[Request] Chained Echoes

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Zero86KKM
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Reputation: 1

Re: [Request] Chained Echoes

Post by Zero86KKM »

Game currently is ver.1.3
Can someone help to update? Please and Thank you.

weird032
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Re: [Request] Chained Echoes

Post by weird032 »

DhaosCollider wrote:
Thu Jun 29, 2023 10:10 am
The developer seems to have changed this game to IL2CPP.

Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game ver.1.21 ~.
  • Its recommended to save before using Give Scripts.

    Have fun :)
    Chained Echoes.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Field:
    • Player Movement Modifier
      • Pointer->Player
        • runningSpeed
        • swimmingSpeed
        • climbingSpeed
        • P->BoxCollider2D
          • P->pZb
            • x coordinate
            • y coordinate
        • P->SingleEntity
          • active
          • swimming
          • climbing
          • falling
          • jumping
          • hovering
          • flying
          • jumpingFinished
          • shadowSize
          • showShadow
    • Sky Armor Removable on Grass
    • Sky Armor All Terrain Flying/Landing
  • Battle:
    • Infinite HP
    • Ignore Skill Costs
    • Always Critical Hits
    • Maximize Ultra Move
    • Instant Over Drive
      • gauge
    • SP Gained Multiplier
      • times
  • Menu:
    • Party Member Stats Editor
      • REQ: Highlighted character.
      • Pointer->PartyMember
        • memberID
        • P->memberName
          • m_stringLength
          • m_firstChar
        • mech
        • memberLevel
        • memberExp
        • currentHP
        • maxHP
        • baseHP
        • currentTP
        • maxTP
        • baseTP
        • currentGrimoire
        • maxAtk
        • currentAtk
        • baseAtk
        • maxDef
        • currentDef
        • baseDef
        • maxMnd
        • currentMnd
        • baseMnd
        • maxMag
        • currentMag
        • baseMag
        • maxAgi
        • currentAgi
        • baseAgi
        • maxCrit
        • currentCrit
        • baseCrit
        • link
        • posInParty
        • fireRes
        • waterRes
        • earthRes
        • windRes
        • darkRes
        • lightRes
        • baseFireRes
        • baseWaterRes
        • baseEarthRes
        • baseWindRes
        • baseDarkRes
        • baseLightRes
        • elementAtk
        • baseElementAtk
        • weapon
        • head
        • body
        • accessoire
        • emblem
        • mechColor
        • sp
        • gs
        • available
        • swordProf
        • hammerProf
        • glaiveProf
        • gSwordProf
        • bowgunProf
        • etherCannonProf
        • etherDronesProf
        • supportDronesProf
        • elementalCannonProf
        • startingHP
        • startingTP
        • startingAtk
        • startingMag
        • startingDef
        • startingMnd
        • startingAgi
        • startingCrit
        • attackLength
    • Equipment Editor
      • REQ: Highlighted Equipment.
      • Pointer->EquipItem
        • id
        • equipID
        • equipLvl
        • P->equipProperties
          • [0]
          • [1]
          • [2]
        • P->equipPropertyLvl
          • [0]
          • [1]
          • [2]
        • equippedBy
        • crSlotsFilled
    • Crystal Editor
      • REQ: Highlighted Crystal.
      • Pointer->Crystal
        • id
        • propertyId
        • crystalType
        • crystalQuality
        • crystalPurity
        • crystalSize
        • artifical
    • Give Item
    • Give Equipment
    • Give Class Emblem
  • Combine:
    • No Crystal Loss

<pointer>
  • Pointer->Base
    • P->Menu
      • time
      • money
View update history
Edit 2:
  • Added:
    • Player Movement Modifier
    • Sky Armor Removable on Grass
    • Sky Armor All Terrain Flying/Landing
Edit 1:
  • Added:
    • No Crystal Loss
    • Crystal Editor
    • Equipment Editor
  • Chained Echoes.CT
Edit 0:
  • Chained Echoes.CT
Reply:
Zero86KKM wrote:
Sun Jul 23, 2023 5:30 am
Game currently is ver.1.3
Can someone help to update? Please and Thank you.
  • Try my table.
Thank you still works XD

ligoudan22
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Posts: 1
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Reputation: 0

Re: [Request] Chained Echoes

Post by ligoudan22 »

Want to add Enemy Always Drop Item

User avatar
BlackMonster
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Re: [Request] Chained Echoes

Post by BlackMonster »

DhaosCollider wrote:
Thu Jun 29, 2023 10:10 am
The developer seems to have changed this game to IL2CPP.

Notes:
  • Required that you use Cheat Engine 7.2 or later because used "AddressList['description']".
  • Support the game ver.1.21 ~.
  • Its recommended to save before using Give Scripts.

    Have fun :)
    Chained Echoes.CT
View options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE: Compact Mode
  • CE: Add Hotkeys Menu
  • CT: Save Checkbox States
    • Notes:
      • Saves all memory records that are currently "enabled".
      • If they are variables, the values are also saved.
  • CT: Load Checkbox States
  • CT: Expand All
    • Note: Enable all headers.
  • Field:
    • Player Movement Modifier
      • Pointer->Player
        • runningSpeed
        • swimmingSpeed
        • climbingSpeed
        • P->BoxCollider2D
          • P->pZb
            • x coordinate
            • y coordinate
        • P->SingleEntity
          • active
          • swimming
          • climbing
          • falling
          • jumping
          • hovering
          • flying
          • jumpingFinished
          • shadowSize
          • showShadow
    • Sky Armor Removable on Grass
    • Sky Armor All Terrain Flying/Landing
  • Battle:
    • Infinite HP
    • Ignore Skill Costs
    • Always Critical Hits
    • Maximize Ultra Move
    • Instant Over Drive
      • gauge
    • SP Gained Multiplier
      • times
  • Menu:
    • Party Member Stats Editor
      • REQ: Highlighted character.
      • Pointer->PartyMember
        • memberID
        • P->memberName
          • m_stringLength
          • m_firstChar
        • mech
        • memberLevel
        • memberExp
        • currentHP
        • maxHP
        • baseHP
        • currentTP
        • maxTP
        • baseTP
        • currentGrimoire
        • maxAtk
        • currentAtk
        • baseAtk
        • maxDef
        • currentDef
        • baseDef
        • maxMnd
        • currentMnd
        • baseMnd
        • maxMag
        • currentMag
        • baseMag
        • maxAgi
        • currentAgi
        • baseAgi
        • maxCrit
        • currentCrit
        • baseCrit
        • link
        • posInParty
        • fireRes
        • waterRes
        • earthRes
        • windRes
        • darkRes
        • lightRes
        • baseFireRes
        • baseWaterRes
        • baseEarthRes
        • baseWindRes
        • baseDarkRes
        • baseLightRes
        • elementAtk
        • baseElementAtk
        • weapon
        • head
        • body
        • accessoire
        • emblem
        • mechColor
        • sp
        • gs
        • available
        • swordProf
        • hammerProf
        • glaiveProf
        • gSwordProf
        • bowgunProf
        • etherCannonProf
        • etherDronesProf
        • supportDronesProf
        • elementalCannonProf
        • startingHP
        • startingTP
        • startingAtk
        • startingMag
        • startingDef
        • startingMnd
        • startingAgi
        • startingCrit
        • attackLength
    • Equipment Editor
      • REQ: Highlighted Equipment.
      • Pointer->EquipItem
        • id
        • equipID
        • equipLvl
        • P->equipProperties
          • [0]
          • [1]
          • [2]
        • P->equipPropertyLvl
          • [0]
          • [1]
          • [2]
        • equippedBy
        • crSlotsFilled
    • Crystal Editor
      • REQ: Highlighted Crystal.
      • Pointer->Crystal
        • id
        • propertyId
        • crystalType
        • crystalQuality
        • crystalPurity
        • crystalSize
        • artifical
    • Give Item
    • Give Equipment
    • Give Class Emblem
  • Combine:
    • No Crystal Loss

<pointer>
  • Pointer->Base
    • P->Menu
      • time
      • money
View update history
Edit 2:
  • Added:
    • Player Movement Modifier
    • Sky Armor Removable on Grass
    • Sky Armor All Terrain Flying/Landing
Edit 1:
  • Added:
    • No Crystal Loss
    • Crystal Editor
    • Equipment Editor
  • Chained Echoes.CT
Edit 0:
  • Chained Echoes.CT
Reply:
Zero86KKM wrote:
Sun Jul 23, 2023 5:30 am
Game currently is ver.1.3
Can someone help to update? Please and Thank you.
  • Try my table.
Possible to get damage multiply like ur other tables??

Edit: v1.3 , can these 2 cheats be updated? they are the only ones that dont seem to work.

- Sky Armor All Terrain Flying/Landing
- Maximize Ultra Move

Thank you!

nawt0k
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Reputation: 0

Re: [Request] Chained Echoes

Post by nawt0k »

I'm looking for some help getting this table to work. The inject item and inject equpiment seem to work fine right off the bat. What isn't working is pretty much everything else I'd like to use (character stat editor and crystal editor). I noticed that the base pointer is 0 and the time/money field never updates and stays ?????.

Do I need to edit the base pointer before everything will work? How can I get the character and crystal scripts to work? I'm currently playing on v1.33x (current XBOX PC).

I did read through all 12 pages but its not clear to me on what to do for all this to work. Its kind of all over the place.

chenw191
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Re: [Request] Chained Echoes

Post by chenw191 »

nawt0k wrote:
Wed Dec 06, 2023 6:26 pm
I'm looking for some help getting this table to work. The inject item and inject equpiment seem to work fine right off the bat. What isn't working is pretty much everything else I'd like to use (character stat editor and crystal editor). I noticed that the base pointer is 0 and the time/money field never updates and stays ?????.

Do I need to edit the base pointer before everything will work? How can I get the character and crystal scripts to work? I'm currently playing on v1.33x (current XBOX PC).

I did read through all 12 pages but its not clear to me on what to do for all this to work. Its kind of all over the place.
Same with you. Hope someone can fix it, cause it will leave pc game pass in the next week.

Sword X
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Re: [Request] Chained Echoes

Post by Sword X »

None of the options work for me on version 1.33.

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