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[REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 1:51 pm
by CobraPL
Game Name: Great Houses of Calderia
Game Engine: UE4
Game Version: 0.7.0.1019 (2023-08-30) (Early Access)
Options Required: main resources, other stuff like character trait's editing, traditions etc.
Steam Website:
Other Info: It seems the resources are 4 byte, like 453.40 is 45340. Currently, by cheating by hand, I can search for between 45300 and 45399 and check what had changed after unpause.

Re: [REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 2:22 pm
by lemaun
+1

Re: [REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 5:41 pm
by jpkellma
+1

Re: [REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 6:58 pm
by conanthedestroyer
Great game, look like a bit CK3 mod.

NVM not the real values.

Re: [REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 7:09 pm
by Etelbrand
+1

Re: [REQ] Great Houses of Calderia

Posted: Thu Aug 31, 2023 8:35 pm
by ZeroSum
+1 :)

Re: [REQ] Great Houses of Calderia

Posted: Tue Sep 05, 2023 4:50 pm
by Chornayanoch
+1

Re: [REQ] Great Houses of Calderia

Posted: Wed Sep 27, 2023 3:23 pm
by Acharya16
+1

Re: [REQ] Great Houses of Calderia

Posted: Thu Oct 19, 2023 10:53 pm
by magicmage
+1

Re: [REQ] Great Houses of Calderia

Posted: Thu Nov 16, 2023 1:32 am
by Rockermen
Hi, i've made a really simple script which gives you infinite resources, sadly, it seems to affect the ai too.
Keep in mind i made this using the version v0.8.1.1091 of the game.

Re: [REQ] Great Houses of Calderia

Posted: Fri May 03, 2024 2:35 pm
by DEJG
1.0 released, table would be awesome with features like:
a) editable resources
b) editable skills of selected character
c) quick build

Until one is made here are painful but effective manual solutions:
a) resources in game are hundredths values rounded to tenths and you can find them looking for 4 byte values, example:
- at the start of the game you can be sure that value 100,0 is 100,00 so look for 4 byte 10000
- but then if you see value like 101,4 you have to look for value between 10135 and 10144 (since 101,4 could be rounding result from numbers between 101,35 to 101,44)
b) characters can be sent to skill training when they get some exp every couple days so first you have to look for this exp value (4 byte) and keep looking until 4 values will left (not sure which one is most important but you can safely change all of them to value even higher that value needed for next lvl)


Edit: Sometimes there could be multiple final results, especially while looking for resources. All your resources have similar addresses so make sure to change the proper one, not sure if others will break the game somehow or let you edit some other AI player values too.

Re: [REQ] Great Houses of Calderia

Posted: Fri May 03, 2024 11:31 pm
by BigBear743
Pointers for all resource, I'm just making a sample please let me know if it work so I will make more scripts :D
============================
New table added, need more test whether the new scripts affect everyone or just players:
Fast Skill Training
Quick Build
Resource Pointer stay the same
============================
New table added, stat pointer is a little bit complicated and I made a video for it and because I'm too smart that I disable my mic so well I decided to upload the video later.
Anyway here's the instruction, easiest way to update your character stat is level any stat up and enter the level screen, your pointer will be updated
Also keep in mind that the stat is NOT base stat, it is the additional stat bonus.

Re: [REQ] Great Houses of Calderia

Posted: Sat May 04, 2024 12:05 pm
by TeddyRiggs
+1

Re: [REQ] Great Houses of Calderia

Posted: Mon May 06, 2024 5:30 pm
by stassy
Thanks for the table, for some reasons the Underlings section access the stats of the right side of the event dialog portrait so any AI units instead of yours, is it intended?

Re: [REQ] Great Houses of Calderia

Posted: Mon May 06, 2024 10:56 pm
by BigBear743
stassy wrote:
Mon May 06, 2024 5:30 pm
Thanks for the table, for some reasons the Underlings section access the stats of the right side of the event dialog portrait so any AI units instead of yours, is it intended?
Totally uninteded, I could not find the flag between us and others factions. My guess so far is each faction has a fixed flag number but until we find them, most script will work for factions :?