Pharaoh + Cleopatra

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renorp
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Pharaoh + Cleopatra

Post by renorp » Sun Nov 05, 2017 3:53 pm

Can someone made or find table for Pharaoh + Cleopatra?

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fantomas
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Re: Pharaoh + Cleopatra

Post by fantomas » Sun Nov 05, 2017 7:50 pm

Hello,
I did not play much at this game, but for the little that I could see, I saw no reason that justifies to make a cheat table.
Even with the default funds, it does not penalize the gameplay. But if you really care, here's the 'funds' pointer you can edit at your convenience.

It is a 4 bytes value and pretty easy to find.

Code: Select all

Pharaoh.exe+AA6254
Good game! ;)


fantomas
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Pharaoh + Cleopatra.CT
First release
(2.81 KiB) Downloaded 73 times

renorp
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Re: Pharaoh + Cleopatra

Post by renorp » Tue Nov 07, 2017 12:01 am

fantomas wrote:
Sun Nov 05, 2017 7:50 pm
Hello,
I did not play much at this game, but for the little that I could see, I saw no reason that justifies to make a cheat table.
Even with the default funds, it does not penalize the gameplay. But if you really care, here's the 'funds' pointer you can edit at your convenience.

It is a 4 bytes value and pretty easy to find.

Code: Select all

Pharaoh.exe+AA6254
Good game! ;)


fantomas
Hello,
Thank you for the table, but I need table with function like in Zeus and Poseidon table. Something like:
Fill employes requirement.
Fill all material and cultural requirement of the houses.
Building never in flame or falling down.
Max Gods relationship without building temples.

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CompactDisc
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Re: Pharaoh + Cleopatra

Post by CompactDisc » Mon Nov 27, 2017 12:34 pm

I will take a look at making a table for this, I'm interested in these options myself.
I'll let you know the results :)

Due to a lack of time, I'm putting up this limited test table for now.
When the full version is done, I'll upload it on a separate thread.
I will take a look again on Tuesday most likely.

Note: This is a table for the GOG.com version, if it doesn't work, let me know.

Feature wishlist:
  1. Edit amount of money (Both city and dynasty) - Implemented v0.1
  2. Disable building fire/collapse - Implemented v0.1
  3. Super desirability for gardens - Implemented v0.1
  4. Fast/instant production of goods - Implemented v0.2
  5. Infinite goods traded - Implemented v0.3
  6. Make gods happy all the time
  7. Always have employee access in buildings (without nearby housing)

    -Delayed for now:
  8. Immortal armies and ships

    -Likely to be dropped due to causing issues-
  9. Unlock disabled buildings in any scenario (This might be impossible)
  10. Fill houses, bazaars, storage yards, granaries with goods (Possibly a goods editor)
Attachments
Pharaoh & Cleopatra - GOG - Script v0.3.CT
(22.69 KiB) Downloaded 71 times
Pharaoh & Cleopatra - GOG - Script v0.2.CT
(20.99 KiB) Downloaded 24 times
Last edited by CompactDisc on Sun Dec 17, 2017 9:20 pm, edited 7 times in total.

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Re: Pharaoh + Cleopatra

Post by CompactDisc » Sun Dec 10, 2017 10:31 am

New test table uploaded with instant goods production. I think I covered all production buildings, but I might be completely wrong :p

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Re: Pharaoh + Cleopatra

Post by CompactDisc » Mon Dec 11, 2017 9:44 pm

Another update, added infinite trade goods. Works very well combined with instant goods production :)
You'll probably have to micromanage exports a bit more though.

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Re: Pharaoh + Cleopatra

Post by KaptainKipling » Sun Dec 17, 2017 12:41 pm

Does this work with the Steam version? Thanks :)

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Re: Pharaoh + Cleopatra

Post by CompactDisc » Sun Dec 17, 2017 7:47 pm

KaptainKipling wrote:
Sun Dec 17, 2017 12:41 pm
Does this work with the Steam version? Thanks :)
I didn't even know there WAS a steam version :P
It can't hurt to try, if it doesn't work, I don't have the steam version so I can't help you I'm afraid.

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Re: Pharaoh + Cleopatra

Post by duggseg » Wed Dec 20, 2017 6:10 pm

I added (un)employment entries. My trainer skills are very meagre. I hope this helps someone.
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Pharaoh_.CT
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Re: Pharaoh + Cleopatra

Post by CompactDisc » Thu Dec 21, 2017 8:40 am

duggseg wrote:
Wed Dec 20, 2017 6:10 pm
I added (un)employment entries. My trainer skills are very meagre. I hope this helps someone.
Thanks, I didn't even realize that it might be a non-calculated value!
I'm glad you dropped by :)

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Re: Pharaoh + Cleopatra

Post by duggseg » Thu Dec 21, 2017 12:00 pm

There was once a trainer for pharaoh + cleopatra, with volverine logo. It had all the wanted features in this thread. But only some things worked, like money. I'm not sure how useful the trainer would as, as it doesn't use cheat engine.

I also have a map editor and file editor. The file editor is not necessary, because files like Figure_model_hard & Pharaoh_Model_Easy are editable by simple notepad.

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Re: Pharaoh + Cleopatra

Post by CompactDisc » Thu Dec 21, 2017 12:23 pm

duggseg wrote:
Thu Dec 21, 2017 12:00 pm
There was once a trainer for pharaoh + cleopatra, with volverine logo. It had all the wanted features in this thread. But only some things worked, like money. I'm not sure how useful the trainer would as, as it doesn't use cheat engine.

I also have a map editor and file editor. The file editor is not necessary, because files like Figure_model_hard & Pharaoh_Model_Easy are editable by simple notepad.
I'll look around a bit more tonight and post links if I find any.

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Re: Pharaoh + Cleopatra

Post by duggseg » Thu Dec 21, 2017 3:16 pm

I added trade prices
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Re: Pharaoh + Cleopatra

Post by CompactDisc » Thu Dec 21, 2017 3:29 pm

<3

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Re: Pharaoh + Cleopatra

Post by renorp » Fri Dec 22, 2017 1:19 am

Can someone add Always Max workers in all building?

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