[REQUEST] Balatro

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Lilleman
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Re: [REQUEST] Balatro

Post by Lilleman »

@Sensei7 It's still working with the latest version (1.0.0n-full). Maybe you left an extra space or messed with the indentation of the file. You just need to remove the "not" in line 806 and one space next to it.

Sensei7
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Re: [REQUEST] Balatro

Post by Sensei7 »

Lilleman wrote:
Tue Mar 26, 2024 8:28 am
@Sensei7 It's still working with the latest version (1.0.0n-full). Maybe you left an extra space or messed with the indentation of the file. You just need to remove the "not" in line 806 and one space next to it.
Yes Working , I lost the space :D

houselannister
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Re: [REQUEST] Balatro

Post by houselannister »

royr719 wrote:
Sun Mar 17, 2024 1:29 pm
Is there a way to increase the changes to get an edition joker (foil, holo, negative, etc) by modifying the game.lua file?
Sure.
  • config = {vouchers = {'v_hone', 'v_glow_up'}}
Or go completely nuts like I did:
  • config = {discards = 10, hands = 10, dollars = 999999, extra_hand_bonus = 10000, extra_discard_bonus = 10000, hand_size = 50, joker_slot = 10000, spectral_rate = 4, vouchers = {'v_overstock_norm', 'v_overstock_plus', 'v_hone', 'v_glow_up', 'v_telescope', 'v_observatory', 'v_crystal_ball', 'v_omen_globe'}, consumable_slot = 1000, consumables = {'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_soul', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune', 'c_wheel_of_fortune'}}
Use Souls until you get Perkeo and reroll a lot until you get Showman and lots of Brainstorm/Blueprint. Now you have endless Wheel of Fortune tarot card and you can make every joker a special edition quickly.

Now I am on the hunt to see if there is a way to just give yourself certain jokers at game start.

matholomew
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Re: [REQUEST] Balatro

Post by matholomew »

houselannister wrote:
Thu Mar 28, 2024 8:06 pm
Now I am on the hunt to see if there is a way to just give yourself certain jokers at game start.
Figured this out. Have to make a change to the Deck so that it reads a config that includes jokers. Deck changes are made in back.lua

In back.lua somewhere in the function Back:apply_to_run (I put it on line 232 at the end of the 'config' reading)


if self.effect.config.jokers then for k, v in ipairs(self.effect.config.jokers) do G.E_MANAGER:add_event(Event({ func = function() local _joker = add_joker(v.id, v.edition, k ~= 1) if v.eternal then _joker:set_eternal(true) end if v.pinned then _joker.pinned = true end return true end })) endend


and then you can change the config for game.lua to send a list of jokers like this:

b_checkered= {name = "Checkered Deck", stake = 1, unlocked = false,order = 10,pos = {x=1,y=3}, set = "Back", config = {dollars = 100, joker_slot = 10, jokers = {{id = 'j_wrathful_joker', edition = 'negative', eternal = true}, {id = 'j_lusty_joker', edition = 'polychrome', eternal = true}, {id = 'j_greedy_joker', edition = 'holo', eternal = true}, {id = 'j_gluttenous_joker', edition = 'foil', eternal = true}, {id = 'j_tribe', edition = 'negative', eternal = true}, {id = 'j_tribe', edition = 'negative', eternal = true}, {id = 'j_stencil', edition = 'negative', eternal = true}}}, unlock_condition = {type = 'win_deck', deck = 'b_black'}},


This was using the checkered deck as an example.

Jokers are listed from line 366 - 525 in game.lua. the ids all start with "j_" and are what you use to pass these jokers

Heads up, also, for holographic, you have to pass 'holo' instead of holographic spelled out. Every other 'edition' works as expected.

Hope this helps everyone else too.

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