Fatal Frame: The Mask of Lunar Eclipse

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jrpglover
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Fatal Frame: The Mask of Lunar Eclipse

Post by jrpglover »



LF cheats
inf items
sprites stones (blue and red)
photo score
and more

zachillios
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by zachillios »

All of the values are static, so it shouldn't be too hard to make a table. I'll try to get one made quickly.

bachou
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by bachou »

request unlock all costume

ndck@ModEngine
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by ndck@ModEngine »

Version : v1.0.0.1 (Compatible with v1.0.0.2)
Important Note
Item addresses might change depending on the stage you are currently in. Since I was just at the initial stages these addresses might not be the same at the later stages hence you need to re-scan those values and find the correct addresses for those items. I'm unsure about the scripts though. It is possible that it may or may not be the same at the later stages as well.
Edit: Refer to v2 table
Cheats
Scripts & Editors
- Infinite Health *Hotkey Included*
- Instant Camera Lock *Hotkey Included*
- No Camera Reload Cooldown *Hotkey Included*
- Infinite Lens Usage *Hotkey Included*
- Infinite Type - 14 Film *Hotkey Included*
- Items Editor
Changelog
Lists Of Changelog
Version : v1.0.0.4 [This table update is only available on my discord server via Membership Platforms]
- Health Editor script revised
- Items Editor script revised as well as the static addresses
Disclaimer
Table Disclaimer Note
Note: These cheats may or may not work for you. I can't guarantee it will work for everybody. :) The most common or various issues if the cheat(s) doesn't work or activates is because the outdated or update game/table version or compatibility gaming platforms like Steam, Non-Steam, GOG, Epic, Windows Store/Gamepass, Cheat Engine versions or possibly due to any installation anomalies, Windows Version or CPU compatibility and so forth. Another situation also happens is when you did not activate the script(s) to populate the other 'children' and by doing that you might need to switch between the table and the game depending on how the script(s) was made. If all the above methods did not work for you sometimes a simple game or PC restart might resolve this issue. My table is compatible from Cheat Engine 7.1 and above but it is still a good practice to keep your current Cheat Engine software up to date. For my table, just click on the 'Activate' script for it to add process as well as activate mono automatically depending on the game whether it uses the mono features or not. Finally, I would be most grateful if you could submit your rating if the table works for you as time, patience and effort were put into making these tables and also as a gesture of your support. Thank you all very much. :)
Support
Donations/Memberships
Donation/Support/Membership can done through [Link] or [Link] or [Link]. I really need your support in continuing my work. Please take note that only subscribing to specific membership types will get full access to my table updates which is available in my official discord channel as of January 2023
Attachments
F.F-P.Z-M.O.T.L.E v1.0.0.1 v2.CT
Item Editor & Infinite Lunar Power added.
(1.82 KiB) Downloaded 1689 times
F.F-P.Z-M.O.T.L.E v1.0.0.1.CT
Reuploaded due to minor changes for Instant Camera Lock script
(1.82 KiB) Downloaded 467 times
Last edited by ndck76 on Sun May 21, 2023 8:57 am, edited 17 times in total.

jrpglover
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by jrpglover »

Thank you so much!!

justiny
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by justiny »

Anyway to increase movement speed? i tried floats & bytes, can't find anything

jrpglover
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by jrpglover »

ndck76 wrote:
Thu Mar 09, 2023 10:44 am
Version : v1.0.0.1

Only made what is currently available for me
Cheats
Scripts & Editors
- Infinite Health *Hotkey Included*
- Instant Camera Lock *Hotkey Included*
- No Camera Reload Cooldown *Hotkey Included*
- Infinite Lens Usage *Hotkey Included*
- Infinite Type - 14 Film *Hotkey Included*
- Items Editor
There is minor issues with part 3 and the inf health somehow glitched ghosts cannot die at all and seems like upgrade weapon causing that issues.

ndck76
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by ndck76 »

jrpglover wrote:
Thu Mar 09, 2023 3:23 pm
...........
Just reach that level. Remove the upgrade attached. For those reaching the third chapter, the first fight you will need to unequip any upgrades before facing that particular spirit. That upgrade is causing some kind of glitch where the enemy's health doesn't deplete.

jrpglover
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by jrpglover »

ndck76 wrote:
Thu Mar 09, 2023 3:32 pm
jrpglover wrote:
Thu Mar 09, 2023 3:23 pm
...........
Just reach that level. Remove the upgrade attached. For those reaching the third chapter, the first fight you will need to unequip any upgrades before facing that particular spirit. That upgrade is causing some kind of glitch where the enemy's health doesn't deplete.
That was the issues i spoken of and couldnt kill any sprites at all haha and thank you for let me know, i will make sure to unequip them. But hopefully it works or else i'd have to start over :')

boeta2
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by boeta2 »

zachillios wrote:
Thu Mar 09, 2023 4:24 am
All of the values are static, so it shouldn't be too hard to make a table. I'll try to get one made quickly.
still waiting for your table, especially the unlockable lens and upgrade. Too lazy to capture all the ghost list to unlock festival upgrade which make all shot auto fatalframe

zachillios
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by zachillios »

boeta2 wrote:
Fri Mar 10, 2023 4:39 pm
zachillios wrote:
Thu Mar 09, 2023 4:24 am
All of the values are static, so it shouldn't be too hard to make a table. I'll try to get one made quickly.
still waiting for your table, especially the unlockable lens and upgrade. Too lazy to capture all the ghost list to unlock festival upgrade which make all shot auto fatalframe
I'll work on it when I can, I'm only on the 2nd chapter so far.

daninthemix
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by daninthemix »

Any chance of super damage / one hit kill?

your name
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by your name »

I don't know if it's me or not? I can't limit my small health pot and thank

zachillios
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by zachillios »

Here's my functions scripts. Turn to them from 0 to 1 to activate them. Some of them may be mixed up but Festival and Infinite are right and I'm sure that's what everyone wants.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Function"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FATAL_FRAME_MOL.exe
  Version: 
  Date   : 2023-03-10
  Author : zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Func_SCN,FATAL_FRAME_MOL.exe,85 58 08 0F 9F C0) // should be unique
alloc(newmem,$1000,Func_SCN)
globalalloc(FuncSCN,4)
label(code)
label(return)

newmem:
mov [FuncSCN],rax
code:
  test [rax+08],ebx
  setg al
  jmp return

Func_SCN:
  jmp newmem
  nop
return:
registersymbol(Func_SCN)

[DISABLE]

Func_SCN:
  db 85 58 08 0F 9F C0

unregistersymbol(Func_SCN)
dealloc(newmem)
dealloc(FuncSCN)
{
// ORIGINAL CODE - INJECTION POINT: FATAL_FRAME_MOL.exe+1220241

FATAL_FRAME_MOL.exe+1220222: 48 83 EC 20           - sub rsp,20
FATAL_FRAME_MOL.exe+1220226: 8B DA                 - mov ebx,edx
FATAL_FRAME_MOL.exe+1220228: 8B D1                 - mov edx,ecx
FATAL_FRAME_MOL.exe+122022A: 48 8D 0D AF B6 03 02  - lea rcx,[FATAL_FRAME_MOL.exe+325B8E0]
FATAL_FRAME_MOL.exe+1220231: E8 3A 55 E0 FE        - call FATAL_FRAME_MOL.exe+25770
FATAL_FRAME_MOL.exe+1220236: 48 85 C0              - test rax,rax
FATAL_FRAME_MOL.exe+1220239: 75 06                 - jne FATAL_FRAME_MOL.exe+1220241
FATAL_FRAME_MOL.exe+122023B: 48 83 C4 20           - add rsp,20
FATAL_FRAME_MOL.exe+122023F: 5B                    - pop rbx
FATAL_FRAME_MOL.exe+1220240: C3                    - ret 
// ---------- INJECTING HERE ----------
FATAL_FRAME_MOL.exe+1220241: 85 58 08              - test [rax+08],ebx
// ---------- DONE INJECTING  ----------
FATAL_FRAME_MOL.exe+1220244: 0F 9F C0              - setg al
FATAL_FRAME_MOL.exe+1220247: 48 83 C4 20           - add rsp,20
FATAL_FRAME_MOL.exe+122024B: 5B                    - pop rbx
FATAL_FRAME_MOL.exe+122024C: C3                    - ret 
FATAL_FRAME_MOL.exe+122024D: CC                    - int 3 
FATAL_FRAME_MOL.exe+122024E: CC                    - int 3 
FATAL_FRAME_MOL.exe+122024F: CC                    - int 3 
FATAL_FRAME_MOL.exe+1220250: CC                    - int 3 
FATAL_FRAME_MOL.exe+1220251: CC                    - int 3 
FATAL_FRAME_MOL.exe+1220252: CC                    - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Alarm"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>0</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>29</ID>
          <Description>"Evade"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>1</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>30</ID>
          <Description>"Switch"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>2</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>31</ID>
          <Description>"Measure"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>3</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>32</ID>
          <Description>"Chime"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>4</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>33</ID>
          <Description>"Infinite"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>5</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>34</ID>
          <Description>"Festival"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>6</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>35</ID>
          <Description>"Sense?"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>6</BitStart>
          <BitLength>1</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>FuncSCN</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

7aniki
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Re: Fatal Frame: The Mask of Lunar Eclipse

Post by 7aniki »

Wow! just what i needed! Thanks zachi! Here i thought i could cheat the 233 ghost list directly, but with festival upgrade already unlocked by your code, i dont need ghost list anymore.
Last edited by 7aniki on Sun Mar 12, 2023 12:38 am, edited 1 time in total.

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