Star Wars: Galaxy of Heroes (Client-Side work)

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xenteon
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Star Wars: Galaxy of Heroes (Client-Side work)

Post by xenteon »

Hey guys, can anyone make a table to change the client-side values mid-battle for this game? The health is not stored on the server unlike the in game currencies. I cant seem to find the health values in scans because they aren't represented in numbers, just green health bars so I wasn't able to get them. Thanks in advance.

Star Wars: Galaxy of Heroes

xenteon
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Re: Star Wars: Galaxy of Heroes (Client-Side work)

Post by xenteon »

I forgot to mention this is on bluestacks.

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SunBeam
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Star Wars: Galaxy of Heroes (Client-Side work)

Post by SunBeam »

Android-based games do not work like PC ones. You cannot debug them, hence no way to defeat dynamic memory allocation. Plus you need to scan mostly physical memory (if game APK is not contained in a player, like NoxPlayer). No table can be done for games like these, just scanning and applying where due.

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