[Solved]Sword Art Online: Hollow Realization Deluxe Edition

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kuruna
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by kuruna » Sun Oct 29, 2017 2:02 pm

ReeevY wrote:
Sun Oct 29, 2017 1:16 pm
kuruna wrote:
Sun Oct 29, 2017 12:31 pm
ReeevY wrote:
Sun Oct 29, 2017 9:55 am


Yup, unfortunately the game will flag you with red name.
HI, Do you have a list of Item IDs? I dont want to mod them i just wnat the best items in game haha. Tx :)
I am using Cheathappens trainer for this so..does the ID differ from cheatengine id? sorry new to this whole thing :)
Well, I am pretty new to this but I think that the id that I gave is HEXADECIMAL for the memory, i dont know the real id.
One thing that I discovered is that if you dont want to mod the stats of the weapon, you just need to mod the first 2 pairs of numbers 32 00 to 48 07 and after that you should get a tier 3 weapon, go to the blacksmith and transform it will go straight up to rarity 5 weapon with legit max stats.
How do i Find the ID, Im in memroy viewer.

kuruna
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by kuruna » Sun Oct 29, 2017 2:27 pm

qweasdzxc17 wrote:
Sun Oct 29, 2017 8:18 am
ReeevY wrote:
Sun Oct 29, 2017 7:12 am
qweasdzxc17 wrote:
Sat Oct 28, 2017 6:17 pm


Find Any quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.

In the 2nd half of that window you should see a pattern like 54 01 67 00 0F 27 followed by 18 x 00 then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the end + 18 x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Code: Select all

Item Id        Space      Quantity (Little Endian)
    |             |                        |
54 01 67         00                     0F 27
Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/


NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(need a effect buff to take effect)
3B 62 - 4STARS


That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
Does the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC version

* Not generated by the game, has stats that are impossible naturally.

I just coudent find the shrot sword ID haha. I reied using any ID and fining it ingame. Then going to memory view to fidn that sword ID but coudent. So gave up. haha I guess i will w8 till a table is made :(

Tx for the info anyways man :)

ReeevY
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by ReeevY » Sun Oct 29, 2017 2:54 pm

kuruna wrote:
Sun Oct 29, 2017 2:27 pm
qweasdzxc17 wrote:
Sun Oct 29, 2017 8:18 am
ReeevY wrote:
Sun Oct 29, 2017 7:12 am


Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/


NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(need a effect buff to take effect)
3B 62 - 4STARS


That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
Does the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC version

* Not generated by the game, has stats that are impossible naturally.

I just coudent find the shrot sword ID haha. I reied using any ID and fining it ingame. Then going to memory view to fidn that sword ID but coudent. So gave up. haha I guess i will w8 till a table is made :(

Tx for the info anyways man :)
1- download qweasdzxc17 table (good table with all you need)
2- load table in cheat engine, search for "invetory start"
3- right click, browse this memory region
4- buy a short sword in weapon smith in game
5- put the sword in the werehouse
6- change back to the memory overview in cheat engine, look for 32 00 01
7- change 32 00 to 48 07 for tier 3 legendary. 01 you change if you want to change the weapon type 01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR
8- a tier 3 legendary one handed sword should be something like this -----> 48 07 01 and a bunch of 00 that you dont need to change
9- after changing go back in game and press up(in werehouse menu) to update the item in the werehouse, you probably will have a tier 3 legendary sword with no buff only the atk.
10- go to lisbeath blacksmith and transform it to maximize the stats of the weapon and rarity.
11- Enjoy the game

PB0V5III
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by PB0V5III » Sun Oct 29, 2017 3:58 pm

Chronous wrote:
Sat Oct 28, 2017 9:02 pm
Anyone know how to edit either the affection multiplier or the affection level? Really don't want to grind through all that again.

Code: Select all

{ Game   : sao_hr.exe
  Version: 
  Date   : 2017-10-29
  Author :

  This script does blah blah blah
}

[ENABLE]


aobscanmodule(AffectionGain,sao_hr.exe,66 89 0E 45 84 FF) // should be unique
alloc(AffectionMod,$1000,"sao_hr.exe"+2A0089)

label(AffectionOri)
label(AffectionRet)

AffectionMod:
  inc cx
  inc cx
  inc cx
  inc cx
  inc cx
  inc cx
  inc cx
  inc cx

AffectionOri:
  mov [rsi],cx
  test r15l,r15l
  jmp AffectionRet

AffectionGain:
  jmp AffectionMod
  nop
  nop
AffectionRet:
registersymbol(AffectionGain)

[DISABLE]

AffectionGain:
  db 66 89 0E 45 84 FF

unregistersymbol(AffectionGain)
dealloc(AffectionMod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+2A0089

"sao_hr.exe"+2A006E: 41 0F 4F C6              -  cmovg eax,r14d
"sao_hr.exe"+2A0072: 3B C1                    -  cmp eax,ecx
"sao_hr.exe"+2A0074: 0F 4C C8                 -  cmovl ecx,eax
"sao_hr.exe"+2A0077: EB 10                    -  jmp sao_hr.exe+2A0089
"sao_hr.exe"+2A0079: 44 3B F1                 -  cmp r14d,ecx
"sao_hr.exe"+2A007C: 41 0F 4F CE              -  cmovg ecx,r14d
"sao_hr.exe"+2A0080: 8B C1                    -  mov eax,ecx
"sao_hr.exe"+2A0082: 8B CB                    -  mov ecx,ebx
"sao_hr.exe"+2A0084: 85 C0                    -  test eax,eax
"sao_hr.exe"+2A0086: 0F 48 C8                 -  cmovs ecx,eax
// ---------- INJECTING HERE ----------
"sao_hr.exe"+2A0089: 66 89 0E                 -  mov [rsi],cx
"sao_hr.exe"+2A008C: 45 84 FF                 -  test r15l,r15l
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+2A008F: 74 35                    -  je sao_hr.exe+2A00C6
"sao_hr.exe"+2A0091: 48 85 FF                 -  test rdi,rdi
"sao_hr.exe"+2A0094: 74 4A                    -  je sao_hr.exe+2A00E0
"sao_hr.exe"+2A0096: 48 8B CF                 -  mov rcx,rdi
"sao_hr.exe"+2A0099: E8 92 42 00 00           -  call sao_hr.exe+2A4330
"sao_hr.exe"+2A009E: 84 C0                    -  test al,al
"sao_hr.exe"+2A00A0: 75 3E                    -  jne sao_hr.exe+2A00E0
"sao_hr.exe"+2A00A2: B9 1A 00 00 00           -  mov ecx,0000001A
"sao_hr.exe"+2A00A7: E8 14 2F F3 FF           -  call sao_hr.exe+1D2FC0
"sao_hr.exe"+2A00AC: 48 85 C0                 -  test rax,rax
}

nos4r2
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by nos4r2 » Sun Oct 29, 2017 5:10 pm

Anyway to avoid the red name thing which one should i skip to avoid it?

I just want to add some item quantity and unlock hidden ex skill that all i need

qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Sun Oct 29, 2017 6:26 pm

Multiplies your new rank by 2.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increase rank to 460x2 = 920.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-10-30
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should be unique
alloc(RankMod,$1000,"sao_hr.exe"+4ACAE2)

label(RankOri)
label(RankRet)

RankMod:
  push dx
  mov dx,(int)2
  imul cx,dx
  pop dx

RankOri:
  mov [rax+0E],cx
  call sao_hr.exe+3641F0
  jmp RankRet

Rank:
  jmp RankMod
  nop
  nop
  nop
  nop

RankRet:
registersymbol(Rank)

[DISABLE]

Rank:
  db 66 89 48 0E E8 05 77 EB FF

unregistersymbol(Rank)
dealloc(RankMod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+4ACAE2

"sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi
"sao_hr.exe"+4ACAC4: BE F1 D8 FF FF     -  mov esi,FFFFD8F1
"sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F
"sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi
"sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi
"sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi
"sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx
"sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx
"sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx
"sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx
// ---------- INJECTING HERE ----------
"sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx
"sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  call sao_hr.exe+3641F0
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi
"sao_hr.exe"+4ACAED: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8
"sao_hr.exe"+4ACAF2: 0F B7 40 0E        -  movzx eax,word ptr [rax+0E]
"sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA
"sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi
"sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax
"sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  call sao_hr.exe+3641F0
"sao_hr.exe"+4ACB02: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B
}

nos4r2
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by nos4r2 » Sun Oct 29, 2017 6:40 pm

qweasdzxc17 wrote:
Sun Oct 29, 2017 6:26 pm
Multiplies your new rank by 2.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increase rank to 460x2 = 920.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-10-30
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should be unique
alloc(RankMod,$1000,"sao_hr.exe"+4ACAE2)

label(RankOri)
label(RankRet)

RankMod:
  push dx
  mov dx,(int)2
  imul cx,dx
  pop dx

RankOri:
  mov [rax+0E],cx
  call sao_hr.exe+3641F0
  jmp RankRet

Rank:
  jmp RankMod
  nop
  nop
  nop
  nop

RankRet:
registersymbol(Rank)

[DISABLE]

Rank:
  db 66 89 48 0E E8 05 77 EB FF

unregistersymbol(Rank)
dealloc(RankMod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+4ACAE2

"sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi
"sao_hr.exe"+4ACAC4: BE F1 D8 FF FF     -  mov esi,FFFFD8F1
"sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F
"sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi
"sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi
"sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi
"sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx
"sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx
"sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx
"sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx
// ---------- INJECTING HERE ----------
"sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx
"sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  call sao_hr.exe+3641F0
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi
"sao_hr.exe"+4ACAED: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8
"sao_hr.exe"+4ACAF2: 0F B7 40 0E        -  movzx eax,word ptr [rax+0E]
"sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA
"sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi
"sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax
"sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  call sao_hr.exe+3641F0
"sao_hr.exe"+4ACB02: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B
}
How to use your script that post in this topic? can you lump them all together for a table?

qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Sun Oct 29, 2017 7:00 pm

nos4r2 wrote:
Sun Oct 29, 2017 6:40 pm
qweasdzxc17 wrote:
Sun Oct 29, 2017 6:26 pm
Multiplies your new rank by 2.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increase rank to 460x2 = 920.

Code: Select all

{ Game   : sao_hr.exe
  Version:
  Date   : 2017-10-30
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should be unique
alloc(RankMod,$1000,"sao_hr.exe"+4ACAE2)

label(RankOri)
label(RankRet)

RankMod:
  push dx
  mov dx,(int)2
  imul cx,dx
  pop dx

RankOri:
  mov [rax+0E],cx
  call sao_hr.exe+3641F0
  jmp RankRet

Rank:
  jmp RankMod
  nop
  nop
  nop
  nop

RankRet:
registersymbol(Rank)

[DISABLE]

Rank:
  db 66 89 48 0E E8 05 77 EB FF

unregistersymbol(Rank)
dealloc(RankMod)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+4ACAE2

"sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi
"sao_hr.exe"+4ACAC4: BE F1 D8 FF FF     -  mov esi,FFFFD8F1
"sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F
"sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi
"sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi
"sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi
"sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx
"sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx
"sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx
"sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx
// ---------- INJECTING HERE ----------
"sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx
"sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  call sao_hr.exe+3641F0
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi
"sao_hr.exe"+4ACAED: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8
"sao_hr.exe"+4ACAF2: 0F B7 40 0E        -  movzx eax,word ptr [rax+0E]
"sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA
"sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi
"sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax
"sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  call sao_hr.exe+3641F0
"sao_hr.exe"+4ACB02: 48 85 C0           -  test rax,rax
"sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B
}
How to use your script that post in this topic? can you lump them all together for a table?
Memory View -> Tools -> Auto-Assemble -> Copy & Paste -> File -> Assign to current cheat table

qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Sun Oct 29, 2017 8:24 pm

Starting to attempt "Enigma Orders" now, the structure is weird but the pattern is simple.

Code: Select all

00 00 01 00 02 00 00 00 00 00 A9 A7 1E 00 F4 01 00 00 00 00 00 00 64 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 66 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 02 00 02 00 00 00 00 00 AA A7 1E 00 32 00 00 00 00 00 00 00 68 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 03 00 02 00 00 00 00 00 AB A7 1E 00 64 00 00 00 00 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6B 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 04 00 02 00 00 00 00 00 AC A7 1E 00 14 00 00 00 00 00 00 00 64 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 66 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 D0 07 00 00 36 5B 05 00 00 00 00 00 00 00 00 00 05 00 01 00 00 00 00 00 AD A7 1E 00 00 00 00 00 00 00 00 00 65 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 66 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 AE A7 1E 00 00 00 00 00 00 00 00 00 69 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 70 17 00 00 0F 00 00 00 00 00 00 00 00 00 00 00
Order for Tachyon Inversion Mystic Skill

Will post more when i can sufficiently explain it

EDIT:
Enigma Orders are position based, the memory in the area changes according to which orders you have taken.

If you can explain it better, feel free to give it a shot [140B5CA50 (sao_hr.exe+B5CA50)] (Enigma Order Start)

qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Sun Oct 29, 2017 9:15 pm

Current Skill Fusion Quest (You):
  • 140B632C0 (sao_hr.exe+B632C0)
Current Skill Fusion Quest (Partner):
  • 140B632C4 (sao_hr.exe+B632C4)

headshot0052
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by headshot0052 » Sun Oct 29, 2017 9:59 pm

Hi guys,any chance to create a table with high or 100% chance item drop or edit quantity of items that you have in inventory and hit kill??
The table with no itens required to blacksmith dont work
Thanks.

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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Sun Oct 29, 2017 10:18 pm

headshot0052 wrote:
Sun Oct 29, 2017 9:59 pm
The table with no itens required to blacksmith dont work
Thanks.
Only works for materials in warehouse storage, does not work for materials in inventory.

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ReDragonInc
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by ReDragonInc » Sun Oct 29, 2017 11:30 pm

I'd suggest, and this is just a suggestion, updating and cleaning up what you've made as a table so far, and posting it in the tables section. Given this is for requests, we probably shouldn't have dragged the conversation out so long in this section.

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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 » Mon Oct 30, 2017 4:29 am

ReDragonInc wrote:
Sun Oct 29, 2017 11:30 pm
I'd suggest, and this is just a suggestion, updating and cleaning up what you've made as a table so far, and posting it in the tables section. Given this is for requests, we probably shouldn't have dragged the conversation out so long in this section.
You're probably right, but then I would have to actually maintain a table, and I don't think I can manage that.
If anyone wants to take on that project I'll be fine with it though.

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ReDragonInc
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by ReDragonInc » Mon Oct 30, 2017 4:48 am

You wouldn't be required to maintain it. You're not required to do anything. The effort put in was done of your own free will on your time. At no point are you obligated to do anything.

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