[REQ] Sword Art Online: Integral Factor (Steam version)

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intelhater
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[REQ] Sword Art Online: Integral Factor (Steam version)

Post by intelhater »

Game Name: Sword Art Online: Integral Factor (Steam version)
Game Engine: Unity
Game Version: v2.2.8
Options Required: Inf Health, SP, Items, and EXP. Damage Multiplier. No skill cooldown
Steam Website:
Other Info: Might need a bypass for steam version
Last edited by intelhater on Tue Aug 22, 2023 10:31 am, edited 1 time in total.

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theolddragon
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by theolddragon »

+1 <3

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nerovee2
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by nerovee2 »

still wondering :')

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ValenH
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by ValenH »

Isn't this a server-synced MMO?

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by intelhater »

ValenH wrote:
Thu Aug 24, 2023 10:20 am
Isn't this a server-synced MMO?
Yes just like Honkai star rail, genshin impact, and Honkai 3rd impact which 2 of those got cheat tables made for them. So why can't this game?

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ValenH
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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by ValenH »

intelhater wrote:
Sat Aug 26, 2023 11:13 am
ValenH wrote:
Thu Aug 24, 2023 10:20 am
Isn't this a server-synced MMO?
Yes just like Honkai star rail, genshin impact, and Honkai 3rd impact which 2 of those got cheat tables made for them. So why can't this game?
Those ones (hoyoverse) use AntiCheat, which is a sign that stuff happen locally and they need to protect it, they are not true MMOs. I doubt this one is the same.

Just think this:
If you change the mana/hp from your computer, the next time you get hit by a boss or something, a new value is fetched from the server and changes your hacked value, when you hit something, the server does not need to know anything about the client, the values you change are not sent back to the server, the server has its own copies of values, only the server sends stuff back to you, the client can only initiate events. So only botting is possible for true MMOs.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by kairu1450 »

Ok, So this should be possible to cheat at least a little bit. You may not be aware this is also a Mobile game and it had been for years. It has had modded apk's that provide damage value cheats as well as no skill cool down. I dont pretend to understand the process of porting the game over to steam like this. But I just feel like it may not have changed that much and at least those two things should probably still be possible.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by kairu1450 »

I would post a link to one of the sites where I have gotten these modded apk's but im not sure if posting links is allowed. But you can look it up. its platinmods (It is a VIP mod over there)

EDIT : I would also like to add I used the mod apk and I have never been banned for its use.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by nerovee2 »

kairu1450 wrote:
Sun Aug 27, 2023 5:26 pm
I would post a link to one of the sites where I have gotten these modded apk's but im not sure if posting links is allowed. But you can look it up. its platinmods (It is a VIP mod over there)

EDIT : I would also like to add I used the mod apk and I have never been banned for its use.
would be great if you share the mod u have used thou

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by nerovee2 »

í've got sick looking for one 🤢

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by theolddragon »

I have made a CT with few function:

=> No limited SP
=> Switch alway ACTIVE
=> No cooldown time skill (it works but every time you change a skill in the Skill Records the value will be change so you will need to find new value). Go to Advenced Options there's the code I left there. Right-click and select Find out where this code came from. There are 8 addresses, the first 4 are skill set 1 and the last 4 are skill set 2. Freezing to 0 will no longer have skill cooldown. With a skill that is a connect skill, you will need to set the hotkey value to: 0. If you freeze to 0 the skill will automatically spam. When you change a skill just repeat follow the steps above that you good to go.
SAOIF.rar
(874 Bytes) Downloaded 734 times
Password: 123
Last edited by theolddragon on Mon Sep 04, 2023 5:26 pm, edited 1 time in total.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by theolddragon »

:arrow: Remember setting your CE debugger method is: Use VEH debugger

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by nerovee2 »

theolddragon wrote:
Wed Aug 30, 2023 7:10 pm
:arrow: Remember setting your CE debugger method is: Use VEH debugger
the game immediately closed when open CE even i use VEH debugger :?

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by theolddragon »

nerovee2 wrote:
Thu Aug 31, 2023 3:46 am
theolddragon wrote:
Wed Aug 30, 2023 7:10 pm
:arrow: Remember setting your CE debugger method is: Use VEH debugger
the game immediately closed when open CE even i use VEH debugger :?
that is weird my CE work fine and I'm even use my main acc to play it have no issue.

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Re: [REQ] Sword Art Online: Integral Factor (Steam version)

Post by nerovee2 »

theolddragon wrote:
Thu Aug 31, 2023 8:23 am
nerovee2 wrote:
Thu Aug 31, 2023 3:46 am
theolddragon wrote:
Wed Aug 30, 2023 7:10 pm
:arrow: Remember setting your CE debugger method is: Use VEH debugger
the game immediately closed when open CE even i use VEH debugger :?
that is weird my CE work fine and I'm even use my main acc to play it have no issue.
did you do something on your CE? if you don't mind can you share also see that u have used one :wub:

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