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Re: Lethal Company

Posted: Tue Nov 21, 2023 1:04 pm
by imjustmaxie
Vicont4063 wrote:
Tue Nov 21, 2023 11:04 am
Max Interaction Distance - Interactions work, but i can't take items
Hi, does it affect every item or only certain ones?
can you specify which item you tried to grab?

Edit:
Added Max Grab Distance option to the table.
Just reload the table for the new update.

Re: Lethal Company

Posted: Tue Nov 21, 2023 3:54 pm
by Vicont4063
imjustmaxie wrote:
Tue Nov 21, 2023 1:04 pm
Vicont4063 wrote:
Tue Nov 21, 2023 11:04 am
Max Interaction Distance - Interactions work, but i can't take items
Hi, does it affect every item or only certain ones?
can you specify which item you tried to grab?

Edit:
Added Max Grab Distance option to the table.
Just reload the table for the new update.
IN!!! Now everything is clearly working!!! It's just a gift!!! Handsome! Thanks!

Re: Lethal Company

Posted: Tue Nov 21, 2023 4:37 pm
by TheUglyBarnacle
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am


Made a supplement table, for vanilla.
No idea if it works for modded ones.
Not much stuff.

Pointers
- Current Game Version
> Player Info
- Name
- Steam ID
- Living Status
- Is Alone?
- Is Voice Muffled by Enemy?
> Round
- Is Spawning Enemies?
- Current Scrap Collected
- Total Scrap Collected
> Level
- Scene Name
- Planet Name
- Level Description
- Enemies Type
> Terminal
- Is In Use?
- Group Credits
- Dropship Item Amount
> Misc
- Has Reached Quota?
- Times Fulfilled Quota
- Has Current Daytime Started?
- Max Quota
- Current Quota
- Time Until Deadline
- Current Daytime

uncategorized (will fix later):
- health
- current held object

Options

= Infinite Stamina
= Max Sanity
= Items Don't Require Battery (Can Still Charge)
= Max Interaction Distance
= Max Grab Distance
= Max Ship Door Hydraulics Power*
= Ignore Ping Scan Distance
= Freeze Enemy [Host]


Disclaimer:
Do not grief or spoil the game for others.

Note:
This is an auto-update table. You will only need to download this once.
It will retrieve the latest options on table load.
Do not save the table or it will be empty on next run.


If you like the table, feel free to give a like!

Offline table? Soon™
Are you able to change the amount of enemies spawned using the enemies type script? I change the max count and the number spawned, but it doesn't seem to change anything or spawn any? is it just supposed to be used as information? Really like the table!

Re: Lethal Company

Posted: Tue Nov 21, 2023 5:05 pm
by imjustmaxie
TheUglyBarnacle wrote:
Tue Nov 21, 2023 4:37 pm
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am


Made a supplement table, for vanilla.
No idea if it works for modded ones.
Not much stuff.
Are you able to change the amount of enemies spawned using the enemies type script? I change the max count and the number spawned, but it doesn't seem to change anything or spawn any? is it just supposed to be used as information? Really like the table!
So far, it’s read only.
Sorry for not labeling it as such.

Re: Lethal Company

Posted: Wed Nov 22, 2023 6:18 am
by Vicont4063
I play with cheats because it's fun to watch my friends, sometimes I help them, watch them rejoice that they didn't fly into space))
There are more than enough functions! I think a lot of work has been done! Thanks to the author for the cheat sheet. If it is possible to lift objects through walls, it will be fire))

Re: Lethal Company

Posted: Wed Nov 22, 2023 6:30 am
by imjustmaxie
Vicont4063 wrote:
Wed Nov 22, 2023 6:18 am
I play with cheats because it's fun to watch my friends, sometimes I help them, watch them rejoice that they didn't fly into space))
There are more than enough functions! I think a lot of work has been done! Thanks to the author for the cheat sheet. If it is possible to lift objects through walls, it will be fire))
I never tried messing with Unity model colliders before, sorry.
Also, AOB patterns have been updated, it should work now.

Edit:
Never mind, it broke again, I'll fix it ASAP.

Edit 2:
Should be working now.

Re: Lethal Company

Posted: Thu Nov 23, 2023 6:02 pm
by Leunsel
BabyGroot wrote:
Thu Nov 09, 2023 3:27 am
Player Controller AOB V40:

Code: Select all

GameNetcodeStuff.PlayerControllerB:LateUpdate+e1b - A1 000000F30F108610   - mov eax,[1086100FF3000000] { -218103808 }
Terminal Controller AOB V40:

Code: Select all

Terminal:Update+a5 - 48 63 86 F0010000     - movsxd  rax,dword ptr [rsi+000001F0]
That's all I updated...
You'd need to update the offsets as well but these should return you the corresponding structures! Thanks a lot, Baby!

Re: Lethal Company

Posted: Mon Nov 27, 2023 10:00 am
by imjustmaxie
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am

Made a supplement table, for vanilla.
No idea if it works for modded ones.
Not much stuff.
Added few options with the current update.
It should automatically update when you reload the table.

You do not need to redownload the table.
It will have the latest updates when you load it.

Re: Lethal Company

Posted: Mon Nov 27, 2023 6:14 pm
by internetbroke
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am
- zip -
works perfectly for vanilla, will you ever make it work for "Not So Lethal Company" DLL?
would be perfect, thanks anyway though, great work.

OR just modded client, I wouldn't mind dropping using not so lethal for your cheat table as I only use some soft functions like info on how many spawned and when - but I do play only modded cause too many friends for vanilla.

Re: Lethal Company

Posted: Tue Nov 28, 2023 1:08 am
by imjustmaxie
internetbroke wrote:
Mon Nov 27, 2023 6:14 pm
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am
- zip -
works perfectly for vanilla, will you ever make it work for "Not So Lethal Company" DLL?
would be perfect, thanks anyway though, great work.

OR just modded client, I wouldn't mind dropping using not so lethal for your cheat table as I only use some soft functions like info on how many spawned and when - but I do play only modded cause too many friends for vanilla.
I might or might to try to make it compatible with such.
I mostly don’t touch modded DLLs simply because of compatibility, and with multiple different mods, I’d have to keep up with every changes for every mod there is.
One might use it with Not So Lethal, one might use it with BiggerLobby (it’s deprecated, just example), one might use it with other mods.

I will try to do as compatible as I could, since I have yet to install any mods to begin with.

I did think of implementing the modded C# code directly into Cheat Engine (would be nice to just use CE to run all these mods), but I have yet to learn one :(

Will take a look at Not So Lethal Company mod.

Also, what do you mean by modded clients?

Re: Lethal Company

Posted: Tue Nov 28, 2023 3:27 am
by internetbroke
imjustmaxie wrote:
Tue Nov 28, 2023 1:08 am
internetbroke wrote:
Mon Nov 27, 2023 6:14 pm
imjustmaxie wrote:
Mon Nov 20, 2023 10:35 am
- zip -
-
-

Will take a look at Not So Lethal Company mod.

Also, what do you mean by modded clients?
oh I mean exactly what you think, just the game with mods like MoreCompany/MikeTweaks/HDLethalTempo (which is what I use) - and other mods ofc

thank you in advance though, I have some people I play with using vanilla so for them your current CT is perfect :D

Re: Lethal Company

Posted: Tue Nov 28, 2023 10:39 am
by imjustmaxie
internetbroke wrote:
Tue Nov 28, 2023 3:27 am
imjustmaxie wrote:
Tue Nov 28, 2023 1:08 am
internetbroke wrote:
Mon Nov 27, 2023 6:14 pm

-
-

Will take a look at Not So Lethal Company mod.

Also, what do you mean by modded clients?
oh I mean exactly what you think, just the game with mods like MoreCompany/MikeTweaks/HDLethalTempo (which is what I use) - and other mods ofc

thank you in advance though, I have some people I play with using vanilla so for them your current CT is perfect :D
Ok, so I just tested my cheat table with r2modman + LC_API 1.4.2 + BepInExPack 5.4.2100 + BiggerLobby 2.2.60 + LateCompany 1.0.4 + Not_So_Brutal_Company 1.2.3 + MikesTweaks 1.8.2, and only one AOB was unreliable. Others match perfectly. Will push an update later.

Edit: Update is pushed.

Re: Lethal Company

Posted: Wed Nov 29, 2023 2:06 pm
by Brian1ee7
is there cheat for invisibility or fly + walk through walls? I need those cheats to mess with the scary monsters

Re: Lethal Company

Posted: Wed Nov 29, 2023 9:09 pm
by KnightHikari
Brian1ee7 wrote:
Wed Nov 29, 2023 2:06 pm
is there cheat for invisibility or fly + walk through walls? I need those cheats to mess with the scary monsters
I would like to know if there is a way for us to either disable collision or add a fly option (less likely) using CE Tables.

Re: Lethal Company

Posted: Sat Dec 02, 2023 3:10 pm
by lostpassplease
Am I the only one who gets modded tato script to break with mods? It keeps hooking to other player (so I freeze health and stamina of someone else, not me)