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[REQ] Captain of Industry

Posted: Mon Jan 03, 2022 6:05 pm
by DeathSharp
Awesome game, but I would love to have it in creative mode. Most item values are easily searchable and changeable (4 bytes), but I lack the knowledge to make a trainer properly work.

Game Name: Captain of Industry
Game Engine: Unity
Steam Website:


Thanks for any help,
DS

Re: [REQ] Captain of Industry

Posted: Tue Jan 04, 2022 4:37 am
by DeathSharp
I found where Money was, it's called Unity like the game engine. How do I turn this, look below, into a trainer for others?

{ Game : Captain of Industry.exe
Version:
Date : 2022-01-03
Author :

This script does blah blah blah
}

[ENABLE]

aobscan(INJECT,48 48 8B 4D F0 48 89 08 48 8B 75 F8) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
mov [rax],rcx
mov rsi,[rbp-08]
jmp return

INJECT+05:
jmp newmem
nop 2
return:
registersymbol(INJECT)

[DISABLE]

INJECT+05:
db 48 89 08 48 8B 75 F8

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 1C2FDE6BB87

1C2FDE6BB5B: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB5F: 48 8B 00 - mov rax,[rax]
1C2FDE6BB62: 48 89 45 E8 - mov [rbp-18],rax
1C2FDE6BB66: 48 8B 55 C0 - mov rdx,[rbp-40]
1C2FDE6BB6A: 48 8B 4D E8 - mov rcx,[rbp-18]
1C2FDE6BB6E: 49 BB 00 BC E6 FD C2 01 00 00 - mov r11,000001C2FDE6BC00
1C2FDE6BB78: 41 FF D3 - call r11
1C2FDE6BB7B: 48 89 45 F0 - mov [rbp-10],rax
1C2FDE6BB7F: 48 8D 46 48 - lea rax,[rsi+48]
1C2FDE6BB83: 48 8B 4D F0 - mov rcx,[rbp-10]
// ---------- INJECTING HERE ----------
1C2FDE6BB87: 48 89 08 - mov [rax],rcx
// ---------- DONE INJECTING ----------
1C2FDE6BB8A: 48 8B 75 F8 - mov rsi,[rbp-08]
1C2FDE6BB8E: 48 8D 65 00 - lea rsp,[rbp+00]
1C2FDE6BB92: 5D - pop rbp
1C2FDE6BB93: C3 - ret
1C2FDE6BB94: 00 00 - add [rax],al
1C2FDE6BB96: 00 00 - add [rax],al
1C2FDE6BB98: 01 04 02 - add [rdx+rax],eax
1C2FDE6BB9B: 05 04 03 01 50 - add eax,50010304
1C2FDE6BBA0: 00 00 - add [rax],al
1C2FDE6BBA2: 00 00 - add [rax],al
}

Re: [REQ] Captain of Industry

Posted: Mon Feb 28, 2022 2:41 pm
by kingsen
ye please make a table or trainer out of it

Re: [REQ] Captain of Industry

Posted: Wed Jun 01, 2022 6:58 am
by Lubu
would really love to have some table for this.

Re: [REQ] Captain of Industry

Posted: Wed Jun 01, 2022 10:48 am
by Luxcilla
+1

Re: [REQ] Captain of Industry

Posted: Wed Jun 01, 2022 5:16 pm
by Rol 66
+1

Re: [REQ] Captain of Industry

Posted: Thu Jun 02, 2022 1:43 am
by anton77
1+ please

Re: [REQ] Captain of Industry

Posted: Thu Jun 02, 2022 3:38 am
by Lubu
Values are 4bytes. when you change the white/gold/red stuff after sometimes Trucks wont use them, you can have unlimited amount of those but they are useless.

The rest of the resources can be change but the problem is, they go to negative amount as soon as they are depleted. changing the values of items in warehouse will also results in negative.

CheatMenu worked with version 0.3.11 but it only had instant reseach and weather change cheats. game supports modding, lets hope we get some of those.

Re: [REQ] Captain of Industry

Posted: Fri Jun 03, 2022 5:42 pm
by Fenekie
+1

Re: [REQ] Captain of Industry

Posted: Wed Jun 08, 2022 7:55 pm
by Melraki
+1 :)

Re: [REQ] Captain of Industry

Posted: Sat Jun 11, 2022 3:55 am
by MusTangAu
+1

Re: [REQ] Captain of Industry

Posted: Sat Jun 11, 2022 4:01 am
by Cas
MusTangAu wrote:
Sat Jun 11, 2022 3:55 am
+1
You scared me, so cool man :D

Re: [REQ] Captain of Industry

Posted: Sat Jun 11, 2022 10:03 am
by lekkimsm2500
How feasible is something, 'as simple', as an editor for a storage unit? Like, you open a storage unit, and you can edit the value in the table straight away?

You can get spectacularly far on just stuffing millions of some item into a storage building, another one with an equal or bigger deficit to handle the overflow of whatever item from the harbor.

Re: [REQ] Captain of Industry

Posted: Sat Jun 11, 2022 10:37 am
by Lubu
lekkimsm2500 wrote:
Sat Jun 11, 2022 10:03 am
How feasible is something, 'as simple', as an editor for a storage unit? Like, you open a storage unit, and you can edit the value in the table straight away?

You can get spectacularly far on just stuffing millions of some item into a storage building, another one with an equal or bigger deficit to handle the overflow of whatever item from the harbor.
Done that, it goes to negative.

Re: [REQ] Captain of Industry

Posted: Sat Jun 11, 2022 11:10 am
by lekkimsm2500
Lubu wrote:
Sat Jun 11, 2022 10:37 am
Done that, it goes to negative.
"Done that", what? Made a table with a simple highlighted storage inventory editor?