Star Trek: Infinite

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lmrlmax
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Re: Star Trek: Infinite

Post by lmrlmax »

lmrlmax wrote:
Sat Oct 14, 2023 6:24 am
*Update table with Ship Health and 1 Hit Enemy

lmrlmax
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Re: Star Trek: Infinite

Post by lmrlmax »

lmrlmax wrote:
Sat Oct 14, 2023 6:24 am
*Update table with Fast Construction, Ship Officer & Shield [Maybe Affect Enemy]

recklesslife85
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Re: Star Trek: Infinite

Post by recklesslife85 »

lmrlmax wrote:
Sat Oct 14, 2023 6:24 am
Made a simple table need test if it work for you guys and hope it works.

*Feature
- Max Resources [Your Officers will be maxed too] [I think it affect enemy, read note]
- Fast Research Tree
- Fast Construction [Districts & Buildings Inside Planet]
- Ship [Choose only 1 Script]
-- Health and 1 Hit [Only Use 1 Script]
--- Ship Health
--- Ship Health and 1 Hit Enemy
++ Ship Officer & Shield [Maybe Affect Enemy] *New
+ Fast Construction *New



*Note for Resource Script:
Go to market and pause game [press space]-> activate the script [your resources will changed] -> buy something once -> then deactivate [your resources will set to your max storage]
Old Table
infinite.CT
infinite.CT
infinite.CT

Sadly they affect the AI, so may as well use console codes. Ship health, I couldnt kill anyone but they could damage and kill mine lol

Viamariel
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Re: Star Trek: Infinite

Post by Viamariel »

Resources and research just tested, no function

Fast Construction works

lmrlmax
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Re: Star Trek: Infinite

Post by lmrlmax »

recklesslife85 wrote:
Sat Oct 14, 2023 3:25 pm
Sadly they affect the AI, so may as well use console codes. Ship health, I couldnt kill anyone but they could damage and kill mine lol
thanks for the feedback, can you post how to use console codes so other people can use it too? thank you
Viamariel wrote:
Sat Oct 14, 2023 11:50 pm
Resources and research just tested, no function

Fast Construction works
thank you for the feedback, i will post it in my post

imuttt
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Re: Star Trek: Infinite

Post by imuttt »

its look like the Research tree affect the ai to on my game the ai got super weapon and build may also affect to

imuttt
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Re: Star Trek: Infinite

Post by imuttt »

lmrlmax wrote:
its look like the Research tree affect the ai to on my game the ai got super weapon and build may also affect to

Its look like the Research tree affect AI if we have Research pact with the ai empire if we activate the table Research

Also sory for many repost im new on the comment system on the website
Last edited by imuttt on Sun Oct 15, 2023 4:45 am, edited 3 times in total.

Skay24
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Re: Star Trek: Infinite

Post by Skay24 »

Hi, don't know where to ask about console commands, but some are with no explanation. Where I can find ID so I can use it.
Commands:
"colonizer pop id" - need ID of races but the ID is not same as in "add_pops command". And it gives same race on every colony, so need to have good ID for them.
"planet_class" - even if I change planet type, to gaia planet from barren world, the numbers G,H,Y that was originally there stays. And have no basic districts and they stay 0. So how I can remove or change to M type planet from others (E,G,J,YHow to do it properly.

Maybe someone can make a script for planets that are better than console commands...

lemaun
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Re: Star Trek: Infinite

Post by lemaun »

Search Console commands stellaris gives all the info on how to use the console commands (this is not a stelaris mod but almost XD)

Skay24
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Re: Star Trek: Infinite

Post by Skay24 »

lemaun wrote:
Sun Oct 15, 2023 8:28 am
Search Console commands stellaris gives all the info on how to use the console commands (this is not a stelaris mod but almost XD)
Looking now in to it, but could not find how to remove the letters from planet class. As federation used letters for planet class, and stellaris has not this function. I can make a "gaia" but it still be left with J,G,H or Y letters.

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Re: Star Trek: Infinite

Post by MountainOfBooks »

Hi York2016,

Would you please be so kind, to make a new small table with 2 options:

1) enables console in Ironman mode.
2) enables modded Achievements.

P.S.: Console is usually all we ever need for Paradox games (typically easiest to update during patch updates, if ever)

Thank you so, so, so very much!

danielyee
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Re: Star Trek: Infinite

Post by danielyee »

hi sensei and grandmaster table maker..
any good assist..a strong table for all star trekkers..please
LIVE AND PROSPER
this is a good game guys

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KaguraSuzu
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Re: Star Trek: Infinite

Post by KaguraSuzu »

To use Star Trek: Infinite console commands and cheats, all we need to do is bring up the console by pressing the tilde (`) key.

debugtooltip - Reveals target's id when hovering mouse cursor over it

activate_all_traditions - Activates all Traditions

activate_ascension_perk (name) - Activates the specified Ascension Perk, pressing tab reveals the names

activate_tradition (tradition id) - Activates the specified Tradition, pressing tab reveals the names

add_opinion (source) (target) (amount) - Increases the (source) empire's Opinion of the (target) empire by (amount), default 40

add_pops (species ID) (amount) - Creates specified (amount) of pops from specified species on the selected planet

add_ship (design id) - Adds ship of specified (design id), pressing tab reveals the NPC ship names

add_spynetwork_value (target) (amount) - Adds specified amount of infiltration progress on specified target

add_trait_leader (leader id) (trait id) - Adds (trait id) to (leader id), entering only the leader ID reveals all trait IDs for that class

add_trait_species (species id) (trait id) - Adds (trait id) to (species id)

ai - Toggles the AI on or off

alloys (amount) - Adds (amount) of Alloys, default 5000

branchoffice
- Take ownership of a planet branch office

build_pops (amount) - Adds (amount) of robot pops to the selected planet, only works if the empire has the technology to build robot pops

cash (amount) - Adds (amount) of Energy Credits, defaults 5000

colonize (colonizer pop id) - Starts the colonization process of the selected planet using a copy of the pop with the ID given.

create_megastructure (megastructure id) - Creates a Megastructure in the current system, pressing tab reveals the IDs

create_navy (amount) - Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100%

damage (amount) - All ships in the selected fleet take (amount) hull damage

debug_nomen - AI empires always refuse player proposals

debug_yesmen - AI empires always agree to player proposals

effect add_building = (building id) - Adds (building id) to the selected planet, multiple planet unique buildings will be removed a month after being added

effect add_deposit = (deposit id) - Adds (deposit id) resource deposit or planetary feature to the selected celestial body

effect remove_deposit = (deposit id) - Removes (deposit id) resource deposit or planetary feature to the selected celestial body

effect add_district = (district id) - Adds (district id) to the planet

effect add_planet_devastation = (amount) - Adds (amount) of Devastation to the selected create_archaeological_site, negative values lower it

effect country_add_ethic = (ethic id) - Adds (ethic id) to the player empire, using more than 3 ethic points will remove low attraction ethics

effect country_remove_ethic = (ethic id) - Removes (ethic id) from the player empire

effect create_archaeological_site = (archaeological site id) - Adds (archaeological site id) to the selected create_archaeological_site

effect set_origin = (origin id) - Changes the origin of the player empire to (origin id)

effect shift_ethic = (ethic id) - Shifts the player empire's ethics to (ethic id)

event (event id) - Triggers (event id)

federation_add_experience (amount) - Adds (amount) of Experience to the Federation, default 1000

federation_add_cohesion (amount) - Adds (amount) of Cohesion to the Federation, default 200

federation_add_cohesion_speed (amount) - Adds (amount) of Monthly Cohesion to the Federation, default 10

federation_examine_leader - Triggers a Federation succession

finish_research - Finishes all active research

finish_special_projects - Finishes all special projects

finish_terraform - Finishes all terraforming processes

food (amount) - Adds (amount) of Food, default 5000

force_integrate (country_id) - Integrates (country_id) empire into the player's empire

free_government - Toggles allowing player to change governments without the time limit

free_policies - Toggles allowing player to change policies without restriction, including policies previously disabled

grow_pops (amount) - Adds (amount) of growing pops to selected planet, default 1

instant_build - Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused

intel - Gives sight of the entire galaxy and disables first contact while active

influence (amount) - Adds (amount) of Influence, default 5000

invincible - Player ships will not take damage

kill_pop (pop id) - Kills (pop id) pop

max_resources - Fills all resource storages

minerals (amount) - Adds (amount) of Minerals, default 5000

observe - Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire

own - Take ownership and control of the specified fleet, starbase or planet

planet_class (celestial body id) - Changes the selected celestial body to (celestial body id)

planet_happiness (amount) - Adds a modifier with (amount) Happiness to the selected planet, default 100

planet_size (size) - Changes the (size) of the selected planet, can go above regular sizes but above 78 will move the planet backwards

play (empire ID) - Switches player control to empire (empire ID)

remove_trait_leader (leader id) (trait id) - Removes (trait id) from (leader id)

remove_trait_species (species id) (trait id) - Removes (trait id) from (species id)

research_all_technologies (Boolean) - Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for repeatable technologies.

research_technology (technology id) - Instantly research (technology id)

skills (amount) - Adds (amount) of skill levels to every leader under player control, default 1

skip_galactic_community_cooldowns - Disables cooldown when proposing resolutions from the same group

society (amount) - Adds (amount) of Society tech points, default 5000

survey - Surveys all planets, requires at least one science ship

techupdate - Re-rolls the current available tech choices

unity (amount) - Adds (amount) of Unity, default 500

unlock_edicts - Unlocks all edicts

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Alaunus
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Re: Star Trek: Infinite

Post by Alaunus »

Word of advice. Be vewy vewy caweful with the research cheats. If you muck around in that area it is extremely easy to bugger active missions and/or special projects. At best you might end up with projects that 'only' give no rewards, at worst one important story mission disappears while being stuck incompleted.

BrooklynKnight
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Re: Star Trek: Infinite

Post by BrooklynKnight »

Does using these console commands turn off achievements?
KaguraSuzu wrote:
Tue Oct 17, 2023 5:58 am
To use Star Trek: Infinite console commands and cheats, all we need to do is bring up the console by pressing the tilde (`) key.

debugtooltip - Reveals target's id when hovering mouse cursor over it

activate_all_traditions - Activates all Traditions

activate_ascension_perk (name) - Activates the specified Ascension Perk, pressing tab reveals the names

activate_tradition (tradition id) - Activates the specified Tradition, pressing tab reveals the names

add_opinion (source) (target) (amount) - Increases the (source) empire's Opinion of the (target) empire by (amount), default 40

add_pops (species ID) (amount) - Creates specified (amount) of pops from specified species on the selected planet

add_ship (design id) - Adds ship of specified (design id), pressing tab reveals the NPC ship names

add_spynetwork_value (target) (amount) - Adds specified amount of infiltration progress on specified target

add_trait_leader (leader id) (trait id) - Adds (trait id) to (leader id), entering only the leader ID reveals all trait IDs for that class

add_trait_species (species id) (trait id) - Adds (trait id) to (species id)

ai - Toggles the AI on or off

alloys (amount) - Adds (amount) of Alloys, default 5000

branchoffice
- Take ownership of a planet branch office

build_pops (amount) - Adds (amount) of robot pops to the selected planet, only works if the empire has the technology to build robot pops

cash (amount) - Adds (amount) of Energy Credits, defaults 5000

colonize (colonizer pop id) - Starts the colonization process of the selected planet using a copy of the pop with the ID given.

create_megastructure (megastructure id) - Creates a Megastructure in the current system, pressing tab reveals the IDs

create_navy (amount) - Creates a fleet using your most recent designs that uses [amount] Naval Capacity, 1 means 100%

damage (amount) - All ships in the selected fleet take (amount) hull damage

debug_nomen - AI empires always refuse player proposals

debug_yesmen - AI empires always agree to player proposals

effect add_building = (building id) - Adds (building id) to the selected planet, multiple planet unique buildings will be removed a month after being added

effect add_deposit = (deposit id) - Adds (deposit id) resource deposit or planetary feature to the selected celestial body

effect remove_deposit = (deposit id) - Removes (deposit id) resource deposit or planetary feature to the selected celestial body

effect add_district = (district id) - Adds (district id) to the planet

effect add_planet_devastation = (amount) - Adds (amount) of Devastation to the selected create_archaeological_site, negative values lower it

effect country_add_ethic = (ethic id) - Adds (ethic id) to the player empire, using more than 3 ethic points will remove low attraction ethics

effect country_remove_ethic = (ethic id) - Removes (ethic id) from the player empire

effect create_archaeological_site = (archaeological site id) - Adds (archaeological site id) to the selected create_archaeological_site

effect set_origin = (origin id) - Changes the origin of the player empire to (origin id)

effect shift_ethic = (ethic id) - Shifts the player empire's ethics to (ethic id)

event (event id) - Triggers (event id)

federation_add_experience (amount) - Adds (amount) of Experience to the Federation, default 1000

federation_add_cohesion (amount) - Adds (amount) of Cohesion to the Federation, default 200

federation_add_cohesion_speed (amount) - Adds (amount) of Monthly Cohesion to the Federation, default 10

federation_examine_leader - Triggers a Federation succession

finish_research - Finishes all active research

finish_special_projects - Finishes all special projects

finish_terraform - Finishes all terraforming processes

food (amount) - Adds (amount) of Food, default 5000

force_integrate (country_id) - Integrates (country_id) empire into the player's empire

free_government - Toggles allowing player to change governments without the time limit

free_policies - Toggles allowing player to change policies without restriction, including policies previously disabled

grow_pops (amount) - Adds (amount) of growing pops to selected planet, default 1

instant_build - Toggles instantly finishing constructions and upgrades WARNING: This also applies to enemy AI so only used while paused

intel - Gives sight of the entire galaxy and disables first contact while active

influence (amount) - Adds (amount) of Influence, default 5000

invincible - Player ships will not take damage

kill_pop (pop id) - Kills (pop id) pop

max_resources - Fills all resource storages

minerals (amount) - Adds (amount) of Minerals, default 5000

observe - Switches to observer mode, use the play command to revert control WARNING: If the game is unpaused in observer mode the AI will take control of the player empire

own - Take ownership and control of the specified fleet, starbase or planet

planet_class (celestial body id) - Changes the selected celestial body to (celestial body id)

planet_happiness (amount) - Adds a modifier with (amount) Happiness to the selected planet, default 100

planet_size (size) - Changes the (size) of the selected planet, can go above regular sizes but above 78 will move the planet backwards

play (empire ID) - Switches player control to empire (empire ID)

remove_trait_leader (leader id) (trait id) - Removes (trait id) from (leader id)

remove_trait_species (species id) (trait id) - Removes (trait id) from (species id)

research_all_technologies (Boolean) - Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for repeatable technologies.

research_technology (technology id) - Instantly research (technology id)

skills (amount) - Adds (amount) of skill levels to every leader under player control, default 1

skip_galactic_community_cooldowns - Disables cooldown when proposing resolutions from the same group

society (amount) - Adds (amount) of Society tech points, default 5000

survey - Surveys all planets, requires at least one science ship

techupdate - Re-rolls the current available tech choices

unity (amount) - Adds (amount) of Unity, default 500

unlock_edicts - Unlocks all edicts

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