[Request] Book of Hours

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Doctor_Conga
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[Request] Book of Hours

Post by Doctor_Conga »

Game Name: Book of Hours
Game Engine: Unity
Game Version: 2023.8.D.I
Options Required: Card Count
Steam Website:
Other Info: Sequel to Cultist Simulator, seems to be coded similarly.

Hegenox
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Re: [Request] Book of Hours

Post by Hegenox »

I'd like to request this as well!

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ValenH
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Re: [Request] Book of Hours

Post by ValenH »

What do you mean by "card count"? (didn't examine it yet)

Doctor_Conga
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Re: [Request] Book of Hours

Post by Doctor_Conga »

Card Amount per stack, sorry if I wasn't too clear about this.

juniper890
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Re: [Request] Book of Hours

Post by juniper890 »

I was hoping for a way to manipulate weather memory or multiply existing items to not use up resources quickly.

generalhatvenom
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Re: [Request] Book of Hours

Post by generalhatvenom »

Currently you can edit your existing hand from your save file, use something like notepad++ . If you search for Quantity, you can find the number of that card that is currently in that save files hand. For memories the limit is one and can mess with save files to increase beyond it.

I have found the best way to increase your hand card counts is to research one of the books that gives 2 or 3 lessons.

Then save and open your save file
locationC:\Users\Username\AppData\LocalLow\Weather Factory\Book of Hours

From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.

Alternatively, if you have no skills yet but you have the lesson, use the lessons name at least part of it, and you can usually find the lessons in your hand at "Quantity": 1 and increase them. Once you have the skill though it generates essentially two or three similar names to represent the skill, lesson, and different skill level

Hopefully this helps

Nate V.
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Re: [Request] Book of Hours

Post by Nate V. »

generalhatvenom wrote:
Wed Aug 30, 2023 2:45 am
From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.
Sadly I ahve looked through my whole safe and the skill cards somehow seem to be hidden. Can't find them just with quantity, do you know what the ID for the Elements are?

Doctor_Conga
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Re: [Request] Book of Hours

Post by Doctor_Conga »

Nate V. wrote:
Thu Aug 31, 2023 5:04 pm
generalhatvenom wrote:
Wed Aug 30, 2023 2:45 am
From there use the find function to look for ("Quantity": 2) or something similar, just change the 2 to 99, save and then load the save and suddenly you have a massive hand of that one card from which you can use to upgrade your other cards.
Sadly I ahve looked through my whole safe and the skill cards somehow seem to be hidden. Can't find them just with quantity, do you know what the ID for the Elements are?
It's the first three letters of a stat prefaced with an x. For example "xhea" is health and "xmet" is mettle.
Upgraded ones are for example "xmet2" . Hope this helps.

Nate V.
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Re: [Request] Book of Hours

Post by Nate V. »

Doctor_Conga wrote:
Fri Sep 01, 2023 6:32 pm
It's the first three letters of a stat prefaced with an x. For example "xhea" is health and "xmet" is mettle.
Upgraded ones are for example "xmet2" . Hope this helps.
Okay, I can find the values and change them! Thank you :D
Do you know by any chance also how to add money, or memories? Lessons or similar things.

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Re: [Request] Book of Hours

Post by Hegenox »

Did anyone menage to do a table yet?

remus
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Re: [Request] Book of Hours

Post by remus »

asking as well. am noob at this so any help would be greatly appreciated.

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