[REQUEST] Vellum

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Enferno33
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[REQUEST] Vellum

Post by Enferno33 »

Game Name: Vellum
Game Engine: Unity
Game Version: Early Access v0.30.2
Options Required: Base Barrier, Base Health, Signature Spell and Movement Cooldown
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Enferno33
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Re: [REQUEST] Vellum

Post by Enferno33 »

I made a table (sorta) and it works, however it does break after a few stages (sometimes in-between stages). The Base Barrier and Base Health are permanent though, so you only have to add those once and it seems to work until you close the game. I tested this for about 4 hours and it never went away even though the addresses broke at times.

My Cooldowns are a bit "Wonky" because I couldn't generate pointers, so I had to manually find the addresses in the pointers for the Base Barrier. It would be nice if someone with more knowledge was able to fix these.
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Vellum_Early_Access_v0.30.2.CT
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stigmaoffire
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Re: [REQUEST] Vellum

Post by stigmaoffire »

Pointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
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Vellum.CT
added script for unlimited rewrites and ink. added pointers to some more movement things
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Vellum.CT
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Last edited by stigmaoffire on Thu Apr 11, 2024 2:45 pm, edited 1 time in total.

Enferno33
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Re: [REQUEST] Vellum

Post by Enferno33 »

stigmaoffire wrote:
Wed Apr 03, 2024 10:00 am
Pointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?

Thanks again!

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Re: [REQUEST] Vellum

Post by stigmaoffire »

Enferno33 wrote:
Thu Apr 04, 2024 3:00 pm
stigmaoffire wrote:
Wed Apr 03, 2024 10:00 am
Pointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?

Thanks again!
I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.

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Re: [REQUEST] Vellum

Post by Enferno33 »

stigmaoffire wrote:
Tue Apr 09, 2024 4:11 am
Enferno33 wrote:
Thu Apr 04, 2024 3:00 pm
stigmaoffire wrote:
Wed Apr 03, 2024 10:00 am
Pointers from PlayerControl. I had a script to kill all enemies from AIManager, but my pc bsod before i saved it and after i remade it it just kept crashing, so I left it out.
Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?

Thanks again!
I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.
Awesome, thanks!! The table works fantastic!

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stigmaoffire
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Re: [REQUEST] Vellum

Post by stigmaoffire »

Enferno33 wrote:
Tue Apr 09, 2024 4:33 pm
stigmaoffire wrote:
Tue Apr 09, 2024 4:11 am
Enferno33 wrote:
Thu Apr 04, 2024 3:00 pm


Hey man, thanks! It seems to work at all times (at least for me it does). I have a quick question or two, please? Would it be possible to add "Rewrites" (this is like their version of rerolls for skills during the fighting scenes) and/or add jumping height?

Thanks again!
I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.
Awesome, thanks!! The table works fantastic!
No problem :) I updated table

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Re: [REQUEST] Vellum

Post by Enferno33 »

stigmaoffire wrote:
Thu Apr 11, 2024 2:46 pm
Enferno33 wrote:
Tue Apr 09, 2024 4:33 pm
stigmaoffire wrote:
Tue Apr 09, 2024 4:11 am


I had the jumping height on my previous table before PC bsod, missed adding it again when I remade. I will look into adding rewrites.
Awesome, thanks!! The table works fantastic!
No problem :) I updated table
Nice! Thank you again!

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