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Re: Battle Brothers

Posted: Mon Apr 03, 2017 12:34 am
by illusionbreaker
Hmm. Would it be possible to set map sight range to infinite? Because I'd like to see what's going on with the world...

Re: Battle Brothers

Posted: Mon Apr 03, 2017 12:47 am
by hentai-sama
The Mogician wrote:
Sun Apr 02, 2017 3:30 pm
hentai-sama wrote:
Sat Apr 01, 2017 5:06 pm
The Mogician wrote:
Wed Mar 29, 2017 1:59 am


I tried looking for addresses around the money value, didn't seem to work. You don't get a lot of chances to change the thing, so its kinda hard to find it and fix it.
I dont actualy care about money so i dont really know, for me is tools and inventory space the most important things right after stats and traits.
Hack the money so you can buy the tools, as for inventory, here is what I think you should do: Go around until the ambition for the cart pops up, then, before you get the cart, search for inventory space, search again after the cart is purchased. See if that works.
I did hack tools so i always have 150 therefore i dont need to buy them. And what u wrote about inventory i already try.

Re: Battle Brothers

Posted: Thu Apr 06, 2017 5:38 pm
by besbin
bump.

Re: Battle Brothers

Posted: Sun Apr 09, 2017 10:47 am
by agub00
BUMP

Re: Battle Brothers

Posted: Thu Apr 13, 2017 7:53 am
by ByteHammer
Not a table, I found the new offsets for the groupscan command.

Code: Select all

1p:[Fatigue] w:179 1p:[Ranged Defense] w:1159 1p:[Melee Skill] w:179 1p:[Hitpoints] w:1459 1p:[Initiative] w:199 1p:[Melee Defense] w:279 1p:[Resolve] w:419 1p:[Ranged Skill]
You need to see the base stats for your character to use this. Best way is to level them up, then look at the stats in the level up screen. Might also get lucky if you just get them naked, but their Resolve will probably be wrong.

You could also try a wildcard * for resolve, but I've had mixed results with this.

NOTE: You need to equip something or choose a perk to see the stat change.

Proof: For this character...

Image

I used made the following groupscan command:

Code: Select all

1p:92 w:179 1p:8 w:1159 1p:65 w:179 1p:58 w:1459 1p:107 w:199 1p:8 w:279 1p:39 w:419 1p:45
Opened cheat engine, set the value type to grouped, pasted in my command, and got one hit:

Image

Changed all the values to 200. Results:

Image




This'll probably need to be updated in the future.

Offsets as I calculated them:

Code: Select all

ATTRIBUTE           ABSOLUTE OFFSET/DECIMAL OFFSET/RELATIVE DECIMAL OFFSET

MAXIMUM FATIGUE     0   0          0
RANGED DEFENSE      B4  180      180
MELEE SKILL         53C 1340    1160
HITPOINTS           5F0 1520     180
INITIATIVE          BA4 2980    1460
MELEE DEFENSE       C6C 3180     200
RESOLVE             D84 3460     280
RANGED SKILL        F28 3880     420

Re: Battle Brothers

Posted: Thu Apr 13, 2017 1:22 pm
by WolvesX
Wow! nice work!

Re: Battle Brothers

Posted: Thu Apr 13, 2017 6:33 pm
by hentai-sama
Do anyone find a way to edit min/max dmg?

Re: Battle Brothers

Posted: Wed Apr 19, 2017 1:59 am
by roscoy
how to hack fatigue and exp and hp since its like 70/70 and exp and cant see the level number?

Re: Battle Brothers

Posted: Fri Apr 21, 2017 12:46 am
by The Mogician
roscoy wrote:
Wed Apr 19, 2017 1:59 am
how to hack fatigue and exp and hp since its like 70/70 and exp and cant see the level number?
Fatigue, AP and HP are all pretty straight forward 4 byte numbers that you can see directly.

Re: Battle Brothers

Posted: Tue Apr 25, 2017 2:22 pm
by NoobLord
So I tried to use those offsets ByteHammer calculated and nothing came up, now I think this is because I don't know how to use groupscan command, so can somebody explain to me how to use these offsets step by step?

Re: Battle Brothers

Posted: Wed Apr 26, 2017 3:49 pm
by The Mogician
NoobLord wrote:
Tue Apr 25, 2017 2:22 pm
So I tried to use those offsets ByteHammer calculated and nothing came up, now I think this is because I don't know how to use groupscan command, so can somebody explain to me how to use these offsets step by step?
All you have to do is to find the fatigue value first. When you find the value, bring up the calculator on your computer (set to programmer mode so you can calculate hex), put in the address, add the offset and you will get the new address.

Re: Battle Brothers

Posted: Wed Apr 26, 2017 5:03 pm
by merrowind
Hmm, the provided method still works fine for me.
1p:[Fatigue] w:179
1p:[Ranged Defense] w:1159
1p:[Melee Skill] w:179
1p:[Hitpoints] w:1459
1p:[Initiative] w:199
1p:[Melee Defense] w:279
1p:[Resolve] w:419
1p:[Ranged Skill]

1p:101 w:179 1p:0 w:1159 1p:61 w:179 1p:50 w:1459 1p:108 w:199 1p:7 w:279 1p:59 w:419 1p:37
If you want values higher than 255, then, if you are as lazy as I am, upon finding the stats, change they type to a 2 byte value.

Re: Battle Brothers

Posted: Thu Apr 27, 2017 6:50 am
by NoobLord
The Mogician wrote:
Wed Apr 26, 2017 3:49 pm
All you have to do is to find the fatigue value first. When you find the value, bring up the calculator on your computer (set to programmer mode so you can calculate hex), put in the address, add the offset and you will get the new address.
Thanks, this worked for me.
merrowind wrote:
Wed Apr 26, 2017 5:03 pm
Hmm, the provided method still works fine for me.
1p:[Fatigue] w:179
1p:[Ranged Defense] w:1159
1p:[Melee Skill] w:179
1p:[Hitpoints] w:1459
1p:[Initiative] w:199
1p:[Melee Defense] w:279
1p:[Resolve] w:419
1p:[Ranged Skill]

1p:101 w:179 1p:0 w:1159 1p:61 w:179 1p:50 w:1459 1p:108 w:199 1p:7 w:279 1p:59 w:419 1p:37
If you want values higher than 255, then, if you are as lazy as I am, upon finding the stats, change they type to a 2 byte value.
Why change it to 2 byte? It's now a 4 byte and I'd think 4 byte has a higher upper bound than 2 byte.

EDIT: For anyone interested, the relative hexadecimal offsets instead of the relative decimal offsets

Code: Select all

fatigue 		0
ranged defense		B4
melee skill		488
hitpoints		B4
initiative		5B4
melee defense		C8
resolve			118
ranged skill		1A4

Re: Battle Brothers

Posted: Sat Apr 29, 2017 3:49 pm
by NoobLord
Does anybody know if the perk points have a standard offset as well or do they have a variable one?

Re: Battle Brothers

Posted: Sun Apr 30, 2017 2:38 am
by ColonelRVH
So which version are you guys using? If possible i will look at it.