Atlas Fallen

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chrisreddot3
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Atlas Fallen

Post by chrisreddot3 »

Game Name: Atlas Fallen
Game Engine:Fledge
Game Version:1.0
Options Required: inf Health, inf momentum,resources multiplier,exp multiplier,fly or in jump....
Steam Website:
THX

demorest2
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Re: Atlas Fallen

Post by demorest2 »

up

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SunBeam
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Re: Atlas Fallen

Post by SunBeam »

Had a quick look, interesting Engine (Fledge). Here's a super quick God Mode:
  • Head to game folder (e.g.: G:\SteamLibrary\steamapps\common\Atlas Fallen).
  • Go inside media-next folder.
  • Open settings.json file with Notepad++.
  • Add the following on top:

    Code: Select all

    "player_god_mode_enabled": true,
    
    Like so:

    Image
  • Save file and reboot/start the game.
The CVar is processed in Era::GameStateMain::OnUpdate() function, through the game's internal rapidjson reader/parser. The code will set appropriate CharacterStatsFlag to enabled state. As a consequence, you will get hit, see the blood splatter vignette, but health won't decrease; nor will you be able to heal.

Kindly credit this post or link to FRF if you plan to leech this. It's not posted anywhere, you saw it here FIRST. Thank you very much!

BR,
Sun

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vinny2k
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Re: Atlas Fallen

Post by vinny2k »

Quick Gold Script:
AtlasFallen (VK).CT
(24.62 KiB) Downloaded 2686 times
Change Gold Amount and then Pick Up some to see the change

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Akira
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Re: Atlas Fallen

Post by Akira »

Code: Select all

Game Name:		Atlas Fallen
Game Process:		AtlasFallen (DX12).exe | AtlasFallen (VK).exe
Game Version:		?
Game Engine:		Fledge
Savegame:		C:\Program Files (x86)\Steam\userdata\<xxx>\1230530\remote
Steam App ID:      	1230530

Cheat Engine:		7.5
Game Website:
If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right of the post.
If you want to share the table then share the link to this post but do not upload this table anywhere else.

AtlasFallen_1.1.CT
Atlas Fallen (DX 12) | CE 7.5 | CT 1.1
(608.47 KiB) Downloaded 1946 times
Scripts:
-God Mode
-Inf. Health
-Inf. Momentum
-No Momentum Consume
-Set Field Of View
-Set Run Speed
-Multiple Pointer
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
AtlasFallen_1.0.CT
Atlas Fallen (DX 12) | CE 7.5 | CT 1.0
(503.75 KiB) Downloaded 1795 times
Last edited by Akira on Mon Aug 14, 2023 12:36 am, edited 4 times in total.

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SunBeam
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Re: Atlas Fallen

Post by SunBeam »

I guess a tool would be in order to extract .toc + .dat content :)

Image

BR,
Sun

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maifa2022
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Re: Atlas Fallen

Post by maifa2022 »

There should be, INFINITE JUMP

jeremyrem
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Re: Atlas Fallen

Post by jeremyrem »

For anyone looking for Perk points.

They are in both 4 and 2 byte Big Endian

Found it every easilly by resetting perks, scan, use, scan, use, etc. Can try and isolate it into a script later

DarkFearless
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Re: Atlas Fallen

Post by DarkFearless »

SunBeam wrote:
Thu Aug 10, 2023 2:39 pm
I guess a tool would be in order to extract .toc + .dat content :)

Image

BR,
Sun

This looks interesting! Did anything come out of this?

I'm hoping something on the stat editing or unlocking resources/skills front. @_@.

DarkFearless
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Re: Atlas Fallen

Post by DarkFearless »

jeremyrem wrote:
Sat Aug 12, 2023 5:20 pm
For anyone looking for Perk points.

They are in both 4 and 2 byte Big Endian

Found it every easilly by resetting perks, scan, use, scan, use, etc. Can try and isolate it into a script later
How did you manage this? O_O. I tried both Vulkan and DX12 and it ends up erasing the entire results as if the value disappears.


I start from 5 and when it gets to 2 Perks, all values disappears.
Last edited by DarkFearless on Sat Aug 12, 2023 9:21 pm, edited 1 time in total.

jeremyrem
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Re: Atlas Fallen

Post by jeremyrem »

You need to set it to 2/4 byte Big Endian

If you have not already enabled it, you need to enable it in settings
Settings -> Extra Custom Types -> 2/4/Float Big Endian

Its mostly used in emulators so its not a standard type

DarkFearless
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Re: Atlas Fallen

Post by DarkFearless »

jeremyrem wrote:
Sat Aug 12, 2023 8:37 pm
You need to set it to 2/4 byte Big Endian

If you have not already enabled it, you need to enable it in settings
Settings -> Extra Custom Types -> 2/4/Float Big Endian

Its mostly used in emulators so its not a standard type
Which version did you try this on (Vulkan or DX12)?

**Nevermind**:

Managed to find it by scanning unknown value; since the game values didn't turn out the same. These are the values to reset the perks back to "5":

[Link]

4 Byte Big Endian.

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ashkenov
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Re: Atlas Fallen

Post by ashkenov »

some of these would be nice

-infinite air dash & jump
-resource editor - nvm i found it in the table it just takes a couple of seconds to repopulate
- Essence stone editor - this one i can't seem to find in the table or it just doesn't exist yet?
Last edited by ashkenov on Sun Aug 13, 2023 6:51 pm, edited 1 time in total.

T69xRiPx
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Re: Atlas Fallen

Post by T69xRiPx »

would be nice if we have this

- loadout/preset switch allowed during combat

thanks

demorest2
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Re: Atlas Fallen

Post by demorest2 »

DarkFearless wrote:
Sat Aug 12, 2023 8:21 pm
jeremyrem wrote:
Sat Aug 12, 2023 5:20 pm
For anyone looking for Perk points.

They are in both 4 and 2 byte Big Endian

Found it every easilly by resetting perks, scan, use, scan, use, etc. Can try and isolate it into a script later
How did you manage this? O_O. I tried both Vulkan and DX12 and it ends up erasing the entire results as if the value disappears.


I start from 5 and when it gets to 2 Perks, all values disappears.
try 1 byte

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