Pharaoh + Cleopatra

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.8.1 is out HERE

Update:

- Unlock Buildings restriction:
Now works with all quarry's & mines and farm's. (active it may get red footprint all time but dont worry you always can build)

- Lost Scripts, this section is like a Scripts graveyard with abandoned scripts:
Army Moral may give max moral to your army and it may never drop in local fight. ( i abandon it because i dont find how to make immortal army)

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.8.2 is out HERE

Minor Update:

- Unlock Buildings restriction:
Now works with clay pit, and with a minor code enhancement the
quarry's, mine's, Well, Water Supply, Palace's and Mention's have restored footprint. (I actually dont find how to restore footprint for Farm's and Clay's pit)

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CompactDisc
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Re: Pharaoh + Cleopatra

Post by CompactDisc »

Amazing work :D

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

CompactDisc wrote:
Sat Oct 05, 2019 12:28 am
Amazing work :D
Thanks 8-)

v0.8.3 is out Here

Minor (But usefull) Update:

- add all Farm's to Instant Productions!
Build a farm, on ground or flood plain, and soon after a Cart pusher appear with 800 corresponding product.
In detail it works for all farm, in grain farm the straw production is always dependant of grain production, actually 1 cart of 100 straw is send for 1 cart of grains.

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.8.4 is out Here

This Minor updates come with:

- "Auto win Monument " in Rating Overseer menu
This trigger Auto fill Monument Value with the Monument goal of the mission, the script allow the player do a better score.

- "Auto win Kingdom" in Rating Overseer menu
This trigger Auto fill Kingdom Value with the Kingdom goal of the mission, the script allow the player do a better score too.

- Grainfarm with "Instant Productions" have 800 straw in strawcart.
Previously grainfarm with instant prod only produce 100 straw unit, that will penalize player because of the strawcart is dependent of graincart apearing. I think 800 make a good balance.

- Minor correction now "unlock farm" also unlock ChickpeaceFarm.
Previously i forgot allow it, a missing code line.

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

Oups i realise "Auto Fill Monument" work only if the mission require 'burial provision'.
Sorry i will try to correct it soon :-/

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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.8.5 is out HERE

Yet An Other Minor Update:

- Enhance "Auto win Monument " in Rating Overseer menu now cover the burial request.
Now game concidere burial request are validated, without have to send nothing at all.

- Add "Auto Win House" in Rating Overseer, for houses type goal
Present in some Cleopatra scenario this request now have it auto win trigger.

- Make House UnlockEvolution 'NoManor Compatible'
This enhancement was present in todolist, for player who dont use autofill worker. because once manor reach all worker present in house become bourgeois and stop to be worker. (i think this can be transform to set handly the max lvl of the houses)

- Enhance Happy gods to set latest festival since 1 month.
Observation proves gods, even if they are happy, stop to send blessing if the last festival are too far ago, this enhancement fix it to 1 month.

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.9 is out HERE

Update:

- New trigger "Army GodMod" - /!\ Dev in progress /!\
Make your army are invulnerable to melee damage, and have their melee attacks maxed to 255.
BUT actualy your army are always vulnerable to missile and ranged weapon and i dont do test in naval battle situation)


- Enhancement "Auto fill Building" are now also cover "Artisans Guild".
Previously the trainer only fill the Paint and let empty the clay, now it fill the both.

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Re: Pharaoh + Cleopatra

Post by CompactDisc »

Doing well I see, can't test these days due to lack of time, but I'll get back to the game soon enough :)
Looking forward to trying out the new functions.
Maybe you should make a separate topic for your table by now though?
In the table section of the forum.

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.9.1 is out HERE

Minor Update come with:

-Enhance Instant productions for Shipwright
Now shipwright have is production phase almost instant, the boat construction phase goes to 0% directly to 100%.

-And perhaps the most unexpected and useful the Trigger renamings \0/
I know it's not in the usage to change/rename Triggers but it will be really messy and i dont remember what do some of them, or i confounds some of them now that's more clear. xD

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

v0.9.2 is outHERE

Minor update: (with likable function)

-Enhancement of 'Army God Mode': Warships restoring "Hull Strenght" on sea battle, and always stay "Rested".
:!: only concern Warships and only on "Melee" Battlee with other boats (Tested & Validate against many Egyptian enemy Warships) I precise only on melee because missile, from archer (may be chariot etc) or other Warship always hit and damage it.
Honnestly i dont test with Transports Boats and i really think the code dont works on it.

-Enhancement of 'Army God Mode': Moral of compagnies troops always stay "Very bold".
Test show it work for Infantry, Archers, Chariots!

- Enhance Buildings - Raw & Goods filled > Zoo 2nd emplacement Straw
I discover you are lack of straw i repair my forget by fill it with 200 straws.

(I will add it to the Trainer Tread, tomorow)

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Re: Pharaoh + Cleopatra

Post by kefalo84 »

Thanks for the great table! Question, is there an option to have Bazaars fool of food and all the goods?

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

kefalo84 wrote:
Wed Nov 06, 2019 2:01 am
Thanks for the great table! Question, is there an option to have Bazaars fool of food and all the goods?
Hello Kefalo,
Actually not, because Bazaars become useless with the "Houses Fill Goods" function, who give to the houses all the goods normaly supplied by Bazaars.

If you don't use this function or if it dont works i can try to add a function to fill bazaars :)

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Re: Pharaoh + Cleopatra

Post by kefalo84 »

Shizuma wrote:
Wed Nov 06, 2019 9:24 am
kefalo84 wrote:
Wed Nov 06, 2019 2:01 am
Thanks for the great table! Question, is there an option to have Bazaars fool of food and all the goods?
Hello Kefalo,
Actually not, because Bazaars become useless with the "Houses Fill Goods" function, who give to the houses all the goods normaly supplied by Bazaars.

If you don't use this function or if it dont works i can try to add a function to fill bazaars :)
Hello!

No the option you listed works but i wanted to slowly build up my houses, and Bazaar would do that with delivers and so on. If its not too much trouble could you add it along with Deben(money) option? I'd really appreciate it!

Thank you!! :)

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Shizuma
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Re: Pharaoh + Cleopatra

Post by Shizuma »

Hello sorry for the time i made to respond for the deben request i recomend you to use this CompactDisk table and merge it with my last one.
The Table is complementary to mine.
(open the first one then the other table and confirm the merge and record the table)

So i made an update to the main tread HERE , Potter and Potter , Beer, Linen and Luxery good to 700.
I dont have indivudual to food because each food is mission dependent.
The scripts fill stock of product even if you set "don't buy" in Bazaar instruction pannel.

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