[REQUEST] Lord Of The Rings Conquest

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guest1991
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[REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

Game Name: Lord of the Rings - Conquest
Game Engine: Zero ([Link])
Game Version: v1.0 or v1.1
Options Required: Energy, Ammo and Timer / Health(optional)

I would like to request unlimited energy powers and throwable weapons for each class units. Also a cheat that can disable the Respawn TImer. If possible regarding the Mage and Archer units to have the energy powers separate when checking or unchecking on the table. Having unlimited health for the units not a priority but would be a nice bonus. So far i found the value for the Warrior and Scout units. Warrior starts with 25000 when you spawn in. Scout starts with 50000 when you spawn in. When the energy power meter is full for both it is 100000. Hopefully that could help regarding the Warrior and Scout units.

Thanks


Warrior Class Unit :

-Sword Fire Energy
-Throwing Axe

Mage Class Unit :

-Heal Energy
-Shockwave Energy
-Fire Wall Energy

Scout Class Unit :

-Cloak Energy
-Satchel Bomb

Archer Class Unit :

-Multi-Arrow Energy
-Poison Arrow Energy
-Fire Arrow Energy
Last edited by guest1991 on Sat May 04, 2024 3:39 am, edited 4 times in total.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by Send »

viewtopic.php?f=2&t=6436

Use the request template.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

Send wrote:
Sun Apr 14, 2024 3:34 am
viewtopic.php?f=2&t=6436

Use the request template.
I just updated the post.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

I have an update regarding the cheats that i have requested.

I was able to figure out with someone that i am in talks recently the Mage's and Archer's energy powers. As well as the throwable weapons and Respawn Timer. Now we are trying to figure out the other classes.
Last edited by guest1991 on Sat May 04, 2024 4:39 am, edited 1 time in total.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

I was able to make 2 types of scripts both Warrior and Scouts. If someone can modify the scripts that would allow the meters to be full which is 100000 both classes that would be very helpful. Thanks
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Re: [REQUEST] Lord Of The Rings Conquest

Post by Send »

guest1991 wrote:
Sat May 04, 2024 3:44 am
Instant max energy and use for all classes and abilities. Used 1.1 from OldGameDownloads.

If it doesn't work with your executable, I've included instructions below once you've found the value and what writes to it:

Code: Select all

Warrior: mov [edi+000009D8],esi -> mov [edi+000009D8],#100000 // Max Value 100,000 -- Shared with Mage and Scout.
Mage/Scout/Archer (1st Ability): mov [edi+000009D8],esi -> mov [edi+000009D8],#90000  // Max Value For First Ability 90,000
Mage/Archer (2nd Ability): mov [edi+000009DC],esi -> mov [edi+000009DC],#100000 // Max Value For Second Ability 100,000
Mage/Archer (3rd Ability): mov [edi+000009E0],esi -> mov [edi+000009E0],#65000 // Max Value For Third Ability 65,000
Last edited by Send on Sat May 04, 2024 10:20 pm, edited 4 times in total.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

Send wrote:
Sat May 04, 2024 10:43 am
guest1991 wrote:
Sat May 04, 2024 3:44 am
Instant max energy and use for all classes and abilities. Used 1.1 from OldGameDownloads.

If it doesn't work with your executable, I've included instructions below once you've found the value and what writes to it:

Code: Select all

Warrior: mov [edi+000009D8],esi -> mov [edi+000009D8],#100000 // Max Value 100,000
Mage/Scout/Archer (1st Ability): mov [edi+000009D8],esi -> mov [edi+000009D8],#90000  // Max Value For First Ability 90,000
Mage/Archer (2nd Ability): mov [edi+000009DC],esi -> mov [edi+000009DC],#100000 // Max Value For Second Ability 100,000
Mage/Archer (3rd Ability): mov [edi+000009E0],esi -> mov [edi+000009E0],#65000 // Max Value For Third Ability 65,000
Thanks for this. I guess sending those scripts was the right thing to do. I currently use 1.0 luckily the game did not crash. Just so you know i have already figured out the Mage and Archer. It was kind of unnecessary to work on but appreciated nonetheless. The infinite Warrior enabled seems to work even when using Scout. So i guess i do not need to disable for that class.

Although since you were able to pull off the Warrior and Scout you think you can make those cheats separate? I am currently working a table with a bunch of cheats for this game and i would like to have things separately. So the player can choose what ever they feel like using during the game.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

guest1991 wrote:
Sat May 04, 2024 9:34 pm
Send wrote:
Sat May 04, 2024 10:43 am
guest1991 wrote:
Sat May 04, 2024 3:44 am
Instant max energy and use for all classes and abilities. Used 1.1 from OldGameDownloads.

If it doesn't work with your executable, I've included instructions below once you've found the value and what writes to it:

Code: Select all

Warrior: mov [edi+000009D8],esi -> mov [edi+000009D8],#100000 // Max Value 100,000
Mage/Scout/Archer (1st Ability): mov [edi+000009D8],esi -> mov [edi+000009D8],#90000  // Max Value For First Ability 90,000
Mage/Archer (2nd Ability): mov [edi+000009DC],esi -> mov [edi+000009DC],#100000 // Max Value For Second Ability 100,000
Mage/Archer (3rd Ability): mov [edi+000009E0],esi -> mov [edi+000009E0],#65000 // Max Value For Third Ability 65,000
Thanks for this. I guess sending those scripts was the right thing to do. I currently use 1.0 luckily the game did not crash. Just so you know i have already figured out the Mage and Archer. It was kind of unnecessary to work on but appreciated nonetheless. The infinite Warrior enabled seems to work even when using Scout. So i guess i do not need to disable for that class.

Although since you were able to pull off the Warrior and Scout you think you can make those cheats separate? I am currently working a table with a bunch of cheats for this game and i would like to have things separately. So the player can choose what ever they feel like using during the game.
I just noticed the Warrior cheat of yours is also conflicting with the green Mage power cheat of mine. Kind of a bummer that it is conflicting both are cheats for that class. As for my blue power Archer cheat it is not conflicting. I wonder if there is something you can do with this as well regarding the conflict issue.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

guest1991 wrote:
Sat May 04, 2024 9:46 pm
guest1991 wrote:
Sat May 04, 2024 9:34 pm
Send wrote:
Sat May 04, 2024 10:43 am


Instant max energy and use for all classes and abilities. Used 1.1 from OldGameDownloads.

If it doesn't work with your executable, I've included instructions below once you've found the value and what writes to it:

Code: Select all

Warrior: mov [edi+000009D8],esi -> mov [edi+000009D8],#100000 // Max Value 100,000
Mage/Scout/Archer (1st Ability): mov [edi+000009D8],esi -> mov [edi+000009D8],#90000  // Max Value For First Ability 90,000
Mage/Archer (2nd Ability): mov [edi+000009DC],esi -> mov [edi+000009DC],#100000 // Max Value For Second Ability 100,000
Mage/Archer (3rd Ability): mov [edi+000009E0],esi -> mov [edi+000009E0],#65000 // Max Value For Third Ability 65,000
Thanks for this. I guess sending those scripts was the right thing to do. I currently use 1.0 luckily the game did not crash. Just so you know i have already figured out the Mage and Archer. It was kind of unnecessary to work on but appreciated nonetheless. The infinite Warrior enabled seems to work even when using Scout. So i guess i do not need to disable for that class.

Although since you were able to pull off the Warrior and Scout you think you can make those cheats separate? I am currently working a table with a bunch of cheats for this game and i would like to have things separately. So the player can choose what ever they feel like using during the game.
I just noticed the Warrior cheat of yours is also conflicting with the green Mage power cheat of mine. Kind of a bummer that it is conflicting both are cheats for that class. As for my blue power Archer cheat it is not conflicting. I wonder if there is something you can do with this as well regarding the conflict issue.
Another issue i noticed with the Warrior cheat. The NPC Mage's does not heal the player or other NPC's. Hope it can be fixed.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by Send »

guest1991 wrote:
Sun May 05, 2024 5:19 am
...
Don't use the one labeled Warrior. Use the one labeled Mage/Scout/Archer (1st Ability). I specifically included these instructions in the table. Anything above the value of 90,000 disables the skill completely. I didn't bother putting in any compares.
Last edited by Send on Sun May 05, 2024 6:01 pm, edited 1 time in total.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by MrBaldy »

Here's my attempt, definitely could use some work but it's as stable as I can get it with my patience for this game. A lot of code is shared so some things don't work on some modes or enemies but for the most part the skills work pretty well. I recommend playing around with it and see what works for you :)
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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

Send wrote:
Sun May 05, 2024 8:24 am
guest1991 wrote:
Sun May 05, 2024 5:19 am
...
Don't use the one labeled Warrior. Use the one labeled Mage/Scout/Archer (1st Ability). I specifically included these instructions in the table. Anything above the value of 90,000 disables the skill completely. I didn't bother putting in any compares.
So i just did all kinds of tests including the cheats MrBaldy provided and the Warrior is very complicated it seems like. I cannot find a way to get the meter full without dealing with the issue i mentioned about the Mage NPC's. You can technically freeze the value at 90000 while having unlimited energy but the problem with that you will not be able to pull off the Crowdbreaker move. Which is essential to the gameplay. At this point i wonder how to get the Warrior to fully work.

I think i will use MrBaldy's unlimited energy Scout cheat. He managed to make it separate and no conflicts with the Mage NPC's.

When my table will be all organized and finished i would like to credit you for your help. Is there a name you would like me to use?
Last edited by guest1991 on Tue May 07, 2024 4:54 am, edited 5 times in total.

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Re: [REQUEST] Lord Of The Rings Conquest

Post by guest1991 »

MrBaldy wrote:
Sun May 05, 2024 2:01 pm
Here's my attempt, definitely could use some work but it's as stable as I can get it with my patience for this game. A lot of code is shared so some things don't work on some modes or enemies but for the most part the skills work pretty well. I recommend playing around with it and see what works for you :)
Hey i am surprised to see you here and even went as far to provide some cheats. Thanks for deciding to help.

Health and Respawn Timer cheats works great. The USE ONLY FOR REFERENCE cheats related to the Archer, Mage and Scout works great. Throwable weapons cheat works but mine is slightly better. My cheat does not require to throw. The campaign timer really does disables the time but unfortunately it will not be possible to use. It seems like those objectives that has a timer is an endurance challenge during the level it self. As i said to Send the Warrior is very complicated to use cheats with because it is conflicting with the NPC's Mage green power. Not sure if there is a solution for this.

Since you decided to get involve with this there is something i am curious to know if it is possible. If ever you cannot pull it off not a big deal. When the units spawn in there is a purple effect that appears around them. It lasts 3-4 seconds. Do you think it is possible to make it permanent?

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Re: [REQUEST] Lord Of The Rings Conquest

Post by MrBaldy »

guest1991 wrote:
Tue May 07, 2024 4:24 am
...Since you decided to get involve with this there is something i am curious to know if it is possible. If ever you cannot pull it off not a big deal. When the units spawn in there is a purple effect that appears around them. It lasts 3-4 seconds. Do you think it is possible to make it permanent?
Glad you found a use for some :) Easier than spiderman for the most part lol. If your table will be used for mainly the campaign I could probably do a better job for some of the scripts. But some things change between the campaign and instant action modes, and then code differs between some maps/modes on instant action so I'm having trouble making the scripts work for everything but could probably pinpoint it better if it was only for the campaign stuff. Also the health code makes the heavy orc dudes invincible so I gotta fix that.

I'll try finding the purple spawn aura thing and get back to ya. Does it actually do anything or is it only visual?

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