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[Request] Cities: Skylines II

Posted: Sat Oct 28, 2023 3:37 pm
by three7
Game name: Cities: Skylines II
Developer and Publisher: Colossal Order Ltd. / Paradox Interactive
Game version: Steam 1.0.11f1

TABLE for:
  • Unlimited Money
  • Instant Build
  • Edit Population
  • Unlimited Resources

Steam Website:
[/quote]

Re: [Request] Cities: Skylines II

Posted: Sun Oct 29, 2023 12:53 am
by totalabyss
I Also would like a table for this game.

Re: [Request] Cities: Skylines II

Posted: Sun Oct 29, 2023 8:09 am
by Kaedus
+1
endless natural resources (oil, minerals, soil)
development points

Re: [Request] Cities: Skylines II

Posted: Sun Oct 29, 2023 10:51 am
by topboy
If you so kind please add : Full RCI bar.

Re: [Request] Cities: Skylines II

Posted: Sun Oct 29, 2023 12:17 pm
by captainjamesmartin
+1

Re: [Request] Cities: Skylines II

Posted: Sun Oct 29, 2023 10:48 pm
by christensennn
+1

Re: [Request] Cities: Skylines II

Posted: Tue Oct 31, 2023 8:47 am
by player2nation
I could also use a table for this if some one could find the tiles pointer and give us all 520 squares :)
+1

Re: [Request] Cities: Skylines II

Posted: Tue Oct 31, 2023 10:13 pm
by Messy6666
Money in ECX

Code: Select all

  Date   : 2023-10-31
  Author : Messy6666 ( aka SinGul4ritY )

  [rax] - Money
  [rdi] - GameManager
}

{
// ORIGINAL CODE - INJECTION POINT: 21A171E2FD3

21A171E2F9F: 48 8D 8E D8 02 00 00           - lea rcx,[rsi+000002D8]
21A171E2FA6: 48 8B 55 E0                    - mov rdx,[rbp-20]
21A171E2FAA: 48 8D 6D 00                    - lea rbp,[rbp+00]
21A171E2FAE: 49 BB 80 9D A5 54 18 02 00 00  - mov r11,0000021854A59D80
21A171E2FB8: 41 FF D3                       - call r11
21A171E2FBB: 48 8B CE                       - mov rcx,rsi
21A171E2FBE: 4C 8B 45 E0                    - mov r8,[rbp-20]
21A171E2FC2: 48 8B 55 D8                    - mov rdx,[rbp-28]
21A171E2FC6: 49 BB D0 B3 A5 54 18 02 00 00  - mov r11,0000021854A5B3D0
21A171E2FD0: 41 FF D3                       - call r11
// ---------- INJECTING HERE ----------
21A171E2FD3: 48 63 08                       - movsxd  rcx,dword ptr [rax]
// ---------- DONE INJECTING  ----------
21A171E2FD6: 89 4D E8                       - mov [rbp-18],ecx
21A171E2FD9: 48 63 40 04                    - movsxd  rax,dword ptr [rax+04]
21A171E2FDD: 89 45 EC                       - mov [rbp-14],eax
21A171E2FE0: 48 63 45 E8                    - movsxd  rax,dword ptr [rbp-18]
21A171E2FE4: 89 45 F0                       - mov [rbp-10],eax
21A171E2FE7: 48 63 45 EC                    - movsxd  rax,dword ptr [rbp-14]
21A171E2FEB: 89 45 F4                       - mov [rbp-0C],eax
21A171E2FEE: 48 8B 75 F8                    - mov rsi,[rbp-08]
21A171E2FF2: 48 8B 45 F0                    - mov rax,[rbp-10]
21A171E2FF6: 48 8D 65 00                    - lea rsp,[rbp+00]
enable mono and disect
long list of methods

Re: [Request] Cities: Skylines II

Posted: Mon Nov 06, 2023 10:44 am
by three7
Is no one really interested in making a table for this game?

Re: [Request] Cities: Skylines II

Posted: Sun Nov 12, 2023 6:20 am
by repley
+1

Re: [Request] Cities: Skylines II

Posted: Tue Dec 05, 2023 11:21 am
by Messy6666
three7 wrote:
Mon Nov 06, 2023 10:44 am
Is no one really interested in making a table for this game?
working on it for some personal use.. but at super low priority... bit occupied with other stuff.
also when modding will be oficial supported, everything is way more easier todo.

in the mean time there are unsupported mods already ( use at own risk )
and a good trainner from a source i won't mention here.