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Re: Sword of the Samurai

Posted: Thu May 04, 2017 12:42 pm
by danielyee
adm n communities..hiya al..can community create also a table for this microprose oldest game..sword of samurai.
unlimited health
unlimited gold
tq

Re: Re: Sword of the Samurai

Posted: Thu May 11, 2017 11:02 am
by danielyee
hi communityn colonelRVH,
hi can you help out..colonelRVH..on this game..for table..please

Re: Re: Sword of the Samurai

Posted: Mon May 15, 2017 1:01 pm
by ColonelRVH
Tried again but:

I don't see the Gold on the screen, unit seems to have only 1 health.

And honestly i have no idea what kind of cheat could possibly be made in this game. The game is already too simple.

Re: Sword of the Samurai

Posted: Tue May 16, 2017 1:49 am
by danielyee
hi adm..mr colonelRVH.morning..yes for gold is koku.but mr colonel ch..just unlimited health will do the trick..god mode if ok..thanks

Re: Sword of the Samurai

Posted: Tue May 23, 2017 2:02 am
by danielyee
hi adm..community..
i wonder is there any news on this game..very old..a table perhaps..unlimited health
unlimited koku
tq community

Re: Re: Sword of the Samurai

Posted: Mon May 29, 2017 11:23 am
by danielyee
howdy community and adm
can any1 help on this game.oldest one of all....
[Link]
this is one of the oldest game..i play it from floppy disk too..can any1 sort it..a table or trainer perhaps
thanks

Re: Re: Sword of the Samurai

Posted: Wed Jun 28, 2017 10:43 am
by danielyee
hi ya all n communities...i was wondering anyone possible to make a table of this old game..tq much appreciated

Re: Re: Sword of the Samurai

Posted: Wed Jun 28, 2017 7:25 pm
by Lord Blade
Yeah, it's not looking like anyone cares to try. :(

Re: Re: Sword of the Samurai

Posted: Tue Jan 22, 2019 6:58 am
by mesho
I've played the game and found that the army is a 2 bytes 2 values
as for the health in kenjutsu (or sword fight ) is a byte value both for the player and the opponent ,it start with 0
at the beginning.
as of the health in top down mini game i couldn't find the value

Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 1:10 pm
by eien
In case you are interested, I've created a modified version of the game that basically prevents you from losing.

battle.exe: Invincible army (player only, CPU dies)
duel.exe: Invincible you; CPU sword swings will not affect you
melee.exe: Invincible you, no slowdown, always use bow, zero bow reload time.

I created it using DosBox debugger and Cheat engine. I could create a trainer, but that'd take me some time (I'd like to do it old-style with music and fancy ASCII).

See you!

Re: Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 1:28 pm
by Lord Blade
Cool, where could I get that?

Re: Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 1:54 pm
by eien
Lord Blade wrote:
Sun Jan 26, 2020 1:28 pm
Cool, where could I get that?
Sure, here are battle.exe and duel.exe.

[In my next post below is an updated mod]

I'm still working on melee.exe; I'll upload it later today or next weekend (busy with work during the week). Let me know if you find anything wrong.

Have fun!

Re: Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 7:31 pm
by eien
Here's the completed mod. I added melee stages with invincibility and fast reload, but I'll still need to work on "always use bow" and "no slowdown". For the time being, this mod will be enough to beat the game in No-Dachi difficulty without facing the dishonor of defeat.

File:
sots-modded.rar
(81.61 KiB) Downloaded 41 times
Password: https://fearlessrevolution.com/memberlist.php?mode=viewprofile&u=36949

Eventually I'll create a trainer to activate/deactivate options instead of having statically modified binaries.

Have fun!

Re: Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 8:10 pm
by Lord Blade
That's cool. Of course, I'd still love some way of making your guy immortal (age wise) so that you can play as long as you want in a specific phase without having to worry about dying of old age and needing to switch to a child.

Re: Re: Sword of the Samurai

Posted: Sun Jan 26, 2020 8:18 pm
by eien
Lord Blade wrote:
Sun Jan 26, 2020 8:10 pm
That's cool. Of course, I'd still love some way of making your guy immortal (age wise) so that you can play as long as you want in a specific phase without having to worry about dying of old age and needing to switch to a child.
Sure, that's a good one. Age also has the effect of diminishing your swordmanship and command. It makes the game realistic but it's a bummer when you are invested in your character. There's a specific age that maximizes final score... "Young Adult" I think. I could fix it to that one and no worries about retiring.

I'm also thinking about super-speed in both the travel map and melee fights. Sometimes it's a bit tedious to spend so much time walking.