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[REQUEST] Warhammer 40,000: Darktide

Posted: Sun Nov 27, 2022 4:13 pm
by Pt.C
Game Name: Warhammer 40,000: Darktide
Game Engine: Fatshark self-developed engine
Game Version: 1.0.8 to release version
Options Required:whatever you want
Steam Website:
Other Info: I know there is EAC, which is only available online, but I still want to give some space to try.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sun Nov 27, 2022 7:24 pm
by Rhark
The game's not even released yet. The pre-order beta is out but you cannot even die. So far clip,ammo,stamina & (what I think is) health is covered in a trainer that's being worked on.

You'd have to bypass EAC to cheat though, without a bypass you'll have a hard time doing anything cheat-related :)

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Mon Nov 28, 2022 4:24 am
by Pt.C
Rhark wrote:
Sun Nov 27, 2022 7:24 pm
The game's not even released yet. The pre-order beta is out but you cannot even die. So far clip,ammo,stamina & (what I think is) health is covered in a trainer that's being worked on.

You'd have to bypass EAC to cheat though, without a bypass you'll have a hard time doing anything cheat-related :)
Eac needs to switch exe or add instructions to start, but online login verification is a problem.
The game is already in pre-order beta, and will have some sort of single-player mode option at launch.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Thu Dec 01, 2022 1:39 am
by Ninomae Tako'nis
The game is officially out today but it has no singleplayer, no offline and no private match support. It's purely multiplayer co-op.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Thu Dec 01, 2022 11:15 am
by Pt.C
Ninomae Tako'nis wrote:
Thu Dec 01, 2022 1:39 am
The game is officially out today but it has no singleplayer, no offline and no private match support. It's purely multiplayer co-op.
Looks like they didn't do their job properly.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Thu Dec 01, 2022 4:12 pm
by Rhark
Currently with an EAC bypass there's no playable content except the tutorial missions. Until they release a single-player/offline mode then you won't get any cheats for anything except the tutorial stuff.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Fri Dec 02, 2022 1:10 pm
by Pt.C
Rhark wrote:
Thu Dec 01, 2022 4:12 pm
Currently with an EAC bypass there's no playable content except the tutorial missions. Until they release a single-player/offline mode then you won't get any cheats for anything except the tutorial stuff.
This is where the difference between a single modifier and a multiplayer plug-in cheat comes into play.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sat Dec 03, 2022 6:12 pm
by ToxikMatt
Rhark wrote:
Thu Dec 01, 2022 4:12 pm
Currently with an EAC bypass there's no playable content except the tutorial missions. Until they release a single-player/offline mode then you won't get any cheats for anything except the tutorial stuff.
What do you mean?
None willing to make a cheat for an online game with eac?

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sat Dec 03, 2022 6:56 pm
by Akira
ToxikMatt wrote:
Sat Dec 03, 2022 6:12 pm
What do you mean?
None willing to make a cheat for an online game with eac?
1. Read the name of the category in which we are, "Single Player Cheat Requests".
2. Cheats for online games are kinda against the rules of frf.
3. Even with a bypass for the multiplayer mode most things would probably still be server sided since they use dedicated servers for co-op so there won't be much to cheat anyways.

So we're waiting for the game devs to add singleplayer/offline mode.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sun Dec 04, 2022 2:24 pm
by benny89
Akira wrote:
Sat Dec 03, 2022 6:56 pm
3. Even with a bypass for the multiplayer mode most things would probably still be server sided since they use dedicated servers for co-op so there won't be much to cheat anyways.

Actually becasue it's Fatshark a lot of stuff is usually client-side. Stamina, health and ammo for example are client-side. Premium currency for sure is server-sided by other currencies like craft mats etc. have very high chance of being client-side. Vermintide 2 was simillar, same with ultimates cooldowns for example.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sun Dec 04, 2022 2:44 pm
by Ninomae Tako'nis
Well EAC is the world's easiest AC to bypass, just usually doesn't work online. However, this one was found out on like...day two. So it's already bypassed with online functionality. Can't and won't share here, but it's out there.

No one here is going to release cheats for it though, so I guess look to other sites or make your own =P

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Sun Dec 04, 2022 5:35 pm
by benny89
Ninomae Tako'nis wrote:
Sun Dec 04, 2022 2:44 pm
Well EAC is the world's easiest AC to bypass, just usually doesn't work online. However, this one was found out on like...day two. So it's already bypassed with online functionality. Can't and won't share here, but it's out there.

No one here is going to release cheats for it though, so I guess look to other sites or make your own =P
I understand since rules are rules for this site but could you PM me on what other site you have seen it?

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Mon Dec 05, 2022 10:18 am
by Pt.C
I think that just bypassing is of little use, just like skinning but not eating the chicken.
The resource part of this will not take time to think about, other cheating can only be done as well as multiplayer cheating.
Like this case, need to see the game manufacturer's senior leadership thought enough to mature.

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Tue Dec 06, 2022 1:53 pm
by archilles89
I hope darktide will get one. would love psyker no perill gain or unlimited ammo

Re: [REQUEST] Warhammer 40,000: Darktide

Posted: Wed Dec 14, 2022 3:56 pm
by Pt.C
single-player mode soon