[Request] Citizen Sleeper

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bowka
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Re: [Request] Citizen Sleeper

Post by bowka »

Sorry to bump an old thread, but just to second what bedevil said, how might we edit AlexS' script to only affect one of the three things (Condition/Energy/Upgrade Points) at a time? I played around deleting some lines but assembly is all Greek to me. I was guessing each cis refers to one of the entries but there's five of them rather than 4 (Cryo being a separate entry).

Code: Select all

[ENABLE]

aobscan(cis_5,F3 0F 5A C0 48 8B 45 A8 48 8B C8)
alloc(cis_3,$1000,cis_5)

label(cis_7)
label(cis_4)
label(cis_2)
registersymbol(cis_4)
registersymbol(cis_2)
registersymbol(cis_5)

cis_3:
 cvtss2sd xmm0,xmm0
 mov rax,[rbp-58]
 mov rcx,[rax+10]
 cmp [edi+14],006C0050
 jne @f
 cmp [edi+24],00740069
 jne @f
 movsd xmm0,[cis_4]
 jmp cis_7

@@:
 cmp [ecx+14],00700055
 jne @f
 cmp [ecx+18],00720067
 jne @f
 cmp [ecx+24],006F0050
 jne @f
 movsd xmm0,[cis_2]
 jmp cis_7

@@:
 cmp [ecx+14],006C0050
 jne cis_7
 cmp [ecx+18],00790061
 jne cis_7
 cmp [ecx+1C],00720065
 jne cis_7
 movsd xmm0,[cis_2]
 jmp cis_7

cis_4:
 db 00 00 00 00 00 38 8F 40

cis_2:
 db 00 00 00 00 00 C0 58 40

cis_5:
 jmp cis_3
 nop
 nop
 nop

cis_7:

[DISABLE]

cis_5:
 db F3 0F 5A C0 48 8B 45 A8

unregistersymbol(cis_4)
unregistersymbol(cis_2)
unregistersymbol(cis_5)
dealloc(cis_3)
Great table by the way, really cool way to change the dice.

Mudvayne2011
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Re: [Request] Citizen Sleeper

Post by Mudvayne2011 »

+1 for Game Pass version please. Thank you so much!

mkjak
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Re: [Request] Citizen Sleeper

Post by mkjak »

Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option that's posted on this board (it's for 1.0.12).
I think Alex edited his post to remove the attachment.

dragonhold24
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Re: [Request] Citizen Sleeper

Post by dragonhold24 »

mkjak wrote:
Wed Jan 10, 2024 6:18 pm
Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option
This is a reupload from AlexS' post viewtopic.php?p=250091#p250091
Attachments
Citizen_Sleeper_v3.CT
(3.31 KiB) Downloaded 485 times

mkjak
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Re: [Request] Citizen Sleeper

Post by mkjak »

Thanks!

That's a neat way to get the dice to always six. If you're hacking nodes in the Cloud view you need to turn that cheat off.

I would love to figure out the address that controls the dice being used, so you could have "infinite" dice in a cycle.

Thanks again :)

luke1970
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Re: [Request] Citizen Sleeper

Post by luke1970 »

dragonhold24 wrote:
Thu Jan 11, 2024 1:14 am
mkjak wrote:
Wed Jan 10, 2024 6:18 pm
Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option
This is a reupload from AlexS' post viewtopic.php?p=250091#p250091
Can anybody update this for the GOG v1.4.6 version.

Only the dice script works.

There's also a mod called FreeCoffee for infinite energy, I would love to have infinite condition too.

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