[REQ] DARK ENVOY

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zhenle1994
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[REQ] DARK ENVOY

Post by zhenle1994 »



Game Name: Dark Envoy
Game Engine: Unity
Game Version: 1.0.1.68304
Options Required: Godmode, Infinite Action Points, etc
Steam Website:
Other Info: Table preferred

Link123
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Re: [REQ] DARK ENVOY

Post by Link123 »

very much looking for values for exp and skill/attrib points, these seem hard to change. Money Metal and Scrolls are all pretty easy just scan 4Bytes for the excat value.

lemaun
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Re: [REQ] DARK ENVOY

Post by lemaun »

+1

Doctor Flint
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Re: [REQ] DARK ENVOY

Post by Doctor Flint »

+1

toydefenser
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Re: [REQ] DARK ENVOY

Post by toydefenser »

+1

King Ra
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Re: [REQ] DARK ENVOY

Post by King Ra »

Link123 wrote:
Wed Oct 25, 2023 7:00 am
very much looking for values for exp and skill/attrib points, these seem hard to change. Money Metal and Scrolls are all pretty easy just scan 4Bytes for the excat value.
some resources are float value and some are Double like exp and attribute points .......but u have to make freez when search the values

lmrlmax
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Re: [REQ] DARK ENVOY

Post by lmrlmax »

Here is my table, hope it work for you guys.
Feature
Image
Feature:
+ Unit Pointer [You can almost edit anything, mostly Stat] *See Image for Example
---- Open Inventory where you can see Character Stats
---- Need to Decrease or Increase Attribute to take the effect
---- You can change between character
---- For Stats 1-2-3, if you create a new game it will have value of 0 for all of them. 0 is normal value if you confused about that.
---- For Stats 3 [Complimentary Stats], Default Value is 0 and It will not Listed / Appear in Your Stats 3 / III.
---- Some stat still missing, like chaos resist, and unknown complimentary stats / stats 3
+ Add EXP gained to +9000
+ Set Random Stat [Careful, Better Use Unit Pointer]
---- Need to Decrease or Increase Attribute to take the effect
---- Have function like Unit Pointer, but you can't choose what stat to edit
+ Inventory Pointer
---- Change Equipment to make value appear
---- Edit Gold, Experience, Soul Cores, Knowledge Fragments, Iron
---- After change value, try to decrease or increase gold / items to take the effect
Old Table
DarkEnvoy.CT
Version 1
For Game Version: 1.0.1.68304
+ Unit Pointer
+ EXP Gain
+ Set Random Stat
(71.21 KiB) Downloaded 341 times
Attachments
DarkEnvoy.CT
Version 2
For Game Version: 1.0.1.68304
Added:
+ Inventory Pointer
(91.26 KiB) Downloaded 1628 times
Last edited by lmrlmax on Sun Oct 29, 2023 6:03 am, edited 2 times in total.

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Akira
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Re: [REQ] DARK ENVOY

Post by Akira »

Toggle Debug Mode

Just copy the whole code and paste it into CE.
Mono features must be enabled for it to work.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Toggle Debug Mode [F1]"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$LUA}
--[[Credits: KyleKatarn, Akira Fudo]]
[ENABLE]
if syntaxcheck then return end
if not monopipe then LaunchMonoDataCollector() end
while not monoSymbolList.FullyLoaded do sleep(100) end
gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled')
if gameDebugModeCode == nil then
   gameDebugModeCode = readInteger(gameDebugModeAddress)
end
if readInteger(gameDebugModeAddress) == gameDebugModeCode then
   writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90)
else
   writeInteger(gameDebugModeAddress, gameDebugModeCode)
end
createTimer(10, function() memrec.Active = false end)
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Akira on Fri Oct 27, 2023 12:22 am, edited 3 times in total.

Happycat
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Re: [REQ] DARK ENVOY

Post by Happycat »

lmrlmax wrote:
Wed Oct 25, 2023 12:36 pm
Here is my table, hope it work for you guys.
Feature
Image
Feature:
+ Unit Pointer [You can almost edit anything, mostly Stat] *See Image for Example
---- Open Inventory where you can see Character Stats
---- Need to Decrease or Increase Attribute to take the effect
---- You can change between character
---- For Stats 3 [Complimentary Stats], Default Value is 0 and It will not Listed / Appear in Your Stats 3 / III.
---- Some stat still missing, like chaos resist, and unknown complimentary stats / stats 3
+ Add EXP gained to +9000
+ Set Random Stat [Careful, Better Use Unit Pointer]
---- Need to Decrease or Increase Attribute to take the effect
---- Have function like Unit Pointer, but you can't choose what stat to edit
+ Inventory Pointer
---- Change Equipment to make value appear
---- Edit Gold, Experience, Soul Cores, Knowledge Fragments, Iron
---- After change value, try to decrease or increase gold / items to take the effect
Old Table
DarkEnvoy.CT
wonder if I am the only one who have problem toggling the unit pointer? the inventory pointer works fine but I just can't toggle the unit point. no matter how I click on it

mm seems like it is an error with the function playerinject - it says not all results found

zhenle1994
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Re: [REQ] DARK ENVOY

Post by zhenle1994 »

Akira wrote:
Thu Oct 26, 2023 2:28 am
Toggle Debug Mode

Just copy the whole code and paste it into CE.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Toggle Debug Mode [F1]"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$LUA}
--[[Credits: KyleKatarn, Akira Fudo]]
[ENABLE]
if syntaxcheck then return end
gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled')
if gameDebugModeCode == nil then
   gameDebugModeCode = readInteger(gameDebugModeAddress)
end
if readInteger(gameDebugModeAddress) == gameDebugModeCode then
   writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90)
else
   writeInteger(gameDebugModeAddress, gameDebugModeCode)
end
createTimer(10, function() memrec.Active = false end)
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Tried ticking the checkbox but nothing happens. Or did I miss any steps?

A.Klieh
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Re: [REQ] DARK ENVOY

Post by A.Klieh »

Akira wrote:
Thu Oct 26, 2023 2:28 am
Toggle Debug Mode

Just copy the whole code and paste it into CE.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.
Sir, it is working from time to time. Could you please clarify the order of actions? One game launch from nearly 5 i can enter that white Debug menus, but other times - nothing happens, no reaction. Steam, latest version.

King Ra
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Re: [REQ] DARK ENVOY

Post by King Ra »

Akira wrote:
Thu Oct 26, 2023 2:28 am
Toggle Debug Mode

Just copy the whole code and paste it into CE.
Credits to KyleKatarn (& me).
Use 'F1' to open the help menu, with this there is no need for any table I guess.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Toggle Debug Mode [F1]"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$LUA}
--[[Credits: KyleKatarn, Akira Fudo]]
[ENABLE]
if syntaxcheck then return end
gameDebugModeAddress = getAddressSafe('EventHorizon.Rogue.Domain.DebugConfigDTO.get_IsEnabled')
if gameDebugModeCode == nil then
   gameDebugModeCode = readInteger(gameDebugModeAddress)
end
if readInteger(gameDebugModeAddress) == gameDebugModeCode then
   writeBytes(gameDebugModeAddress, 0xB0, 0x01, 0x90, 0x90)
else
   writeInteger(gameDebugModeAddress, gameDebugModeCode)
end
createTimer(10, function() memrec.Active = false end)
[DISABLE]
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

how to past this code without any errors...any help please?

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Akira
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Re: [REQ] DARK ENVOY

Post by Akira »

zhenle1994 wrote:
Thu Oct 26, 2023 8:35 am
Tried ticking the checkbox but nothing happens. Or did I miss any steps?
It executest he code and instantly disables again.
So first time activating enables the debug mode and activating a second time disables the debug mode.
A.Klieh wrote:
Thu Oct 26, 2023 9:29 am
Sir, it is working from time to time. Could you please clarify the order of actions? One game launch from nearly 5 i can enter that white Debug menus, but other times - nothing happens, no reaction. Steam, latest version.
Why restart the game that often?
I guess you need to restart CE as well.
King Ra wrote:
Thu Oct 26, 2023 1:23 pm
how to past this code without any errors...any help please?
Literally copy the code, go into CE, make a right click and paste.

A.Klieh
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Re: [REQ] DARK ENVOY

Post by A.Klieh »

Akira wrote:
Thu Oct 26, 2023 5:03 pm
Why restart the game that often?
I guess you need to restart CE as well.
Of course I have been restarting CE each time with the game. But still cannot get a stable result.
I checked CE working with consumables (gold, resources etc) every time i was trying to launch your Debug Mode script. I dont understand the reason of this trouble...

Are there any other alternative options to enable Debug Mode?

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Akira
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Re: [REQ] DARK ENVOY

Post by Akira »

A.Klieh wrote:
Thu Oct 26, 2023 7:45 pm
Are there any other alternative options to enable Debug Mode?
Maybe CE takes too long to load the symbols on your end when enabling the mono features.
So maybe try to activate the mono features manually, wait till symbols are loaded (see bottom of CE) and then activate the script.

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