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Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 9:27 am
by infearno
Uhh, still not found way to edit starting equipment

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 9:40 am
by sonycman
Is there a way to boost mercs experience gained?

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 11:10 am
by LoL
infearno wrote:
Fri Jul 21, 2023 9:27 am
Uhh, still not found way to edit starting equipment
I dont think good idea to edit that. As in Data.hpk, not in lua.hpk
But if you insist you may check Data\LootDef.lua

Image

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 1:08 pm
by Finnik
I can't compile a freshly decompiled unchanged file. It returns an error: 'unexpected symbol near '<\255>'. Has anyone experienced a similar error?

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 5:42 pm
by Finnik
Or if anyone can compile for me this file (changes start from 1367 row)? Thanks

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 6:12 pm
by LoL
Finnik wrote:
Fri Jul 21, 2023 1:08 pm
I can't compile a freshly decompiled unchanged file. It returns an error: 'unexpected symbol near '<\255>'. Has anyone experienced a similar error?
Finnik wrote:
Fri Jul 21, 2023 5:42 pm
Or if anyone can compile for me this file (changes start from 1367 row)? Thanks


the reason you got this error because the encoding. Your file UTF-16, should be UTF8. Download untouch lua from my post, try edit and you can try again. And when using notepad++ to edit, check encoding tab, set on UTF-8

Image

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 6:25 pm
by Finnik
LoL wrote:
Fri Jul 21, 2023 6:12 pm
Finnik wrote:
Fri Jul 21, 2023 1:08 pm
I can't compile a freshly decompiled unchanged file. It returns an error: 'unexpected symbol near '<\255>'. Has anyone experienced a similar error?
Finnik wrote:
Fri Jul 21, 2023 5:42 pm
Or if anyone can compile for me this file (changes start from 1367 row)? Thanks


the reason you got this error because the encoding. Your file UTF-16, should be UTF8. Download untouch lua from my post, try edit and you can try again. And when using notepad++ to edit, check encoding tab, set on UTF-8

Image

Thx, encoding was the problem

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 6:34 pm
by LoL
@Finnik

also i check your file, you're trying to add bunch perk in one for IMP. :D
I dont think you need to do much trouble for that.
Just google and download mod names "Make Imp Great Again". With that you can set many talent and perk for your IMP

And if you select too many talent/perk, it will break the UI, cant switch weapon unless clicking from inventory menu, because too many listed.

With that mod you can set IMP stats to any ^up to 100

You can set max 10 Tactical perk there
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And then go to tactical view
Try avoid selecting too much blue tactical perk. Start with 3 or 4 blue and rest green till you have 10 total, and see if the UI still good then you can try add another one

Image

In IMP screen dont logout. If you want to edit current imp you can simply click enter again and, skip the test, and set the perk again. After you paid it will says your current imp contract expired. Just renew and you good to go. Or you can always just load prev save file :lol:

And you can find some perk list and other goodies info from here
Spoiler
Merc Stats Spreadsheet. WIP* [Link]
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Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 9:17 pm
by Lord Blade
LoL wrote:
Wed Jul 19, 2023 5:42 pm
update lil bit..

Starting Money 2,000,000
Merc Contract up to 360 Days
Increase from Merc hired Limit to 40
Gold perk cost 1 instead 3
Reduced tired from travel
*Normally you will get tired after you travel for 16 hours in the Satellite View, now 160 hours travel

i also edit so mines will never depleted, but not 100% sure this one work or not, if your game crash, just revert to my previous hpk
Spoiler
Tested on GoG version, might work with steam version too
Lua file, remember to backup your default lua 1st
Password: fearlessrevolution
[Link]
Sorry, where exactly do I put this file?

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 9:49 pm
by Lord Blade
LoL wrote:
Wed Jul 19, 2023 5:42 pm
update lil bit..

Starting Money 2,000,000
Merc Contract up to 360 Days
Increase from Merc hired Limit to 40
Gold perk cost 1 instead 3
Reduced tired from travel
*Normally you will get tired after you travel for 16 hours in the Satellite View, now 160 hours travel

i also edit so mines will never depleted, but not 100% sure this one work or not, if your game crash, just revert to my previous hpk
Spoiler
Tested on GoG version, might work with steam version too
Lua file, remember to backup your default lua 1st
Password: fearlessrevolution
[Link]
So, used your edit. Everything seemed to work great. Until I got into combat. At which point none of my units could move. No matter what I clicked, they were all just stuck. If I hit end turn, no enemies move, and the game just gets stuck.

EDIT:
So did a verify game files, and it replaced the file of yours (so not getting those cheats anymore) and everything works.
So it's something in your file that's stopping my units from moving. Not sure what though.

Frustrating, because the more mercs and longer contracts is what I really want.

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 10:11 pm
by Cheech
Hello friends,

new v1.02 update for the game arrived yesterday (steam), and the Lua.hpk was updated too.

would you coders please mind to patch your modded Lua.hpk to current version?

thanks, cheers^^

clean steam Lua.hpk v1.02.338408 [Link]

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 10:12 pm
by Lord Blade
Cheech wrote:
Fri Jul 21, 2023 10:11 pm
Hello friends,

new v1.02 update for the game arrived yesterday (steam), and the Lua.hpk was updated too.

would you all mind to patch your modded Lua.hpk to current version?

thanks, cheers^^
Ah, that's probably what screwed my game.

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 10:15 pm
by iVano87
Finnik wrote:
Fri Jul 21, 2023 6:25 pm
LoL wrote:
Fri Jul 21, 2023 6:12 pm
Finnik wrote:
Fri Jul 21, 2023 1:08 pm
I can't compile a freshly decompiled unchanged file. It returns an error: 'unexpected symbol near '<\255>'. Has anyone experienced a similar error?
Finnik wrote:
Fri Jul 21, 2023 5:42 pm
Or if anyone can compile for me this file (changes start from 1367 row)? Thanks


the reason you got this error because the encoding. Your file UTF-16, should be UTF8. Download untouch lua from my post, try edit and you can try again. And when using notepad++ to edit, check encoding tab, set on UTF-8

Image

Thx, encoding was the problem
I have extracted Lua.hpk, but all .lua files are not readable, cause they in ANSI encoding, so i cant redact them :( Please some help :cry:

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 10:40 pm
by Cheech
iVano87 wrote:
Fri Jul 21, 2023 10:15 pm
..snip
I have extracted Lua.hpk, but all .lua files are not readable, cause they in ANSI encoding, so i cant redact them :( Please some help :cry:
snap...
maybe forgot to decompile? ^^

on how to do this, u can find it like all others in the past 14 pages ;-)

Re: REQ :Jagged Alliance 3 table

Posted: Fri Jul 21, 2023 11:39 pm
by Chapi
Lord Blade wrote:
Fri Jul 21, 2023 10:12 pm
Cheech wrote:
Fri Jul 21, 2023 10:11 pm
Hello friends,

new v1.02 update for the game arrived yesterday (steam), and the Lua.hpk was updated too.

would you all mind to patch your modded Lua.hpk to current version?

thanks, cheers^^
Ah, that's probably what screwed my game.
This is why you should never change Lua.hpk or data.hpk. Make it as a Mod the Game will use it as an Override.

:roll: