REQ :Jagged Alliance 3 table

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Guanfei
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Re: REQ :Jagged Alliance 3 table

Post by Guanfei »

Is there a mod that would let us have infinite special item for modifying weapons, like lens or chips?

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xXLashkeXx
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Re: REQ :Jagged Alliance 3 table

Post by xXLashkeXx »

AzzkyAspid wrote:
Sat Jul 29, 2023 11:28 am
Yes. But this help to rearrange perks only. But I'd like to change stats (strength, agility etc)... :shock:
Ingame click "ESC" > "Cheats" > Add +10 Merc Stats
Spoiler
Image

freekilla
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Re: REQ :Jagged Alliance 3 table

Post by freekilla »

Guanfei wrote:
Sat Jul 29, 2023 11:42 am
Is there a mod that would let us have infinite special item for modifying weapons, like lens or chips?
This can help, if you'Ve got at least 1 item:
viewtopic.php?p=304289#p304289

If not, there is a "JA3 Bobby Rays Equipment Vendor" Mod out there...

fasswas
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Re: REQ :Jagged Alliance 3 table

Post by fasswas »

Hey,
I create a Mod to hire mercs for 365 days.
just extract and copy it into: <username>\AppData\Roaming\Jagged Alliance 3\Mods
Attachments
HireMercFor365Days.rar
Passwort: fearless
(34.99 KiB) Downloaded 905 times

fasswas
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Re: REQ :Jagged Alliance 3 table

Post by fasswas »

For someone who might be interested, how I made this Mod:
[in German, too lazy to translate]

1. OrigFiles/ Lua-Files entpacken und decompilieren, dann verändern/bearbeiten:

Mercenary.lua
Suche nach:
maxDay = 365

and

AIMHiringScreen.lua
Suche nach:
conversation_context.MaxDuration = 365

2. Ordner anlegen mit <MOD_NAME> (bspw.: HireMercFor365Days)
Inhalt des Ordners:
- Unterordner: "Code"
- items.lua
- metadata.lua

3. Modifizierte Files nun reinkopieren in: ..\<MOD_NAME>\Code
=> HIER: ..\HireMercFor365Days\Code
[HINWEIS]: Man kann die modifizierten .lua-Files benennen wie man möchte, WICHTIG ist nur, dass
diese dann in der items.lua und metadata.lua RICHTIG verlinkt/ referenziert werden

=> Hier wurden diese schlicht: Script.lua und Script2.lua benannt

4. Nun den Inhalt für die items.lua und metadata.lua definieren:


• INHALT items.lua:

return {
PlaceObj('ModItemCode', {
'name', "HireMercFor365Days",
'CodeFileName', "Code/Script.lua",
}),
PlaceObj('ModItemCode', {
'CodeFileName', "Code/Script2.lua",
}),
}

• INHALT metadata.lua:


return PlaceObj('ModDef', {
'id', "HireMercFor365Days",
'title', "HireMercFor365Days",
'description', "Gives the ability to hire a mercenary for maximal 365 days",
'last_changes', "Updated mod",
'content_path', "Mod/HireMercFor365Days/",
'author', "unknown",
'version_major', 1,
'version', 35,
'lua_revision', 233360,
'saved_with_revision', 337667,
'code', {
"Code/Script.lua",
"Code/Script2.lua",
},
'saved', 1666248213,
'code_hash', 6211175945919579671,
'steam_id', "2993428346",
})


[WICHTIG]: id und title benennen wie <MOD_NAME> bzw. Mod-Ordner



6. Diesen Ordner/ Mod nun kopieren nach:
C:\Users\<user>\AppData\Roaming\Jagged Alliance 3\Mods

7. Im Spiel dann im Mod-Manager aktivieren

danielyee
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Re: REQ :Jagged Alliance 3 table

Post by danielyee »

hi guys ..master and grandmaster table make..
er any table properly for jagged alliance 3
sir..thanks

AzzkyAspid
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Re: REQ :Jagged Alliance 3 table

Post by AzzkyAspid »

Is there a list of all items in game? E.g. 9 mm ammo = _9mm_Basic.

t22112
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Re: REQ :Jagged Alliance 3 table

Post by t22112 »

I tried to add new weapon AK variants, via _EntityData.generated.lua it not worked
ANyone know how to do that ?

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xXLashkeXx
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Re: REQ :Jagged Alliance 3 table

Post by xXLashkeXx »

AzzkyAspid wrote:
Sat Aug 12, 2023 6:43 pm
Is there a list of all items in game? E.g. 9 mm ammo = _9mm_Basic.
Find here the txt for All Items :)

viewtopic.php?p=304502#p304502

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Buttlight
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Re: REQ :Jagged Alliance 3 table

Post by Buttlight »

fasswas wrote:
Sat Jul 29, 2023 7:12 pm
For someone who might be interested, how I made this Mod:
[in German, too lazy to translate]

1. OrigFiles/ Lua-Files entpacken und decompilieren, dann verändern/bearbeiten:

Mercenary.lua
Suche nach:
maxDay = 365

and

AIMHiringScreen.lua
Suche nach:
conversation_context.MaxDuration = 365

2. Ordner anlegen mit <MOD_NAME> (bspw.: HireMercFor365Days)
Inhalt des Ordners:
- Unterordner: "Code"
- items.lua
- metadata.lua

3. Modifizierte Files nun reinkopieren in: ..\<MOD_NAME>\Code
=> HIER: ..\HireMercFor365Days\Code
[HINWEIS]: Man kann die modifizierten .lua-Files benennen wie man möchte, WICHTIG ist nur, dass
diese dann in der items.lua und metadata.lua RICHTIG verlinkt/ referenziert werden

=> Hier wurden diese schlicht: Script.lua und Script2.lua benannt

4. Nun den Inhalt für die items.lua und metadata.lua definieren:


• INHALT items.lua:

return {
PlaceObj('ModItemCode', {
'name', "HireMercFor365Days",
'CodeFileName', "Code/Script.lua",
}),
PlaceObj('ModItemCode', {
'CodeFileName', "Code/Script2.lua",
}),
}

• INHALT metadata.lua:


return PlaceObj('ModDef', {
'id', "HireMercFor365Days",
'title', "HireMercFor365Days",
'description', "Gives the ability to hire a mercenary for maximal 365 days",
'last_changes', "Updated mod",
'content_path', "Mod/HireMercFor365Days/",
'author', "unknown",
'version_major', 1,
'version', 35,
'lua_revision', 233360,
'saved_with_revision', 337667,
'code', {
"Code/Script.lua",
"Code/Script2.lua",
},
'saved', 1666248213,
'code_hash', 6211175945919579671,
'steam_id', "2993428346",
})


[WICHTIG]: id und title benennen wie <MOD_NAME> bzw. Mod-Ordner



6. Diesen Ordner/ Mod nun kopieren nach:
C:\Users\<user>\AppData\Roaming\Jagged Alliance 3\Mods

7. Im Spiel dann im Mod-Manager aktivieren
Absolutely brilliant. why aren't you uploading this to the workshop. i bet a lot of might have wanted this

hornedskulldrake
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Re: REQ :Jagged Alliance 3 table

Post by hornedskulldrake »

tfigment wrote:
Sun Jul 16, 2023 1:44 pm
kummitus888 wrote:
Sun Jul 16, 2023 8:58 am
The mod worked great.
after the update it is not working anymore.
shows it is enabled, but cheat menu never appears.
Cheat menu never shows if you also have developer mode enabled. In my experience.

Here is my own contribution: (Thanks to Chapi for showing the way)
Mod with Additional Cheats
  • Max Squad Item Condition
  • Max Merc Item Condition
  • Max Squad Item Stacks (Does not max out the squad stash)
Cheats show in the Mod Options menu. Set to yes and Apply to use. Will auto deactivate but UI does not reflect so just exit menu.

Mod Options is best place to do this but its convenient for personal use. Probably better to add to existing menu via monkeypatching but that sounds like work.

Unpack to "%APPDATA%\Jagged Alliance 3\Mods" . Create folder if not exists. (Password: fearless)
If anyone is using this mod, be wary if you recruit FLAY. He has trophies which it will slowly create new stack if he kill any enemy, BUT worry not there's a work around just fill his inventory to the brim with any item and no trophies will be created

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Re: REQ :Jagged Alliance 3 table

Post by LoL »

Updated :
Merc Contract Mod
Extend your merc contract up to 365 Days
compatible with JA3 version 1.5.1.350233
extract zip to mod folder (C:\Users\***YourUserName***\AppData\Roaming\Jagged Alliance 3\Mods)
[Link]

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