if not syntaxcheck and readInteger(process) and (not readInteger"pIsDev" or readInteger"pIsDev+8"==0) then
  reinitializeDotNetSymbolhandler()
end
unregisterAutoAssemblerCommand('signedOFS')
registerAutoAssemblerCommand('signedOFS',function(s,sc)
  if sc then return 'define(OFS,666)' else return string.format('define(OFS,%X)',readInteger(s,true)) end
end)
{$asm}

{$strict}
globalalloc(pIsDev,32)

[ENABLE]

aobscanRegion(aob,ZX.ZXSystem_GameLevel::OnKeyUp,ZX.ZXSystem_GameLevel::OnKeyUp+300,0F B6 0D ?? ?? ?? ?? 85 c9 0f 84)

signedOFS(aob+3)

pIsDev:
dq pIsDev
dq aob+7
dq OFS

[DISABLE]
{
  SHIFT-CTRL H -&gt; cheat on/off

  Cheat on:
    - or +  -&gt; global time scale
    ALT F12 -&gt; Win
    CTRL F  -&gt; toggle fog
    CTRL P  -&gt; push zombie away from world mouse cursor
    CTRL R  -&gt; give resources
    CTRL L  -&gt; toggle damage mode
    CTRL C (or X?)  -&gt; make a selection on map then ctrl-c to call a giant zombie, +SHIFT 40x

    toggled mode stay even cheat turn off again

  IsDev:
    F6 - quick save
    F8 - quick load   -- happened just crash!

  Spawn entity :
    Pressing Left mouse + certain key, +SHIFT 40x

    ...then this gmae should called WE are Billions ;)

  ** Game is unstable with Dev Mode and Cheats.
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"pIsDevelopmentVersion"</Description>
          <LastState Value="1" RealAddress="7FFBB09580B8"/>
          <VariableType>Byte</VariableType>
          <Address>pIsDev</Address>
          <Offsets>
            <Offset>[pIsDev+10]</Offset>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Post Reply

Who is online

Users browsing this forum: No registered users