[REQ] SpellForce Conquest of Eo

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Ymir
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What is cheating?
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Joined: Tue Jan 31, 2023 7:06 am
Reputation: 3

Re: [REQ] SpellForce Conquest of Eo

Post by Ymir »

OliverSky wrote:
Tue Feb 07, 2023 5:15 pm
Ymir wrote:
Tue Feb 07, 2023 9:23 am
Found this while searching google for a cheat table/trainer for the game. it includes options to add items/unit abilities, gold/mana/research/mastery, rooms etc... its like console commands - ish
How can i install that?:(
extract and copy the contents to the root folder of spellforce conquest of eo

Ymir
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What is cheating?
Posts: 4
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Reputation: 3

Re: [REQ] SpellForce Conquest of Eo

Post by Ymir »

CaesarCzech wrote:
Tue Feb 07, 2023 5:52 pm
Ymir wrote:
Tue Feb 07, 2023 9:23 am
Found this while searching google for a cheat table/trainer for the game. it includes options to add items/unit abilities, gold/mana/research/mastery, rooms etc... its like console commands - ish
im not even sure of which guide here im supposed to use
[Link]
extract the rar file and copy the contents (all the items inside your spellforce conquest of eo root folder/installation folder)

aureliano17
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Re: [REQ] SpellForce Conquest of Eo

Post by aureliano17 »

... and do what with it? Can you please give more specific instructions?

CannonFodder
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Reputation: 108

Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.

omrictu
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Posts: 70
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Reputation: 1

Re: [REQ] SpellForce Conquest of Eo

Post by omrictu »

CannonFodder wrote:
Thu Feb 23, 2023 12:43 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.
i'm a noob how do i put this in my cheat engine?

HarFanG
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Posts: 69
Joined: Mon Apr 15, 2019 5:19 pm
Reputation: 14

Re: [REQ] SpellForce Conquest of Eo

Post by HarFanG »

Ymir wrote:
Tue Feb 07, 2023 9:23 am
...//...
4. press \ to open up the cheat menu (cheat menu only appears when you are fully loaded in a game/campaign)
There is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :

Code: Select all

=======================================================================================
Pro Version Includes:

	Invincible Unit's
	Add All Equipment
	Unlock All Hero's
	Add More of Everything
	Unlock Gallery

=======================================================================================
How to Request Activation Code:

	* Suggested Minimum Donation $5

	1. Goto https://epicgametrainer.com
	2. Search for Hero By Chance II
	3. Leave comment requesting activation code. I will email you a paypal.me link.
		Once donation has been recieved you will be emailed the activation code.
	4. Once recieved, enter into trainer and click activate.
Can this be trusted ?

CannonFodder
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Posts: 188
Joined: Mon May 08, 2017 3:34 pm
Reputation: 108

Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

omrictu wrote:
Sun Mar 05, 2023 1:40 pm
CannonFodder wrote:
Thu Feb 23, 2023 12:43 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105781</ID>
      <Description>"MaxFactionReputation"</Description>
      <Options moHideChildren="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SFCoE.exe
  Version: 
  Date   : 2023-02-22
  Author : CannonFodder

  This script does blah blah blah
}

[ENABLE]

aobscan(FactionReputationInject,FF 7E 34 83 3E 00 48 63 86 4C 01 00 00) // should be unique
alloc(newmem,$1000,FactionReputationInject)

alloc(repAddr,4)
registersymbol(repAddr)

label(code)
label(return)

newmem:
  mov [repAddr], rsi

code:
  movsxd  rax,dword ptr [rsi+0000014C]
  jmp return

FactionReputationInject+06:
  jmp newmem
  nop 2
return:
registersymbol(FactionReputationInject)

[DISABLE]

FactionReputationInject+06:
  db 48 63 86 4C 01 00 00

unregistersymbol(FactionReputationInject)
dealloc(newmem)

unregistersymbol(repAddr)
dealloc(repAddr)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105783</ID>
          <Description>"Reputation"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>repAddr</Address>
          <Offsets>
            <Offset>14C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Made a simple option to edit faction reputation.
Save/Load after edit to take effect.
i'm a noob how do i put this in my cheat engine?
copy it and ctrl+v in cheat engine

CannonFodder
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Posts: 188
Joined: Mon May 08, 2017 3:34 pm
Reputation: 108

Re: [REQ] SpellForce Conquest of Eo

Post by CannonFodder »

HarFanG wrote:
Tue Mar 07, 2023 3:33 am
Ymir wrote:
Tue Feb 07, 2023 9:23 am
...//...
4. press \ to open up the cheat menu (cheat menu only appears when you are fully loaded in a game/campaign)
There is a file "winhttp.dll" included : what's its purpose ? [Internet access, maybe]
Also, the following text can be found in "trainer.dll" :

Code: Select all

=======================================================================================
Pro Version Includes:

	Invincible Unit's
	Add All Equipment
	Unlock All Hero's
	Add More of Everything
	Unlock Gallery

=======================================================================================
How to Request Activation Code:

	* Suggested Minimum Donation $5

	1. Goto https://epicgametrainer.com
	2. Search for Hero By Chance II
	3. Leave comment requesting activation code. I will email you a paypal.me link.
		Once donation has been recieved you will be emailed the activation code.
	4. Once recieved, enter into trainer and click activate.
Can this be trusted ?
It's a typical BepInEx plugin. winhttp.dll is a loader, which do not access internet itself. If you are worried, download bepinex from official github page.
The dll file in plugin folder is the real trainer, anyone can check it's code via dnspy or ILspy. I don't think real hackers will put harmful code in such open environment.

CaesarCzech
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Posts: 370
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Reputation: 38

Re: [REQ] SpellForce Conquest of Eo

Post by CaesarCzech »

So the Bepinex doesnt appear to work on the update which allows you to choose your opponents pregame.
Its honestly kinda crapily made to be honest

User avatar
xacegod
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Posts: 85
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Reputation: 29

Re: [REQ] SpellForce Conquest of Eo

Post by xacegod »

It stopped working for me as well. I played it for 2 days on latest update, cheats and trainer was working, then it stopped this morning...
BepInEx Trainer works once again, I changed nothing...

Is it possible to get an update for this trainer or cheat table?

RomanTorchwick
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Posts: 12
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Reputation: 1

Re: [REQ] SpellForce Conquest of Eo

Post by RomanTorchwick »

I too would like an updated cheat table.

They dropped a new DLC basically right out of nowhere and there's no way I'm ever getting the Brutal Difficulty achievement legit, or even with unlimited resources, stacks are just too one sided in Brutal and everything is so aggressive you can't get built up and have to manual battle every minor encounter.

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