[Request] Mega Man Battle Network Legacy Collection 1+2

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dokhiemlam
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by dokhiemlam »

MichizaneAsanuma wrote:
Wed May 03, 2023 3:38 pm
kotatu000 wrote:
Wed May 03, 2023 2:03 pm
MichizaneAsanuma wrote:
Wed May 03, 2023 12:53 am
Okay. So I am currently playing MMBN5Protoman and when I increase the amount of zenny and bugfrags that I have, the cheatengine changes it to 0 and stays that way, so is there no way to increase Your zenny and bugfrags? I also tried with new game of MMBN5Colonel to see what would happen if i save the changes and tried to open up the game without cheatengine on and it stays at 0 forever, even when i get more zenny or more bug fragments it stays at 0 forever. is there something that i'm missing?
Unfortunately, no solutions have been proposed in this thread yet.
You can recover by changing the value back to the number before it became 0, but if you forget to do this, please restore your save data from a backup.
Okay. So it wasn't just me that was having this problem. I was looking around the other posts to see if anyone mentioned this issue, but I didn't see it. Maybe I'm just blind and missed it, but I'm glad to see that it is indeed an issue and that it would be best to just not mess with Zenny and Bugfrags. Thank you for replying
There is another way to get max Zenny and bug frag you know?

bassforte123
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by bassforte123 »

dokhiemlam wrote:
Wed May 03, 2023 9:20 pm
MichizaneAsanuma wrote:
Wed May 03, 2023 3:38 pm
kotatu000 wrote:
Wed May 03, 2023 2:03 pm


Unfortunately, no solutions have been proposed in this thread yet.
You can recover by changing the value back to the number before it became 0, but if you forget to do this, please restore your save data from a backup.
Okay. So it wasn't just me that was having this problem. I was looking around the other posts to see if anyone mentioned this issue, but I didn't see it. Maybe I'm just blind and missed it, but I'm glad to see that it is indeed an issue and that it would be best to just not mess with Zenny and Bugfrags. Thank you for replying
There is another way to get max Zenny and bug frag you know?
It's do able, you need to instead change battle rewards to give you a ton of Zenny or bug frags and that should work correctly.

BertBraumy
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by BertBraumy »

Would it be possible to request the chip drops cheat that BN4 has for other games as well? It'd be nice to be able to play around with some V2 virus chips that usually come in the post-game in BN5, for instance.

Necro
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Necro »

MichizaneAsanuma wrote:
Wed May 03, 2023 12:53 am
Okay. So I am currently playing MMBN5Protoman and when I increase the amount of zenny and bugfrags that I have, the cheatengine changes it to 0 and stays that way, so is there no way to increase Your zenny and bugfrags? I also tried with new game of MMBN5Colonel to see what would happen if i save the changes and tried to open up the game without cheatengine on and it stays at 0 forever, even when i get more zenny or more bug fragments it stays at 0 forever. is there something that i'm missing?
According to another poster, the cheat table I posted should work to let you use the patch card for zeny infinitely in 5. I haven't tested it myself though.

allenwalker34
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by allenwalker34 »

BertBraumy wrote:
Thu May 04, 2023 2:48 am
Would it be possible to request the chip drops cheat that BN4 has for other games as well? It'd be nice to be able to play around with some V2 virus chips that usually come in the post-game in BN5, for instance.
There is a code that is obtained a drop internally.(The picture is what you were supposed to get.)Please download and try it.As a side note,Zeny is up to 16383.(Value:7FFF)Bug Flags is up to 9999(Value:E70F).

Links to post: viewtopic.php?p=294935#p294935

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Niihiiliist »

Any luck for BN4 subchip? I have the max amount of Unlocker and I can't collect the GMD because of that, the GMDs changes in every single playthrough after collecting it and the rewards the GMD gives in that location will remain the same as the previous playthrough if its not collected in the previous game.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by hkosyndrome »

wepon1984 wrote:
Sat Apr 15, 2023 8:10 am
Update 11:Added Chip Droplist for MMBN 2 & 3. Updated Chip Names for MMBN 4 list.

Note: Not sure I'm going to be able to find much else for MMBNLC2 since the anti-cheat coding is very annoying to get around, especially with MMBN4
Previous Updates
Update 10: Fixed up some of the pointers for MMBN 5 & 6. Also added Battle Drop codes for both MMBN 5 & 6 and the corresponding Chip / Bug Frag / Zenny lists.

Update 9: Added some more stuff for Style address in MMBN3

Update 8: Added Crossover Points for MMBN5 & 6. Also added Beast Out Turns for MMBN6

Update 7: Added a bunch of codes for all MMBN games.

MMBN 1:
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 2 & 3 & 5 & 6:
Sneak Run Duration
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 4:
Invincible in Battle
Custom Gauge
Busting Level

Update 6: Added Subchips, BugFrags, Style, and P.A Notes code address for MMBN 2 & 3. Also added Navi Customizer Blocks for MMBN3.

Update 5: Updated Drop code for MMBN4. Now includes section for second possible drop, number of drops, and values for Bug Frags and Zenny's. Just make sure to freeze the values before battle ends.

Update 4: Added Chip List of MMBN6. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 3: Added Chip List of MMBN5. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 2:Added something for MMBN4. This game seems to have some very severe CRC checks so the best method I could find to add Chips is by modifying what chip drops at the end of battle.

This needs to be tested by other people as it seems like the Emulator the game runs on seems to always grab the same set of addresses for the game. Trying to find pointers for the address seems to return 0 results for me, so hopefully someone has better luck finding it. Otherwise if the address or the way the emulator works changes, the code will stop working.

Update 1:Added Chip List for MMBN 3.
To update library changes you will need to get a new Chip. A
Any changes to qty for chips not in your Library will cause the savefile to Break, so make sure to update the Library first

Here's some stuff for the Chip Library for MMBN1 & 2.
MMBN3 will take some time as the game keeps crashing and breaking when I play with the code.
Thanks so much for your extensive work regardless, this is really good stuff- regarding BN6 is there way to have the library data be completed without adding one of each chip? Or is that something that's exclusively tied to just having the chips in your inventory?

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by wepon1984 »

hkosyndrome wrote:
Sat May 06, 2023 12:23 am
Thanks so much for your extensive work regardless, this is really good stuff- regarding BN6 is there way to have the library data be completed without adding one of each chip? Or is that something that's exclusively tied to just having the chips in your inventory?
Starting with MMBN3 Capcom started implementing varies forms of anti-cheat to check to make sure that the game code hasn't been modified in any way, with MMBN3 is the easiest to get around and MMBN4 being the hardest.

With MMBN5 & 6 the game implements a form of check, possibly CRC?, to make sure anything that you should have is valid, so changing the library without having triggered the flag of having that chip will break the chip folder and library. This also makes it so you any changes you made to Subchips will not be valid until you have that subchip in your inventory

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by snipeftw »

dokhiemlam wrote:
Wed May 03, 2023 9:20 pm
MichizaneAsanuma wrote:
Wed May 03, 2023 3:38 pm
kotatu000 wrote:
Wed May 03, 2023 2:03 pm


Unfortunately, no solutions have been proposed in this thread yet.
You can recover by changing the value back to the number before it became 0, but if you forget to do this, please restore your save data from a backup.
Okay. So it wasn't just me that was having this problem. I was looking around the other posts to see if anyone mentioned this issue, but I didn't see it. Maybe I'm just blind and missed it, but I'm glad to see that it is indeed an issue and that it would be best to just not mess with Zenny and Bugfrags. Thank you for replying
There is another way to get max Zenny and bug frag you know?

Surprisingly, fearlessrevolution works for BN4/5.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Niihiiliist »

wepon1984 wrote:
Sat May 06, 2023 1:24 am
hkosyndrome wrote:
Sat May 06, 2023 12:23 am
Thanks so much for your extensive work regardless, this is really good stuff- regarding BN6 is there way to have the library data be completed without adding one of each chip? Or is that something that's exclusively tied to just having the chips in your inventory?
Starting with MMBN3 Capcom started implementing varies forms of anti-cheat to check to make sure that the game code hasn't been modified in any way, with MMBN3 is the easiest to get around and MMBN4 being the hardest.

With MMBN5 & 6 the game implements a form of check, possibly CRC?, to make sure anything that you should have is valid, so changing the library without having triggered the flag of having that chip will break the chip folder and library. This also makes it so you any changes you made to Subchips will not be valid until you have that subchip in your inventory
Any idea which code might accidentally temper with the BMD contents in BN4? The BMD in Undernet 2 should have a SpeedMax NCP, but instead I got "0 Bugfrag" and the bugfrag I have got reduced to 0. I reset the game with no cheat engine on and even jacked out and in, the same thing still happens. I've used the Bugfrag 4000 battle reward code before if that helps.

Also, after collecting the BMD, the bugfrag I have, I believed isn't actually 0, cos when I collect another bugfrag, it still shows 0, also, in this state, it freezes the game when visiting the bugfrag merchant.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by TechnoMage6 »

For MMBN2, I spent a few hours entering random values for the Virus Busting Rewards, seeing what chips I get and recording them. Using this and old cheats for the GBA release, I was able to determine 4 things.

1. You can get a reward for any chip with any chip code, like getting GateSP A. It would add to your library, but would show up in your pack as GateSP G, as that is the first chip code you can get.
2. All rewards are grouped by 0x200 for each chip code. For example, Cannon A's value is 0x0001, Cannon B is 0x0201, Cannon C is 0x0400, etc. all the way to 0x3401 for * chip code.
3. The highest value you can get before you get broken chips is 0x010A (Sanctuary), plus 0x200 for each code group. If you go higher, you get a broken chip that may break your game.
4. The values for each chip is not in the same order as the chip ID. For example CustSwrd comes after Kunai3 in the ID, but for the cheat value, it is before.

Because of this, here is a list of all chips in the order of their cheat code value, only for Group A. If you want to get a different group, then add 0x200 for each letter after A you want. I have not personally tested every chip to verify, however based on my random spot testing, findings, and getting the chips that are PvP-only rewards, I am confident that this is accurate.

Code: Select all

Cannon	0001
Hi-Cannon	0002
M-Cannon	0003
Shotgun	0004
V-Gun	0005
CrossGun	0006
Spreader	0007
Bubbler	0008
Bub-V	0009
BubCross	000A
BubSprd	000B
HeatShot	000C
Heat-V	000D
HeatCros	000E
HeatSprd	000F
MiniBomb	0010
LilBomb	0011
CrosBomb	0012
BigBomb	0013
TreeBom1	0014
TreeBom2	0015
TreeBom3	0016
Sword	0017
WideSwrd	0018
LongSwrd	0019
FireSwrd	001A
AquaSwrd	001B
ElecSwrd	001C
FireBlde	001D
AquaBlde	001E
ElecBlde	001F
StepSwrd	0020
Muramasa	0021
CustSwrd	0022
Kunai1	0023
Kunai2	0024
Kunai3	0025
Slasher	0026
Shockwav	0027
Sonicwav	0028
Dynawave	0029
Quake1	002A
Quake2	002B
Quake3	002C
GutPunch	002D
ColdPnch	002E
Atk+20	002F
Atk+30	0030
Navi+40	0031
DashAtk	0032
Wrecker	0033
CannBall	0034
DoubNdl	0035
TripNdl	0036
QuadNdl	0037
Trident	0038
Ratton1	0039
Ratton2	003A
Ratton3	003B
FireRat	003C
Tornado	003D
Twister	003E
Blower	003F
Burner	0040
ZapRing1	0041
ZapRing2	0042
ZapRing3	0043
Spice1	0044
Spice2	0045
Spice3	0046
Satelit1	0047
Satelit2	0048
Satelit3	0049
Yo-Yo1	004A
Yo-Yo2	004B
Yo-Yo3	004C
MagBomb1	004D
MagBomb2	004E
MagBomb3	004F
Meteor9	0050
Meteor12	0051
Meteor15	0052
Meteor18	0053
Hammer	0054
CrsShld1	0055
CrsShld2	0056
CrsShld3	0057
TimeBom1	0058
TimeBom2	0059
TimeBom3	005A
LilCloud	005B
MedCloud	005C
BigCloud	005D
Mine	005E
FrntSnsr	005F
DblSnsr	0060
Remobit1	0061
Remobit2	0062
Remobit3	0063
AquaBall	0064
ElecBall	0065
HeatBall	0066
Geyser	0067
LavaDrag	0068
GodStone	0069
OldWood	006A
PoisMask	006B
PoisFace	006C
Whirlpl	006D
Blckhole	006E
Guard	006F
Barrier	0070
PanlOut1	0071
PanlOut3	0072
LineOut	0073
Lance	0074
ZeusHamr	0075
BrnzFist	0076
SilvFist	0077
GoldFist	0078
VarSwrd	0079
Recov10	007A
Recov30	007B
Recov50	007C
Recov80	007D
Recov120	007E
Recov150	007F
Recov200	0080
Recov300	0081
PanlGrab	0082
AreaGrab	0083
GrabRvng	0084
Geddon1	0085
Geddon2	0086
Geddon3	0087
Catcher	0088
MindBndr	0089
Escape	008A
AirShoes	008B
Repair	008C
Candle1	008D
Candle2	008E
Candle3	008F
RockCube	0090
Prism	0091
Guardian	0092
Wind	0093
Fan	0094
Anubis	0095
SloGauge	0096
FstGauge	0097
FullCust	0098
Invis1	0099
Invis2	009A
Invis3	009B
DropDown	009C
PopUp	009D
StoneBod	009E
Shadow1	009F
Shadow2	00A0
Shadow3	00A1
UnderSht	00A2
BblWrap	00A3
LeafShld	00A4
AquaAura	00A5
FireAura	00A6
WoodAura	00A7
ElecAura	00A8
LifeAur1	00A9
LifeAur2	00AA
LifeAur3	00AB
MagLine	00AC
LavaLine	00AD
IceLine	00AE
GrassLne	00AF
LavaStge	00B0
IceStg	00B1
GrassStg	00B2
HolyPanl	00B3
Jealosy	00B4
AntiFire	00B5
AntiElec	00B6
AntiWatr	00B7
AntiDmg	00B8
AntiSwrd	00B9
AntiNavi	00BA
AntiRecv	00BB
Atk+10	00BC
Fire+40	00BD
Aqua+40	00BE
Wood+40	00BF
Elec+40	00C0
Navi+20	00C1
Roll	00C2
Roll V2	00C3
Roll V3	00C4
GutsMan	00C5
GutsMan V2	00C6
GutsMan V3	00C7
ProtoMan	00C8
ProtoMn V2	00C9
ProtoMn V3	00CA
AirMan	00CB
AirMan V2	00CC
AirMan V3	00CD
QuickMan	00CE
QuickMn V2	00CF
QuickMn V3	00D0
CutMan	00D1
CutMan V2	00D2
CutMan V3	00D3
ShadoMan	00D4
ShadoMn V2	00D5
ShadoMn V3	00D6
KnightMn	00D7
KnghtMn V2	00D8
KnghtMn V3	00D9
MagnetMn	00DA
MagntMn V2	00DB
MagntMn V3	00DC
FreezeMn	00DD
FrzMan V2	00DE
FrzMan V3	00DF
HeatMan	00E0
HeatMan V2	00E1
HeatMan V3	00E2
ToadMan	00E3
ToadMan V2	00E4
ToadMan V3	00E5
ThunMan	00E6
ThunMan V2	00E7
ThunMan V3	00E8
SnakeMan	00E9
SnakeMn V2	00EA
SnakeMn V3	00EB
GateMan	00EC
GateMan V2	00ED
GateMan V3	00EE
PlanetMn	00EF
PlnetMn V2	00F0
PlnetMn V3	00F1
NapalmMn	00F2
NaplmMn V2	00F3
NaplmMn V3	00F4
PharoMan	00F5
PharoMn V2	00F6
PharoMn V3	00F7
Bass	00F8
Bass V2	00F9
Bass V3	00FA
BgRedWav	00FB
FreezBom	00FC
Sparker	00FD
GaiaSwrd	00FE
BlkBomb	00FF
FtrSword	0100
KngtSwrd	0101
HeroSwrd	0102
Meteors	0103
Poltrgst	0104
FireGspl	0105
AquaGspl	0106
ElecGspl	0107
WoodGspl	0108
GateSP	0109
Sanctuary	010A

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by neobrrrrtio »

wepon1984 wrote:
Sat Apr 15, 2023 8:10 am
Update 11:Added Chip Droplist for MMBN 2 & 3. Updated Chip Names for MMBN 4 list.

Note: Not sure I'm going to be able to find much else for MMBNLC2 since the anti-cheat coding is very annoying to get around, especially with MMBN4
Previous Updates
Update 10: Fixed up some of the pointers for MMBN 5 & 6. Also added Battle Drop codes for both MMBN 5 & 6 and the corresponding Chip / Bug Frag / Zenny lists.

Update 9: Added some more stuff for Style address in MMBN3

Update 8: Added Crossover Points for MMBN5 & 6. Also added Beast Out Turns for MMBN6

Update 7: Added a bunch of codes for all MMBN games.

MMBN 1:
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 2 & 3 & 5 & 6:
Sneak Run Duration
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 4:
Invincible in Battle
Custom Gauge
Busting Level

Update 6: Added Subchips, BugFrags, Style, and P.A Notes code address for MMBN 2 & 3. Also added Navi Customizer Blocks for MMBN3.

Update 5: Updated Drop code for MMBN4. Now includes section for second possible drop, number of drops, and values for Bug Frags and Zenny's. Just make sure to freeze the values before battle ends.

Update 4: Added Chip List of MMBN6. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 3: Added Chip List of MMBN5. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 2:Added something for MMBN4. This game seems to have some very severe CRC checks so the best method I could find to add Chips is by modifying what chip drops at the end of battle.

This needs to be tested by other people as it seems like the Emulator the game runs on seems to always grab the same set of addresses for the game. Trying to find pointers for the address seems to return 0 results for me, so hopefully someone has better luck finding it. Otherwise if the address or the way the emulator works changes, the code will stop working.

Update 1:Added Chip List for MMBN 3.
To update library changes you will need to get a new Chip. A
Any changes to qty for chips not in your Library will cause the savefile to Break, so make sure to update the Library first

Here's some stuff for the Chip Library for MMBN1 & 2.
MMBN3 will take some time as the game keeps crashing and breaking when I play with the code.
Total novice here. Trying to use this list to edit drops to get a lot of zenny in bn4. Can someone explain freeze and drop down? i don't know the value to set for zenny.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Niihiiliist »

neobrrrrtio wrote:
Tue May 09, 2023 2:01 am
wepon1984 wrote:
Sat Apr 15, 2023 8:10 am
Update 11:Added Chip Droplist for MMBN 2 & 3. Updated Chip Names for MMBN 4 list.

Note: Not sure I'm going to be able to find much else for MMBNLC2 since the anti-cheat coding is very annoying to get around, especially with MMBN4
Previous Updates
Update 10: Fixed up some of the pointers for MMBN 5 & 6. Also added Battle Drop codes for both MMBN 5 & 6 and the corresponding Chip / Bug Frag / Zenny lists.

Update 9: Added some more stuff for Style address in MMBN3

Update 8: Added Crossover Points for MMBN5 & 6. Also added Beast Out Turns for MMBN6

Update 7: Added a bunch of codes for all MMBN games.

MMBN 1:
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 2 & 3 & 5 & 6:
Sneak Run Duration
Steps Since Last Battle, set to 0 for very low chance of battle
Invincible in Battle
Custom Gauge
Busting Level

MMBN 4:
Invincible in Battle
Custom Gauge
Busting Level

Update 6: Added Subchips, BugFrags, Style, and P.A Notes code address for MMBN 2 & 3. Also added Navi Customizer Blocks for MMBN3.

Update 5: Updated Drop code for MMBN4. Now includes section for second possible drop, number of drops, and values for Bug Frags and Zenny's. Just make sure to freeze the values before battle ends.

Update 4: Added Chip List of MMBN6. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 3: Added Chip List of MMBN5. Changes only work when you are NOT in any menus or battle. Saving any changes will also update the library.

Update 2:Added something for MMBN4. This game seems to have some very severe CRC checks so the best method I could find to add Chips is by modifying what chip drops at the end of battle.

This needs to be tested by other people as it seems like the Emulator the game runs on seems to always grab the same set of addresses for the game. Trying to find pointers for the address seems to return 0 results for me, so hopefully someone has better luck finding it. Otherwise if the address or the way the emulator works changes, the code will stop working.

Update 1:Added Chip List for MMBN 3.
To update library changes you will need to get a new Chip. A
Any changes to qty for chips not in your Library will cause the savefile to Break, so make sure to update the Library first

Here's some stuff for the Chip Library for MMBN1 & 2.
MMBN3 will take some time as the game keeps crashing and breaking when I play with the code.
Total novice here. Trying to use this list to edit drops to get a lot of zenny in bn4. Can someone explain freeze and drop down? i don't know the value to set for zenny.
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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Ash_Hash »

smashbro596 wrote:
Fri Apr 28, 2023 8:57 pm
question. in bn6 could we get a rush food pointer?
also i cant seem to get the soul weapons pointer working. i tried using a soul weapon furing the evil spirit minigame and it doesnt change anything with the pointer.
Messing around on Gregar right now and this seems to work for giving myself more:
Rush Food: 80206F20

Keep in mind I did have some on hand already and was able to modify the amount. Not sure how it'd behave on a fresh save so be wary.

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Re: [Request] Mega Man Battle Network Legacy Collection 1+2

Post by Yusa »

so there is no complete library for Legacy Collection 2 which is Megaman Battle Network 4,5 and 6

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