[Request] Symphony of War: The Nephilim Saga

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dronus
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Re: [Request] Symphony of War: The Nephilim Saga

Post by dronus »

nothing works with the new dls, if you say so, then give a link to the working one

wiseblue1989
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Re: [Request] Symphony of War: The Nephilim Saga

Post by wiseblue1989 »

dronus wrote:
Mon Sep 04, 2023 11:20 pm
nothing works with the new dls, if you say so, then give a link to the working one
forgot where i got it

[Link]


credit belongs to the guy who created it

// no need for gold, since you can keep selling the item :D and gold is easy to cheat
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SymphonyOfWar_SeiKur0_v2.1.CT
(7.89 KiB) Downloaded 3230 times

dronus
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Re: [Request] Symphony of War: The Nephilim Saga

Post by dronus »

thanks!

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BlackMonster
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Re: [Request] Symphony of War: The Nephilim Saga

Post by BlackMonster »

Omg yes pls, would love update for the new DLC update!!!

periwinkle22
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Re: [Request] Symphony of War: The Nephilim Saga

Post by periwinkle22 »

can't even change gold in latest update. just me? edit: nvm, screwed up value editing at first :oops:

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frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga

Post by frankieyim »

Does anyone can update any cheat table to v1.10.02-P2P ??? Thanks a lots...

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BlackMonster
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Re: [Request] Symphony of War: The Nephilim Saga

Post by BlackMonster »

Update for V1.10.04 pls

Thanks.

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frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga

Post by frankieyim »

variante wrote:
Mon Jun 13, 2022 10:47 am
Stats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:
stat ids

Code: Select all

id (memory),id (save),name
1,0,HP
3,6,Morale
5,7,STR
7,8,Armor
9,9,MAG
11,10,LDR
13,11,SKL
15,12,Reputation
Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.
big stats
Image

Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks

NerebArlay
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Re: [Request] Symphony of War: The Nephilim Saga

Post by NerebArlay »

frankieyim wrote:
Sun Sep 17, 2023 11:32 am
variante wrote:
Mon Jun 13, 2022 10:47 am
Stats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:
stat ids

Code: Select all

id (memory),id (save),name
1,0,HP
3,6,Morale
5,7,STR
7,8,Armor
9,9,MAG
11,10,LDR
13,11,SKL
15,12,Reputation
Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.
big stats
Image

Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Would also love to know. Thanks!

kloze
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Re: [Request] Symphony of War: The Nephilim Saga

Post by kloze »

NerebArlay wrote:
Tue Sep 19, 2023 3:01 am
frankieyim wrote:
Sun Sep 17, 2023 11:32 am
variante wrote:
Mon Jun 13, 2022 10:47 am
Stats are stored in id-value pairs where id tells which stat, and value says how much. Stat bonuses for a character are stored in a dynamic array, meaning the number of entries depends on how many bonuses have been applied. The ids are stored differently in save (in @param_plus field above the character name) than in memory. As far as I know, the ids are as follows:
stat ids

Code: Select all

id (memory),id (save),name
1,0,HP
3,6,Morale
5,7,STR
7,8,Armor
9,9,MAG
11,10,LDR
13,11,SKL
15,12,Reputation
Not sure how values are encoded in the save. Also, stats are capped at 255, HP at 999.
big stats
Image

Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Would also love to know. Thanks!
I was able to find the addresses of 5 items and create a pointer scan.

Hero or Memory Unit
*The order of addresses changes according to the order in which Stats+ Item is used.

1.Stats+ Item Use.
2.Scan as "Unknown initial value".
3.Stats+ Item Use.
4.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.

LDR:+1~3


Purchased Unit

1.Scan with zero.
2.Stats+ Item Use.
3.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.

LDR:+1~3

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frankieyim
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Re: [Request] Symphony of War: The Nephilim Saga

Post by frankieyim »

kloze wrote:
Tue Sep 19, 2023 11:10 am
NerebArlay wrote:
Tue Sep 19, 2023 3:01 am
frankieyim wrote:
Sun Sep 17, 2023 11:32 am



Hi pal, would you can explain how to modify the add hp , attack...etc items from 6 values ?? to add more ,,,it make become like to 999hp...??
thanks
Would also love to know. Thanks!
I was able to find the addresses of 5 items and create a pointer scan.

Hero or Memory Unit
*The order of addresses changes according to the order in which Stats+ Item is used.

1.Stats+ Item Use.
2.Scan as "Unknown initial value".
3.Stats+ Item Use.
4.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.

LDR:+1~3


Purchased Unit

1.Scan with zero.
2.Stats+ Item Use.
3.Scan as "Increased value by..".
HP:+5
STR, MAG, SKL:+2
*Fixed value instead of visible increase.

LDR:+1~3
OMG, pal! After following your tutorial, I achieved success! I finally managed to discover the visible increase cheat. It's now clear why I couldn't find the +6 HP per item. In reality, it should be +5 for those specific items (HP). Thank you ever so much for your help! :lol: :lol: :lol: :lol:

dronus
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Re: [Request] Symphony of War: The Nephilim Saga

Post by dronus »

well, what's there when you update the table?

dronus
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Re: [Request] Symphony of War: The Nephilim Saga

Post by dronus »

wiseblue1989 wrote:
Tue Sep 05, 2023 3:28 pm
dronus wrote:
Mon Sep 04, 2023 11:20 pm
nothing works with the new dls, if you say so, then give a link to the working one
forgot where i got it

[Link]


credit belongs to the guy who created it

// no need for gold, since you can keep selling the item :D and gold is easy to cheat
new game+ it this table not working(((

wiseblue1989
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Re: [Request] Symphony of War: The Nephilim Saga

Post by wiseblue1989 »

dronus wrote:
Fri Sep 29, 2023 9:03 pm
new game+ it this table not working(((
Mine work for the version when i posted, no idea about the latest

Sword X
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Re: [Request] Symphony of War: The Nephilim Saga

Post by Sword X »

Well, can I not wait for the option with endless turns? Add at least infinite squad capacity.

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