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[Requst] Halls of Torment

Posted: Thu May 25, 2023 9:19 am
by shapka85
Game Name: Halls of Torment
Game Version: 2023-05-24
Options Required: god mode, amount of xp, the variables for unlocks, time
Steam Website:

Re: [Requst] Halls of Torment

Posted: Thu May 25, 2023 1:43 pm
by Chrisfearless
Oh hell yeah, promising Vampire Survivor clone. I requst this , too

Re: [Requst] Halls of Torment

Posted: Thu May 25, 2023 4:05 pm
by durex2
HP are easy to find and freeze (2 bytes)
It's a mix of Vampire survivors with the Diablo aesthetic. curious and addictive game.

Re: [Requst] Halls of Torment

Posted: Fri May 26, 2023 4:36 am
by Darkedone02
Gold is 4 byte I do believe, if not, use all. Same with EXP as well.

Game Engine is Godot.

What I want is the ability to customize any values, so I can have faster attack speeds, duration, health regan, screen wide magnet etc.

Re: [Requst] Halls of Torment

Posted: Sun May 28, 2023 2:59 pm
by Chrisfearless
So as a first step towards cheating you can unpack the Godot ressource file "hallsoftorment.pck" with a tool named GDREtools (repos is called "gdsdecomp") found on github.

In the .pck there is a directory called "scripts" and within scripts\modifier\ there are ascii .gd files that control all the aspects of the game and you can change with a dedicated editor like N++ etc.

The "gdretools" can repackage changes files back into the archive.

Re: [Requst] Halls of Torment

Posted: Tue May 30, 2023 2:15 pm
by ilinfinityil
Chrisfearless wrote:
Sun May 28, 2023 2:59 pm
So as a first step towards cheating you can unpack the Godot ressource file "hallsoftorment.pck" with a tool named GDREtools (repos is called "gdsdecomp") found on github.

In the .pck there is a directory called "scripts" and within scripts\modifier\ there are ascii .gd files that control all the aspects of the game and you can change with a dedicated editor like N++ etc.

The "gdretools" can repackage changes files back into the archive.
I've tried this, every time I try to repackage it and rerun it, I get an error saying the header is corrupt. I've tried different versions and extraction methods but haven't had any luck yet. I'm not touching the project.binary file either.

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Re: [Requst] Halls of Torment

Posted: Tue May 30, 2023 10:14 pm
by mriswith
Pointer table:

Activate/Lock and change values after you enter with a character(and unlock/deactivate after/for a new run if you want to reset the values).
  • Player
    • Current HP
    • Max HP
    • Current XP
    • Block Strength
    • Defense
    • Health Regen
    • Movement Speed
    • Pickup Range
  • Potions (activate to lock all)
    • Strong Wine
    • Potion of Oblivion
    • Reverberant Tinkture
    • Potion of Memories
    • Potion of Renewal
    • Hallucinogenic Elixir
  • Gold - Hopefully works, but you might want to only change it in camp to stay safe.
  • Beast Huntress Pickup Range - Not a stable pointer. It should work while playing the character, but will cause issues if left activated when not playing them.

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Older Tables
HallsOfTorment.CT
2024-03-15 - updated for latest patch
- re-added gold pointer
- added partially stable Beast Huntress Pickup Range
(8.21 KiB) Downloaded 605 times
HallsOfTorment.CT
2024-03-13 - patch update
-rollback reversed, so this works again.
(6.67 KiB) Downloaded 117 times
HallsOfTorment.CT
2024-02-19 - patch update
(6.61 KiB) Downloaded 533 times
HallsOfTorment.CT
2023-12-18 - Made it a lot more efficient
- added pickup range
- added block strength
- added defense
- added base values for hp, regen, bs and def
(10.41 KiB) Downloaded 1005 times
HallsOfTorment.CT
2023-12-14 - Made it look nicer
- added movement speed
(5.18 KiB) Downloaded 355 times

Re: [Requst] Halls of Torment

Posted: Wed May 31, 2023 2:53 pm
by dkwo
As of now values are not encrypted so searching is pretty easy by finding exact number. So far integers work just fine. Would be great if there's a table to edit attack speed and other skills, of course!

Re: [Requst] Halls of Torment

Posted: Sat Jun 10, 2023 6:35 am
by Rixef
Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scripts I've ever made lmao. 😂 It's so wonky but it works.
Table Screeny
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Re: [Requst] Halls of Torment

Posted: Wed Jun 21, 2023 6:48 pm
by umipumi
Rixef wrote:
Sat Jun 10, 2023 6:35 am
Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scripts I've ever made lmao. 😂 It's so wonky but it works.
Table Screeny
Image
Hows it going with the table? :) any progress?

Re: [Requst] Halls of Torment

Posted: Tue Jul 04, 2023 11:19 am
by docktorishka
Rixef wrote:
Sat Jun 10, 2023 6:35 am
Workin' on a table for this. Of course I gotta have a ClickTeleport script in there. :P That's like my signature script lol. ClickTeleport scripts are my fave. If it makes even the slightest sense in a game, then I have to make one. I gotta say though; this oughta be one a the jankiest ClickTP scripts I've ever made lmao. 😂 It's so wonky but it works.
Table Screeny
Image
How are things going?

Re: [Requst] Halls of Torment

Posted: Fri Jul 07, 2023 2:32 pm
by kyoski
funny note, the time is easy to search for and enemy spawns are based on it,
if you set time to like, 1 minute, everything from 29 minutes earlier spawns in at once lol


I'm new to finding pointers and stuff but this should be for the timer, please let me know if it worked

Re: [Requst] Halls of Torment

Posted: Sat Jul 08, 2023 8:49 pm
by cfemen
Well, fun little game :)

Attached is a table that is containing the following options:

Teleport To Mouse (F1)
pressing F1 will teleport you to the mouse position
it may can happen that you skip a load-trigger zone, in this case just teleport back and walk the way

Fill Health( F2)
pressing F2 will fill your health to the max

Set High Invincible Timer
as title says, while the timer is active you can't get any damage
you probably have to activate it again after some time (e.g loading a new level or if a trait has changed the value )

Add Gold
you can specify an gold amount that will be added

Add XP
you can specify an XP amount that will be added

Stop Decrement Time
as title says

Get Game Time Pointer
generates a pointer to the current game time, so you can change the time to anything you want ( time is in seconds )
you need to activate the script again if you start a new level

Options for Stats:

Set Defence Value
Set Max Health Value
Set Movement Speed
Set Damage
Set Attack Speed ( you can use numbers like 0.5 or 1.5 )
Set Crit-Chance ( 1 = 10% Crit-Chance)
Set Projectile Count
Set Range

Note: if you level a trait it will override the values you have set with the script, so you need to execute them again (e.g if you choose a defence trait you need to execute the defence script again)

Note: all the scripts require that you are in a battle, they won't activate in the camp!
Table is made for the Steam 2023-06-28 version

Okay that's it, I could do more scripts but I won't spend too much time on this small game, have fun playing! :)

BR
cfemen

Re-uploaded the table with stats scripts + a bugfix that could cause that the scripts are not activating coz the gameworld was not found.

+Small Update that is adding Health-Regeneration + Pickup Range scripts.

Re: [Requst] Halls of Torment

Posted: Sat Jul 08, 2023 9:57 pm
by yaryaryar
Thanks for the table! Is it possible to request something like 1000% pickup range, or a pick up range editor?

Re: [Requst] Halls of Torment

Posted: Sun Jul 09, 2023 11:55 pm
by mtnak
cfemen wrote:
Sat Jul 08, 2023 8:49 pm
Well, fun little game :)

Attached is a table that is containing the following options:
Thank you so so much! <3