Danganronpa V3: Killing Harmony

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OKIGorgon
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Danganronpa V3: Killing Harmony

Post by OKIGorgon » Tue Sep 26, 2017 5:36 pm

Game Name: Danganronpa V3: Killing Harmony
Game Version: v1.0.0.0
Options Required: Either disabled hitbox of bombs and coins in Death Road of Despair minigame or classmates respawning after death in that minigame
Game Website: http://store.steampowered.com/app/56764 ... g_Harmony/

Argent1
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Re: Danganronpa V3: Killing Harmony

Post by Argent1 » Wed Sep 27, 2017 4:18 am

I've been screwing with this all day and I haven't gotten anywhere. Best tip for anyone interested is that it's possible to find the location of the character on the X axis. Problem is that I can't seem to figure out the Y axis and the furthest I've managed to safely teleport the head character is to the value "1179225331" which is just after the "clear" bombs. If I could figure out pointers I'd give you those too.

For reference the first gate you open is value "1162743808". I've messed with it trying to go further but always results in the character being teleported outside the map somehow and dying. I suspect it's because the map inclines up and I'm sending them below where the end leads.

That's as far as I got, hope it helps.

IK12345
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Re: Danganronpa V3: Killing Harmony

Post by IK12345 » Wed Sep 27, 2017 1:47 pm

Argent1 wrote:
Wed Sep 27, 2017 4:18 am
I've been screwing with this all day and I haven't gotten anywhere. Best tip for anyone interested is that it's possible to find the location of the character on the X axis. Problem is that I can't seem to figure out the Y axis and the furthest I've managed to safely teleport the head character is to the value "1179225331" which is just after the "clear" bombs. If I could figure out pointers I'd give you those too.

For reference the first gate you open is value "1162743808". I've messed with it trying to go further but always results in the character being teleported outside the map somehow and dying. I suspect it's because the map inclines up and I'm sending them below where the end leads.

That's as far as I got, hope it helps.
What are the steps for doing this? Being able to skip to after the clear bombs is pretty useful

mistamagicarp
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Re: Danganronpa V3: Killing Harmony

Post by mistamagicarp » Wed Sep 27, 2017 4:41 pm

Also wanted to request this.
Someone please do it, that mini game section is killing me inside.
please

HuSelf
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Re: Danganronpa V3: Killing Harmony

Post by HuSelf » Wed Sep 27, 2017 6:13 pm

I'd like to request a cheat for monocoins or casino coins. I can't find the value. :/

Argent1
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Re: Danganronpa V3: Killing Harmony

Post by Argent1 » Wed Sep 27, 2017 10:06 pm

IK12345 wrote:
Wed Sep 27, 2017 1:47 pm
Argent1 wrote:
Wed Sep 27, 2017 4:18 am
I've been screwing with this all day and I haven't gotten anywhere. Best tip for anyone interested is that it's possible to find the location of the character on the X axis. Problem is that I can't seem to figure out the Y axis and the furthest I've managed to safely teleport the head character is to the value "1179225331" which is just after the "clear" bombs. If I could figure out pointers I'd give you those too.

For reference the first gate you open is value "1162743808". I've messed with it trying to go further but always results in the character being teleported outside the map somehow and dying. I suspect it's because the map inclines up and I'm sending them below where the end leads.

That's as far as I got, hope it helps.
What are the steps for doing this? Being able to skip to after the clear bombs is pretty useful
Scan for unknown initial value.
Scoot all 16 of the terrible ai's forward a bit.
Scan for increased value.
Scoot all the terrible ai's forward more
Scan for increased value.
Don't move and scan for unchanged value.
Move back and scan for decreased value.
etc etc

It takes a bit and sometimes it doesn't feel like working, but eventually you'll get maybe 7 or so values that correspond to the first 7 character's locations in the duckling row. Change their current value to "1179225331" and you'll teleport right after the bombs.

Oh and monocoins are easy, scan for the exact value of how many monocoins you have (at 4 bytes). Then spend some, and scan for the new value. You'll get the address that handles monocoins in like 3 scans, then just change the value to something like 40,000 monocoins and you're done.

pdupon07
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Re: Danganronpa V3: Killing Harmony

Post by pdupon07 » Thu Sep 28, 2017 7:17 am

Oh and monocoins are easy, scan for the exact value of how many monocoins you have (at 4 bytes). Then spend some, and scan for the new value. You'll get the address that handles monocoins in like 3 scans, then just change the value to something like 40,000 monocoins and you're done.
That's exactly what I do and... it doesn't work. The second scan return no value.

mistamagicarp
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Re: Danganronpa V3: Killing Harmony

Post by mistamagicarp » Thu Sep 28, 2017 7:46 am

about monocoins
I do get the value after a bunch of scans but when I try to change it nothing happens
it just reverts back to what it was immediately
any help?

SavannahBlossom
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Re: Danganronpa V3: Killing Harmony

Post by SavannahBlossom » Thu Sep 28, 2017 7:53 am

To clear the Death Road of Despair Minigame:
First, get to the first gate with Kaede, once you touch the gate, pause. Scan for "1162743808" and there should only be one value. Double click that and start a new scan for "1159196672". You'll get about 20 results. Unpause the game and go as far left from the gate as you can on the stairs, standing still. Scan for "1158541312". This is your Y axis. Double click that address as well. You should now have two address in your address list below. Double click the first one's value field and punch in "1188371214". Now double click the second one and punch in "1151590400". Enjoy your clear!

SavannahBlossom
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Re: Danganronpa V3: Killing Harmony

Post by SavannahBlossom » Thu Sep 28, 2017 7:55 am

mistamagicarp wrote:
Thu Sep 28, 2017 7:46 am
about monocoins
I do get the value after a bunch of scans but when I try to change it nothing happens
it just reverts back to what it was immediately
any help?
Monocoins are hard-capped at 999 when I was messing around with them. If you start entering codes that surpass that, the game starts acting pretty funny with spending/gaining coins. Hopefully no long-lasting damage is done, but that's probably what you're experiencing. If you keep it within those confines, modifying it should work.

OKIGorgon
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Re: Danganronpa V3: Killing Harmony

Post by OKIGorgon » Thu Sep 28, 2017 11:45 am

SavannahBlossom wrote:
Thu Sep 28, 2017 7:53 am
To clear the Death Road of Despair Minigame:
First, get to the first gate with Kaede, once you touch the gate, pause. Scan for "1162743808" and there should only be one value. Double click that and start a new scan for "1159196672". You'll get about 20 results. Unpause the game and go as far left from the gate as you can on the stairs, standing still. Scan for "1158541312". This is your Y axis. Double click that address as well. You should now have two address in your address list below. Double click the first one's value field and punch in "1188371214". Now double click the second one and punch in "1151590400". Enjoy your clear!
Well, I asked about stuff that would still let me do all the platforming in the minigame, because I wanted to experience as much as possible of it after the part that kills me as possible, but it does indeed get you to the end and with a bit of trial and error it's possible to get moved to point I actually want it to, so I guess it's as much as I can get. Thanks.

mistamagicarp
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Re: Danganronpa V3: Killing Harmony

Post by mistamagicarp » Thu Sep 28, 2017 12:21 pm

SavannahBlossom wrote:
Thu Sep 28, 2017 7:55 am
mistamagicarp wrote:
Thu Sep 28, 2017 7:46 am
about monocoins
I do get the value after a bunch of scans but when I try to change it nothing happens
it just reverts back to what it was immediately
any help?
Monocoins are hard-capped at 999 when I was messing around with them. If you start entering codes that surpass that, the game starts acting pretty funny with spending/gaining coins. Hopefully no long-lasting damage is done, but that's probably what you're experiencing. If you keep it within those confines, modifying it should work.
Well, that's the issue.
I have 270 now and I found that value, but if i change to anything, like 300 even, it just snaps back to 270 immediately after I click okay.
And yes it's the correct value since it change normally when spending them to 269, 268 etc.

HuSelf
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Re: Danganronpa V3: Killing Harmony

Post by HuSelf » Thu Sep 28, 2017 12:50 pm

Weird....

I go to the casino exchange in the game, and I have 300 monocoins. I search for 4 byte and exact value 300. I get a few results.
I exchange one coin for casino chips and have 299 monocoins, but none of the found 300 value changed... I guess I'm stupid...

Onine
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Re: Danganronpa V3: Killing Harmony

Post by Onine » Thu Sep 28, 2017 1:24 pm

Just want to share my table, includes the following pointers:
1. Monokuma Coins, which I named Kuma Coin, has a cap of 999
2. Casino Coins, which I named Casino Coin, cap unknown
3. EXP, set it to 168500 and move a step to get Lv99

A warning, if you want to get the achievement for maxing your level, you must set the EXP to 166000 or something I cannot recall and get Lv98 first, then set it again to 168500 (or 168499). Otherwise, the game will not register the change in the level.
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yarrmateys
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Re: Danganronpa V3: Killing Harmony

Post by yarrmateys » Sat Sep 30, 2017 7:55 pm

Argent1 wrote:
Wed Sep 27, 2017 4:18 am
I've been screwing with this all day and I haven't gotten anywhere. Best tip for anyone interested is that it's possible to find the location of the character on the X axis. Problem is that I can't seem to figure out the Y axis and the furthest I've managed to safely teleport the head character is to the value "1179225331" which is just after the "clear" bombs. If I could figure out pointers I'd give you those too.

For reference the first gate you open is value "1162743808". I've messed with it trying to go further but always results in the character being teleported outside the map somehow and dying. I suspect it's because the map inclines up and I'm sending them below where the end leads.

That's as far as I got, hope it helps.
those values are 4 bit floating point values. y axis is 4 bytes after x axis. changing them to floating points will make them make more sense. setting them to around y=1310.00 and x=28414.00 or so will place you in the final room where you just move right to win.

y value needs to be frozen before x is changed, otherwise you'll be placed under the floor and die.

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