[Request] For The King II

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chris89
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[Request] For The King II

Post by chris89 »

Game Name: For The King II
Options Required: unlimited healt, unlimited point etc
Steam Website:

arrow2733
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Re: [Request] For The King II

Post by arrow2733 »

+1

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Devilswarchild
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Re: [Request] For The King II

Post by Devilswarchild »

so options we need are inf health, inf focus, ignore gold , max lore books, unlimited/inf items, max armor, max resistance, max evasion, max stats (they only go to 95) and I think that about covers it.

Banemage
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Re: [Request] For The King II

Post by Banemage »

bump

lmrlmax
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Re: [Request] For The King II

Post by lmrlmax »

Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item

New:
+ All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Deleted:
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Old Table
For The King II.CT
Version 1
+ Move Turn
+ Health
+ Gold
+ Item
+ Gained EXP and Items
(20.41 KiB) Downloaded 958 times
Attachments
For The King II.CT
Version 2
+ All Lore Cost to 0
(30.37 KiB) Downloaded 1836 times
Last edited by lmrlmax on Mon Nov 06, 2023 10:32 am, edited 1 time in total.

Kali3463
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Re: [Request] For The King II

Post by Kali3463 »

lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
My suggestion is to add a function that would make it so that always get to knock out damage. So that the points are filled without ultimates.

alternatend
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Re: [Request] For The King II

Post by alternatend »

lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Can you please add an option to unlock the whole lore store? Much appreciated

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Devilswarchild
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Re: [Request] For The King II

Post by Devilswarchild »

alternatend wrote:
Sun Nov 05, 2023 4:00 pm
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Can you please add an option to unlock the whole lore store? Much appreciated
the best anyone can do with that is manipulate how many lore books you can get at a time

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Devilswarchild
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Re: [Request] For The King II

Post by Devilswarchild »

set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything

lmrlmax
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Re: [Request] For The King II

Post by lmrlmax »

Devilswarchild wrote:
Sun Nov 05, 2023 8:24 pm
set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything
Sry, it was set your gained item (exp, gold, lore value, item) to 900. so if your exp / gold already 900, it will still same at 900.
I think for "sit there at the end of battle not doing anything" because of 1 hit enemy, don't turn on 1 hit all of the time, only in battle mode.

I can unlock all lore store, but can't make it to script.

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Devilswarchild
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Re: [Request] For The King II

Post by Devilswarchild »

lmrlmax wrote:
Sun Nov 05, 2023 11:40 pm
Devilswarchild wrote:
Sun Nov 05, 2023 8:24 pm
set gained exp and items after battle arent working, however it is causing the game to sit there at the end of battle not doing anything
Sry, it was set your gained item (exp, gold, lore value, item) to 900. so if your exp / gold already 900, it will still same at 900.
I think for "sit there at the end of battle not doing anything" because of 1 hit enemy, don't turn on 1 hit all of the time, only in battle mode.

I can unlock all lore store, but can't make it to script.
never turned on one hit kill option

tuighi
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Re: [Request] For The King II

Post by tuighi »

lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
lore points please

lmrlmax
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Re: [Request] For The King II

Post by lmrlmax »

+Update table with All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Kali3463
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Re: [Request] For The King II

Post by Kali3463 »

Kali3463 wrote:
Sat Nov 04, 2023 6:11 pm
lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
My suggestion is to add a function that would make it so that always get to knock out damage. So that the points are filled without ultimates.
I meant without using focus.

kongou1936
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Re: [Request] For The King II

Post by kongou1936 »

lmrlmax wrote:
Sat Nov 04, 2023 3:37 pm
Here is my table, hope it work for you guys.

Feature:
+ Move Turn
+ Health
---1 Hit: You can only activate in Battle Mode, in non battle mode deactivate it.
----------- if you always turn it on you can stuck at loading.

+ Gold
+ Set Item

New:
+ All Lore Cost to 0 [Activate > Go to Lore Store > Move Between Category]

Deleted:
+ Set Gained EXP and Items after battle
--- Lore Value included in this one
--- You can always turn on this script
Old Table
For The King II.CT
Can you update it? Thank you!

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