Crosscode v 0.9.2 (Steam)

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Elsydeon
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Crosscode v 0.9.2 (Steam)

Post by Elsydeon » Wed May 17, 2017 2:38 am

I've tried creating my own tables, but there are 3 processes, and I can't seem to figure out how to get any of them to work. The best I can do is go into the temp data and change enemy data.

Things like Inf Health, drop rate up, exp multiplier would be nice.

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ColonelRVH
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Re: Crosscode v 0.9.2 (Steam)

Post by ColonelRVH » Wed May 17, 2017 4:44 am

well i got a working HP script for it but seems it only works for awhile then the game just shift its codes to another place in the memory (like wtf?), not really stable.

Elsydeon
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Re: Crosscode v 0.9.2 (Steam)

Post by Elsydeon » Wed May 17, 2017 5:52 am

Wow, that's a lot further than I could get. Which process did you use?

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Rudo
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Re: Crosscode v 0.9.2 (Steam)

Post by Rudo » Wed May 17, 2017 8:08 am

This game has been in my wishlist for a while... it's unfortunately that I have not been able to afford the game yet : (
Though I do know this game uses Impact engine (heavily rewritten by the devs), so basically the game was written in javascript and html5.

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Re: Crosscode v 0.9.2 (Steam)

Post by Elsydeon » Thu May 18, 2017 2:07 am

It's a great game; it's almost finished, too. It was on sale for about 50% off recently I think. I'm hoping it will be easier to work with on CE after 1.0, but I got impatient and thought I would ask for help. Are there any common rules for Impact engine for CE (like for RPGmaker having values*2+1)?

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