I can't be arsed to reverse an anticheat designed for multiplayer. Like if i want to go down that path, i may as well start releasing online cheats.SunBeam wrote: ↑Tue Mar 07, 2017 7:56 pmThe usual from CH, am not surprised. What I was suggesting is simple: if you have Watch Dogs 2, debug the crap out of it. GetCommandLineA/W are two APIs you can hook and see where that "-eac" (or what it was) is parsed and what piece of code it skips. Then study that code, check the callers, if it points to proprietary EAC DLLs or exports or whatever. Check the same in Wildlands and if you can't figure a path from the command line, look for callers to the same functions Watch Dogs 2 skipped when using the command line. It's common logic. I'd love to help, but buying a game just to prove a point is pretty much doing what PWizard does. Gloating.
Fuck Ubishit for being the only one with a problem with single player cheats, they are not the only ones to use EAC but the only ones with a hate for offline cheats and ironically you can see their own dev asking on CE forums for cheats - http://forum.cheatengine.org/viewtopic. ... 52#5719552
I'll just skip this like For Honor and get a refund. Game looked nice but eh.