(REQUEST) The Dragoness: Command of the Flame (Steam version)

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quantro
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(REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by quantro »

Game: The Dragoness: Command of the Flame
Game Engine:??
Game Version:??
Options Required: HP inf, MP, inf, god mode, material inf and etc...


mancasoko
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by mancasoko »

+1

quantro
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by quantro »

+1

Tschu
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by Tschu »

Food and materials are 4 Bytes (actually 8 Bytes) findings values

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Kanelakis
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by Kanelakis »

+1

Kerus
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by Kerus »

Resource outside the city is different from R inside the city. The system is stupid. It's boring to search all over again.

panraven
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by panraven »

Kerus wrote:
Sat Sep 03, 2022 11:06 am
Resource outside the city is different from R inside the city. The system is stupid. It's boring to search all over again.
+1
---------
-Mob_Mergeable, allow any army merge, however only 1st beast increase rank when they are same rank, 2nd destroy.
So, it just waste a beast if they are not same rank.
Some merge will have no effect.
-Kingdom_Rsrc, +100 on spend, seems work for any resources
-MobStatAddOnChange, add 100 beast stat when swap or merge, seems only work in army window.
copy and paste in memory record panel
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>471</ID>
<Description>"Mob_Mergeable"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
MapArmyManagerWindow.IsMergable:
xor eax,eax
inc eax
ret
[DISABLE]
MapArmyManagerWindow.IsMergable:
db 48 89 5C 24 20

</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Kingdom_Rsrc &lt;+100 on spend&gt;"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,Kingdom_Rsrc)

define(h0,apply)
[ENABLE]
AOBScanRegion(apply, MapKingdomStats.ChangeResourceAmount+0000,MapKingdomStats.ChangeResourceAmount+0100, 48 89 5C 24 ?? 57 48 83 EC ?? 4C 8B 89 ?? ?? 00 00)

alloc(Kingdom_Rsrc,$1000,apply)
registersymbol(Kingdom_Rsrc)

cave+80:
dq cave, apply

cave+100:
readmem(apply,32)

cave+1f0:
dd #100
cave+200:
add r8d,[cave+1f0]
readmem(apply,17)
jmp apply+11

apply:
jmp cave+200

[DISABLE]
{$lua}
if not syntaxcheck and readInteger'Kingdom_Rsrc'and autoAssemble [[
[Kingdom_Rsrc+88]:
readmem(Kingdom_Rsrc+100,32)

]]then return[[

dealloc(Kingdom_Rsrc)
unregistersymbol(Kingdom_Rsrc)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"MobStatAddOnChange"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,MobStatAddOnChange)

define(h0,mob)
[ENABLE]
exScan(mob, MetaMapSkillArmyBaseModule.ApplyStat+0000,MetaMapSkillArmyBaseModule.ApplyStat+0100, 48 89 74 24 ?? 44 89 44 24 ?? 57 48 83 EC )

alloc(MobStatAddOnChange,$1000,mob)
registersymbol(MobStatAddOnChange)

cave+80:
dq cave, mob

cave+100:
readmem(mob,32)

cave+200: // mob
// add code
add r9d,#50
readmem(mob,15)
jmp mob+0f

mob:
jmp cave+200
{$lua}
if not syntaxcheck then speak('ENABLING stat',true)end
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'MobStatAddOnChange'and autoAssemble [[
[MobStatAddOnChange+88]:
readmem(MobStatAddOnChange+100,32)

]]then speak('stat off',true)return[[

dealloc(MobStatAddOnChange)
unregistersymbol(MobStatAddOnChange)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
byt~

Kerus
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by Kerus »

panraven wrote:
Sat Sep 03, 2022 7:13 pm
Kerus wrote:
Sat Sep 03, 2022 11:06 am
Resource outside the city is different from R inside the city. The system is stupid. It's boring to search all over again.
+1
---------
-Mob_Mergeable, allow any army merge, however only 1st beast increase rank when they are same rank, 2nd destroy.
So, it just waste a beast if they are not same rank.
Some merge will have no effect.
-Kingdom_Rsrc, +100 on spend, seems work for any resources
-MobStatAddOnChange, add 100 beast stat when swap or merge, seems only work in army window.
copy and paste in memory record panel
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>471</ID>
<Description>"Mob_Mergeable"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
MapArmyManagerWindow.IsMergable:
xor eax,eax
inc eax
ret
[DISABLE]
MapArmyManagerWindow.IsMergable:
db 48 89 5C 24 20

</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>472</ID>
<Description>"Kingdom_Rsrc &lt;+100 on spend&gt;"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,Kingdom_Rsrc)

define(h0,apply)
[ENABLE]
AOBScanRegion(apply, MapKingdomStats.ChangeResourceAmount+0000,MapKingdomStats.ChangeResourceAmount+0100, 48 89 5C 24 ?? 57 48 83 EC ?? 4C 8B 89 ?? ?? 00 00)

alloc(Kingdom_Rsrc,$1000,apply)
registersymbol(Kingdom_Rsrc)

cave+80:
dq cave, apply

cave+100:
readmem(apply,32)

cave+1f0:
dd #100
cave+200:
add r8d,[cave+1f0]
readmem(apply,17)
jmp apply+11

apply:
jmp cave+200

[DISABLE]
{$lua}
if not syntaxcheck and readInteger'Kingdom_Rsrc'and autoAssemble [[
[Kingdom_Rsrc+88]:
readmem(Kingdom_Rsrc+100,32)

]]then return[[

dealloc(Kingdom_Rsrc)
unregistersymbol(Kingdom_Rsrc)
]] end
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>474</ID>
<Description>"MobStatAddOnChange"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>define(cave,MobStatAddOnChange)

define(h0,mob)
[ENABLE]
exScan(mob, MetaMapSkillArmyBaseModule.ApplyStat+0000,MetaMapSkillArmyBaseModule.ApplyStat+0100, 48 89 74 24 ?? 44 89 44 24 ?? 57 48 83 EC )

alloc(MobStatAddOnChange,$1000,mob)
registersymbol(MobStatAddOnChange)

cave+80:
dq cave, mob

cave+100:
readmem(mob,32)

cave+200: // mob
// add code
add r9d,#50
readmem(mob,15)
jmp mob+0f

mob:
jmp cave+200
{$lua}
if not syntaxcheck then speak('ENABLING stat',true)end
{$asm}
[DISABLE]
{$lua}
if not syntaxcheck and readInteger'MobStatAddOnChange'and autoAssemble [[
[MobStatAddOnChange+88]:
readmem(MobStatAddOnChange+100,32)

]]then speak('stat off',true)return[[

dealloc(MobStatAddOnChange)
unregistersymbol(MobStatAddOnChange)
]] end
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
byt~
How to use this?

aeolisio
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by aeolisio »

.
Last edited by aeolisio on Wed Sep 07, 2022 4:18 am, edited 1 time in total.

panraven
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by panraven »

Sorry, it is a mono game, try enable mono feature eg. from menu bar .

awq123
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by awq123 »

where is memory record panel??

Keenan004
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by Keenan004 »

Just until someone makes a table:
Resources, shards, crystals etc. are all 4-byte values and can easily be found, if you are collecting or spending 3 to 4 times on the same turn or back to back turns.

When you found a value (sometimes it`s two memory addresses - I changed both without doing any harm), the display value will often not show your change or even revert to the prior value if you continue. Simplest way to avoid this - change the value(s) and save the game. After reloading the new value properly shows up.

wiseblue1989
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by wiseblue1989 »

All you guys need to do is complete the mission where you will get the bone dragon with 100 shield/ 100 hp/ 30 attack as mercenary and everything will be a joke

adamg11
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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by adamg11 »

what about this table for this game?

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Re: (REQUEST) The Dragoness: Command of the Flame (Steam version)

Post by omrictu »

A table for this game would be beautiful!!

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