The Universim v22

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srattex
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Re: The Universim v20

Post by srattex » Tue Oct 03, 2017 12:28 am

Thanks man!!!

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Re: The Universim v20

Post by tomzi031 » Tue Oct 03, 2017 2:20 am

its not working do you need to update it to get it working or?

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Re: The Universim

Post by tomzi031 » Tue Oct 03, 2017 2:52 am

Mikejuh wrote:
Mon Oct 02, 2017 3:53 am
I have no experience with this at all,
but it only took me an hour or so to figure out how to update the numbers.

I left the infinite water out though.
Happy gaming :)

p.s. this is for v19, just noticed v20 i out, so i'll update when possible.
please update it i really wanna play with cheat :/
thank you!

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Re: The Universim

Post by srattex » Mon Oct 09, 2017 1:33 am

Mikejuh wrote:
Mon Oct 02, 2017 3:53 am
I have no experience with this at all,
but it only took me an hour or so to figure out how to update the numbers.
Can you possibly do a tutorial on how to do these updates? Thanks in advance!

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Re: The Universim v20

Post by Mikejuh » Tue Oct 17, 2017 11:15 pm

Mrt19 wrote:
Sun Jul 09, 2017 4:39 pm
I´m looking for some people that can create or help to make Tables for The Universim^^
Infinite Water, food or whatever would be damn helpful.
Maybe you guys have more success then me with something that works. : )

Thanks :D
Just putting this here, sorry for being late, kinda forgot it xD
For some reason i couldn't give them eternal life anymore (very much a rookie),
but at least you have inf hunger/thirst/stamina/happiness.
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The Universim v20.CT
(6.92 KiB) Downloaded 63 times

Mikejuh
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Re: The Universim

Post by Mikejuh » Tue Oct 17, 2017 11:16 pm

srattex wrote:
Mon Oct 09, 2017 1:33 am
Mikejuh wrote:
Mon Oct 02, 2017 3:53 am
I have no experience with this at all,
but it only took me an hour or so to figure out how to update the numbers.
Can you possibly do a tutorial on how to do these updates? Thanks in advance!
I used the info i got from page 1.
I'm not creating a CT, merely updating it (for as far as i can).

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Re: The Universim v20

Post by srattex » Sat Oct 21, 2017 10:53 pm

The new table isn't working for me on V20 for some reason I can't enable it... :shock:

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Re: The Universim v21

Post by MoHawk768 » Wed Nov 08, 2017 4:01 pm

Can anyone help with the Alpha 21 version yet?

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Re: The Universim v21

Post by MoHawk768 » Wed Nov 08, 2017 4:11 pm

PLEASE !!! Thanks a bunch enjoy this game alot

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Re: The Universim v21

Post by whopperg » Fri Nov 10, 2017 1:08 pm

Well,
here is my first attempt to make such table for this game:

Version: 0.21.10090
Cheats:
Happiness
Health
Stamina
Thirst

Special:
Everything ;-)
Side Note: I guess by mistake i found some code that changes everything to 100 - also like Health of Buildings ;-)
Activate ONLY the "Everything" Script.
After that, click on the Nugget list (right upper corner) to set the values. do this like every 5 min or so to reset the Stats to 100.

Also, sometimes you need two tries to activate it. Eventually it does not work with saved games.

Feel free to mod my table, but please post your new table here as i am still getting use to ASM.
Dont blame me if anything goes wrong.
Tested with CE 6.7, Win10 (1703) 64 Bit
Attachments
The Universim_0.21.10090v2.CT
(10.84 KiB) Downloaded 69 times

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Re: The Universim v21

Post by srattex » Tue Nov 14, 2017 8:32 pm

whopperg wrote:
Fri Nov 10, 2017 1:08 pm
Well,
here is my first attempt to make such table for this game:

Version: 0.21.10090
Cheats:
Happiness
Health
Stamina
Thirst

Special:
Everything ;-)
Side Note: I guess by mistake i found some code that changes everything to 100 - also like Health of Buildings ;-)
Activate ONLY the "Everything" Script.
After that, click on the Nugget list (right upper corner) to set the values. do this like every 5 min or so to reset the Stats to 100.

Also, sometimes you need two tries to activate it. Eventually it does not work with saved games.

Feel free to mod my table, but please post your new table here as i am still getting use to ASM.
Dont blame me if anything goes wrong.
Tested with CE 6.7, Win10 (1703) 64 Bit
Thank you !!!! I will try this out today!!! :D :D

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Re: The Universim v21

Post by Griffihn » Wed Nov 29, 2017 5:09 pm

for some reason, only health and happiness works for me and the _Everything script refuses to activate for me. i'm running the pumpkin patch version if that helps in any way.

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Re: The Universim v22.11143

Post by whopperg » Wed Dec 06, 2017 6:27 pm

Hi Nuggets!
i just updated the table to 0.22.11143 - but this time only the all in one hack cuz i'm to lazy to find all the other addresses ;-)

Enjoy!
Attachments
The Universim_0.22.11143.CT
(2.28 KiB) Downloaded 17 times

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Re: The Universim v19

Post by jungletek » Thu Dec 07, 2017 12:27 am

seikur0 wrote:
Sun Sep 10, 2017 8:26 pm
Try using wildcards in your AOBs,
for example in the "INF. Stamina/Thirst/Hunger (float)" cheat:

0.0.17.6500:
F3 0F 11 AE 88 01 00 00 - movss [rsi+00000188],xmm5
F3 0F 10 86 88 01 00 00 - movss xmm0,[rsi+00000188]
So you used F3 0F 11 AE 88 01 00 00 F3 0F 10 86 as AOB.

0.0.18.7468:
F3 0F 11 AE A8 01 00 00 - movss [rsi+000001A8],xmm5
F3 0F 10 86 A8 01 00 00 - movss xmm0,[rsi+000001A8]
And you used F3 0F 11 AE A8 01 00 00 F3 as AOB.

The only thing that changed in between versions and will probably be changing in the future as well is the offset to rsi.
It changed from 188 to 1a8. The offset should be replaced with wildcards in the AOB, so it looks like this:
F3 0F 11 AE ** ** 00 00 F3 0F 10 86 or if it's still unique
F3 0F 11 AE ** ** ** ** F3 0F 10 86.

With wildcards your AOBs become update-safe.

Also the injection points between your 3 scripts should be called differently since you register them as symbols and symbols are global.
These symbols are telling the script where to undo the changes, so using the same symbol name will prevent them from being deactivated (since it'll be unregistered once and the game doesn't know where to look for the next changes) or likely crash the game (when the real code of cheat A gets written to the place where the real code of cheat B belongs) if you use more of them at once.
This is sort of useful, but if the offsets change, then you're going to write the wrong offsets back when you disable the cheat, assuming you don't update them in the disable section too (which negates the purpose of using wildcards to keep the table working between updates).

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seikur0
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Re: The Universim v19

Post by seikur0 » Thu Dec 07, 2017 5:35 pm

jungletek wrote:
Thu Dec 07, 2017 12:27 am
seikur0 wrote:
Sun Sep 10, 2017 8:26 pm
Try using wildcards in your AOBs,
for example in the "INF. Stamina/Thirst/Hunger (float)" cheat:

0.0.17.6500:
F3 0F 11 AE 88 01 00 00 - movss [rsi+00000188],xmm5
F3 0F 10 86 88 01 00 00 - movss xmm0,[rsi+00000188]
So you used F3 0F 11 AE 88 01 00 00 F3 0F 10 86 as AOB.

0.0.18.7468:
F3 0F 11 AE A8 01 00 00 - movss [rsi+000001A8],xmm5
F3 0F 10 86 A8 01 00 00 - movss xmm0,[rsi+000001A8]
And you used F3 0F 11 AE A8 01 00 00 F3 as AOB.

The only thing that changed in between versions and will probably be changing in the future as well is the offset to rsi.
It changed from 188 to 1a8. The offset should be replaced with wildcards in the AOB, so it looks like this:
F3 0F 11 AE ** ** 00 00 F3 0F 10 86 or if it's still unique
F3 0F 11 AE ** ** ** ** F3 0F 10 86.

With wildcards your AOBs become update-safe.

Also the injection points between your 3 scripts should be called differently since you register them as symbols and symbols are global.
These symbols are telling the script where to undo the changes, so using the same symbol name will prevent them from being deactivated (since it'll be unregistered once and the game doesn't know where to look for the next changes) or likely crash the game (when the real code of cheat A gets written to the place where the real code of cheat B belongs) if you use more of them at once.
This is sort of useful, but if the offsets change, then you're going to write the wrong offsets back when you disable the cheat, assuming you don't update them in the disable section too (which negates the purpose of using wildcards to keep the table working between updates).
That is true. To keep the offsets for the disable you'd have to do some lua scripting or inject a few lines lower where there is no offset while still using the same aob.

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