[Solved]Sword Art Online: Hollow Realization Deluxe Edition

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reinzhart
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by reinzhart »

92240 wrote:
Wed Nov 08, 2017 3:08 pm
The movie costume is at 8007-8008 for armor type.
8007 male aka kirito
8008 female aka asuna

Apparently and Kabaya costume is not implemented in the game. Do you think that it is going to be a DLC? search YouTube for how the coustume looks like.
yeah i watch that on youtube.
that was redeemable dlc for Playstation ASIA version of the game, my guess was is hidden somewhere on weird id number.
by the way thanks for nice update on your ce table.

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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by cdtrico »

reinzhart wrote:
Fri Nov 10, 2017 6:35 pm
92240 wrote:
Wed Nov 08, 2017 3:08 pm
The movie costume is at 8007-8008 for armor type.
8007 male aka kirito
8008 female aka asuna

Apparently and Kabaya costume is not implemented in the game. Do you think that it is going to be a DLC? search YouTube for how the coustume looks like.
yeah i watch that on youtube.
that was redeemable dlc for Playstation ASIA version of the game, my guess was is hidden somewhere on weird id number.
by the way thanks for nice update on your ce table.
afaik you can start using it once you hit dlc 2, but that's what I read.

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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by hbq0449 »

qweasdzxc17 wrote:
Fri Oct 27, 2017 3:44 pm
Script for No Blacksmith Material Use:

Code: Select all

{ Game   : sao_hr.exe
  Version: 
  Date   : 2017-10-27
  Author : qweasdzxc17

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(Blacksmith,sao_hr.exe,89 73 04 48 8B 7C 24 30 48 8B 5C 24 38 48 83 C4 20 5E C3 CC CC CC CC CC CC CC) // should be unique
registersymbol(Blacksmith)

Blacksmith:
  nop
  nop
  nop

[DISABLE]

Blacksmith:
  db 89 73 04 48 8B 7C 24 30

unregistersymbol(Blacksmith)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+36B3E0

"sao_hr.exe"+36B3C2: 75 24                    -  jne sao_hr.exe+36B3E8
"sao_hr.exe"+36B3C4: 48 89 7C 24 30           -  mov [rsp+30],rdi
"sao_hr.exe"+36B3C9: 0F B6 7B 02              -  movzx edi,byte ptr [rbx+02]
"sao_hr.exe"+36B3CD: 8B CF                    -  mov ecx,edi
"sao_hr.exe"+36B3CF: E8 0C C1 FF FF           -  call sao_hr.exe+3674E0
"sao_hr.exe"+36B3D4: 85 C0                    -  test eax,eax
"sao_hr.exe"+36B3D6: 78 08                    -  js sao_hr.exe+36B3E0
"sao_hr.exe"+36B3D8: 8D 47 FF                 -  lea eax,[rdi-01]
"sao_hr.exe"+36B3DB: 83 F8 3B                 -  cmp eax,3B
"sao_hr.exe"+36B3DE: 76 03                    -  jna sao_hr.exe+36B3E3
// ---------- INJECTING HERE ----------
"sao_hr.exe"+36B3E0: 89 73 04                 -  mov [rbx+04],esi
"sao_hr.exe"+36B3E3: 48 8B 7C 24 30           -  mov rdi,[rsp+30]
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+36B3E8: 48 8B 5C 24 38           -  mov rbx,[rsp+38]
"sao_hr.exe"+36B3ED: 48 83 C4 20              -  add rsp,20
"sao_hr.exe"+36B3F1: 5E                       -  pop rsi
"sao_hr.exe"+36B3F2: C3                       -  ret 
"sao_hr.exe"+36B3F3: CC                       -  int 3 
"sao_hr.exe"+36B3F4: CC                       -  int 3 
"sao_hr.exe"+36B3F5: CC                       -  int 3 
"sao_hr.exe"+36B3F6: CC                       -  int 3 
"sao_hr.exe"+36B3F7: CC                       -  int 3 
"sao_hr.exe"+36B3F8: CC                       -  int 3 
}
Use only on Enhancing and Transforming, any side effects not yet discovered. Best disable when not in use.
This script cause item drop don't count.

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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post by DiabloPinata »

92240 wrote:
Tue Nov 07, 2017 10:22 am
Spoiler
ReeevY wrote:
Sun Oct 29, 2017 7:12 am
qweasdzxc17 wrote:
Sat Oct 28, 2017 6:17 pm


Find Any quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.

In the 2nd half of that window you should see a pattern like 54 01 67 00 0F 27 followed by 18 x 00 then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the end + 18 x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Code: Select all

Item Id        Space      Quantity (Little Endian)
    |             |                        |
54 01 67         00                     0F 27
Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/


NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(need a effect buff to take effect)
3B 62 - 4STARS


That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
Here you go an inventory mouse pointer thing that works. Just highlight the item with your mouse and :D . Basically, the script is just used to hijack the address that will be displayed and use it for our purpose. Almost all condition works except for the one you are equipped with because it is stored in a different address for that. The workaround is to lock the equipment and go to the change equipment screen to permanently change it. Remember to turn it off once you changed it or else things would happen. Or you can just edit it and then equip it, waaay easier. Also drop down for everything except for the IDs and the rarity, which I found also contains abilities which are hidden if your enchantment is not x80 or above. Don't know if anyone wants to make the table for all the IDs >.>

anyone know how to do conditional dropdown menu ?
there is a different id list for all types
how to make it so that you see only one type and hide others while you are under this type?

ps. There are many x40 hex offsets that I don't know the meaning for it.
pss. decimal value 3700 is the start id, ends at 3743, for the HEROINE costume that you unlock for the 250 emotion thing
weaker ver at 3600-3655

[Link] <- example for changing the visualization armor id to 3638
images show that I am not wearing that armor but the visualization is of that armor

Edit:
To clarify some points, I will put x before a number to show that it is a hexadecimal value.

Enchantment is one of the x40 offsets. So x80 will give you +0 + unlocking the hidden ability stored in the rarity id thing + the original equipment ability you get from enchanting it.

For the buff value, use the equation given in the table to calculate the amount (max is 1023, or 102300 for HP).
The +X is in the buff drop down list with the +0 one showing the base value of the buff

example
Buff = STR +5, Amount = 10
then value = Amount x base + ((base)/8) x 5 = 10x8 + (8/8)x5 = > STR +85

The sacrament/crystal also has an offset of x40. You will get the same stats for +x40 to the value in the sacrament/crystal table. Changing the offset didn't show any hidden ability so I don't know what it is for. Also there is 3 extra that is not part of this offset thing.

The ability from the sacrament/crystal can be used without the sacrament/crystal. Edit: Sorry, not true, needs something in it to work :?
If the ability isn't showing, change the enchantment to 128 or x80. up to x8F is fine

ps: made the dropdowns by literally +1 every time and copying the items by typing :|

Made a tiny fix to the table (missed the shield and forgot to delete some hotkeys that I left there)
Also found out the table can show all the item, even the ones in the shops. However, only the changes in the warehouse and inventory are permanent

NEW:

Found out that you can't just look at the bytes, you have to go to binary to make sense of the values.
Now the buff will be the same as the one it shows on the screen, which means no more calculations :lol: Had to add a is Negative tab just to make sure that people can change it back to positive if it somehow is negative :)
So I thought that buff is just split in half but no.

This is how 2 byte of buff looks like

Code: Select all

             negative sign  value    buff ID
                   |          |         |
buff in binary :   0     0000000000   00000
couldn't get the sign to show for a 11 bit variable :? That is why there is an extra tab for is negative

Edit:
This thread also found out that the buff is stored as above (in Japanese)
[Link]
so i can say that it is conformed that it is true :D

also the 2bit at the end of the enchantment is probably the # of ability that the item can have

Maybe the rarity tab is also the same. Will check later.

New update: :lol:
  • fix the error with the buff names (converting to binary type while the variable was displaying Hex caused that problem)
  • added on/off for the abilities (which was called rarity)
    • type ability and ability 1 on/off is stored in the first 2 bits in the enchantment(Byte size)
    • ability 2,3 on/off is stored in the first 2 bit of Abilities (2Byte size originally the rarity)
  • ID list for the abilities is not made yet
  • it is possible that the ID in the list can be broken down into more detail (haven't checked)
  • Left the ability ID in Hex(contains the on/off bit for ability 2,3) , decimal and binary to see if someone can make a sense of it.
  • there is a large amount of empty IDs
  • setting ability 3 on will overwrite the ability you get from enchanting the item even when ability 3 in the ID is empty
    Example:
    type ability for boots is movement speed up (doesn't show up if your enchantment is 0)
    boot + 9 will give movement speed up + 15%
    say that ability ID 0 is used, which obviously mean that ability 1,2,3 are all empty
    if you set ability 3 when it is empty, then it will just be boot + 9
For those who wants to understand what the code in the Japanese website that did the save data modding does here you go
Japanese sao save data modding
[Link]
PS4 save wizard quick code format
[Link]

NEW UPDATE 2 more pointers :D
  • DELETED the previous bad ones
  • Made the Equipment tab less wordy by spacing the things
  • Put the negative in the buff amount tab, but max is still 1023. Anything greater will just become negative
  • took a break from finding the item structure so here are the new pointers
    • Subjugation quest pointer (Won't work with item collection quest)
      • Will point the current viewing quest in the quest menu
      • Changing it to be greater then the quest requirement will clear the quest
    • Party member pointer
      • Must use in the friend menu to change the member
      • Already made a drop down list for Main characters
      • Proof (Tia (hooded), Yui, Genesis)
        Image
      • Thanks Nyanpoko's find [Link]
      • Yui is imortal, but Nyanpoko said that she might die. I don't know how to revive Yui if that happens. Please use with caution.
        Although she WILL revive you :D (like having a free revive all the time)Image
        you WILL get a red name for having impossible party members, just found out :? just remove the party member and save then reload to get blue name back
    NEW UPDATE 2.5 FEEL THE LOVE :lol:
    • Thanks Nyanpoko for the codes again
    • Made an in town party member pointer (even though there is no script, the code is semi-dynamic :D )
      • Set the Affection to Rank 6 and mood to Intimate for bed events <3
      • you still have to finish the conversation on the bed to get the event though
      • Possible to bridal carry males too :lol: Image
      • Set the mood multiplier to max for making the mood go up easier (can trigger the bed event without this)
      • The love buff thing is the buff you get outside of town
      • You can also change level :)

Hi, I just wanted to let you know that Alice, Eugeo, and Zero don't seem to be working in the affection editor. Other than that it works great and I wanted to say thanks for all your work. :D

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by zombiekiss »

Anyone got adress for No. of guard using protection field, for the righteous cross ex skills

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by Sushi-Maki »

A very big THANKS to 92240 for his awesome Table !!!

After several days of search, i can't find the way to "remove" my Avatar's Haircut ...
I've searched with the "head visualisation" and changing the Haircut with the Editor but without success :'(

If someone could help me, or if you have find an ID to remove the Haircut ... or if someone have find the "Good Visualization ID" for this "Hooded Coat" without this bug ... Thanks in advance.

[Link]

And sorry for my bad english :/

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by yuuri4223 »

Sushi-Maki wrote:
Sun Nov 19, 2017 7:57 pm
A very big THANKS to 92240 for his awesome Table !!!

After several days of search, i can't find the way to "remove" my Avatar's Haircut ...
I've searched with the "head visualisation" and changing the Haircut with the Editor but without success :'(

If someone could help me, or if you have find an ID to remove the Haircut ... or if someone have find the "Good Visualization ID" for this "Hooded Coat" without this bug ... Thanks in advance.

[Link]

And sorry for my bad english :/

Please tell me the ID of the hooded coat, maybe it can disappear by changing the hairstyle.

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by tedios »

Hi there, just as a question do we have access to all of the items IDs as i'm trying to locate an Asia exclusive costume (all are exclusive, however looking for the one in middle) ? Not sure if it's in the game files for the US/EU region. Any help would be welcome.

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by kelvincal »

Does anyone got table for emotion/trait partner? Its hard to raise certain emotion to prompt on field. A multiplier could be great

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by Sushi-Maki »

yuuri4223 wrote:
Sat Nov 25, 2017 11:42 pm
Sushi-Maki wrote:
Sun Nov 19, 2017 7:57 pm
A very big THANKS to 92240 for his awesome Table !!!

After several days of search, i can't find the way to "remove" my Avatar's Haircut ...
I've searched with the "head visualisation" and changing the Haircut with the Editor but without success :'(

If someone could help me, or if you have find an ID to remove the Haircut ... or if someone have find the "Good Visualization ID" for this "Hooded Coat" without this bug ... Thanks in advance.

[Link]

And sorry for my bad english :/

Please tell me the ID of the hooded coat, maybe it can disappear by changing the hairstyle.
Hi, the IDs of the Hooded Coats are from 3530 to 3535, multiple colors, some for male and some for female ...
I've tried to find the IDs of Haircuts but without success ... I keep searching, if you find something ... ;)

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by yuuri4223 »

Sushi-Maki wrote:
Mon Nov 27, 2017 4:07 pm
yuuri4223 wrote:
Sat Nov 25, 2017 11:42 pm
Sushi-Maki wrote:
Sun Nov 19, 2017 7:57 pm
A very big THANKS to 92240 for his awesome Table !!!

After several days of search, i can't find the way to "remove" my Avatar's Haircut ...
I've searched with the "head visualisation" and changing the Haircut with the Editor but without success :'(

If someone could help me, or if you have find an ID to remove the Haircut ... or if someone have find the "Good Visualization ID" for this "Hooded Coat" without this bug ... Thanks in advance.

[Link]

And sorry for my bad english :/

Please tell me the ID of the hooded coat, maybe it can disappear by changing the hairstyle.
Hi, the IDs of the Hooded Coats are from 3530 to 3535, multiple colors, some for male and some for female ...
I've tried to find the IDs of Haircuts but without success ... I keep searching, if you find something ... ;)
[Link]



Please select frozen 「for hood」 from drop down when changing hairstyle
Attachments
SAO_HR.hairstyle.CT
(640 Bytes) Downloaded 65 times

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Sushi-Maki
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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by Sushi-Maki »

yuuri4223 wrote:
Mon Nov 27, 2017 8:55 pm
Sushi-Maki wrote:
Mon Nov 27, 2017 4:07 pm
yuuri4223 wrote:
Sat Nov 25, 2017 11:42 pm



Please tell me the ID of the hooded coat, maybe it can disappear by changing the hairstyle.
Hi, the IDs of the Hooded Coats are from 3530 to 3535, multiple colors, some for male and some for female ...
I've tried to find the IDs of Haircuts but without success ... I keep searching, if you find something ... ;)
[Link]



Please select frozen 「for hood」 from drop down when changing hairstyle
THANKS A LOT MAN !!! :D

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by Araraura »

So what about other stats? Like attack speed/movement speed/infinite buff time and things like that.

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by signon »

Btw,

For player level:
My current level is maxed atm. So, cant give a memory address. However, search your current exp in memory (forexample 217 / 99000 to next level). Do search for 217, kill something then "Next Search" with new number. When you are sure you found correct address (Mostly there will be 3 addresses. Changing 3 of them is OK too) replace "Value" with something like 5000000. All numbers will be count as new exp for next level. Then game will keep level up your char till all 5 Million exp is counted in.

P.S.: You can do a search for your level number and change it to directly to current max level. However, you are not able to change your level in some instance while you are able to do that while in older (DLC 1 i guess) areas.

SS Mastery Skills:
Im not familiar with scripting. But, You can set your skill SS Mastery number with anything you want directly. However, numbers are in Binary type. So, 254 and multiplies like that (255 will lead you to zero back). Do a search for your current skill mastery number (forexample i used my "any" skill 5 times, my number is 5 then). Use it again and make it 6 then do a "Next search" till you are sure you are on correct address. Then set "Value" as 254. Then use your skill 2 more times then do a search for new number. Then repeat process. We are doing that because my knowledge is limited on CEngine. Maybe there is an easier way to do that.

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Re: [Solved]Sword Art Online: Hollow Realization Deluxe Edition

Post by Graphite Edge »

What is this frozen "food hoor" option you're talking about ? Can't find it

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