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Final Fantasy XIII-2 (Gamepass Version)

Posted: Thu Dec 02, 2021 9:37 pm
by imra1n
Hi everyone.

Game Name: Final Fantasy XIII-2
Game Engine: ^_^
Game Version: Gamepass
Options Required: God Mode, Always Catch mobs Cristals, ATB always max, PC multiplier, Score multiplier, Infinite items and materials, Gils...
Steam Website:
Other Info: Maybe Someone can make same tables as Steam's Version. Take your time, it's just been released today


Thank You so much. :wub:

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Thu Dec 02, 2021 10:37 pm
by touqeer
+++++++++

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Sat Dec 04, 2021 9:32 am
by usdelka
+1!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Tue Dec 07, 2021 1:10 pm
by kajih
Here's a starting table for FFXIII-2 (Game Pass/MS Store version) to get the ball rolling.

Includes:
  1. Unlimited Health
  2. Unlimited ATB (Always Full)
  3. Pointer to Gil
Notes:

[*] I've really just started playing the game so the table is quite limited at the moment. As with most of my tables, I will continue for as long as I am not bored, or in this case, how long I can stand this god awful music that you can't fucking shut off. Anyway, I don't "sign" my tables so if anyone else wants to contribute, by all means.


ffxiii2_byKajih_0_1.CT
(22.75 KiB) Downloaded 214 times

8-) Please rate positive if you like the table 8-)
☕ [Link] ☕

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Tue Dec 07, 2021 11:30 pm
by imra1n
Yes! Thank You Kajih!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Thu Dec 09, 2021 12:54 am
by kajih
Updated table for FFXIII-2 (Game Pass/MS Store version).

Includes:
  1. Unlimited Health
  2. Unlimited ATB (Always Full)
  3. Chain - Freeze (new)
  4. Chain - Quick Fill (new)
  5. Pointer to Gil
Notes:
  • Chain - Freeze will stop the decrement on the Chain bar.
  • Chain - Quick Fill will increase the Chain bar past the max possible value whenever a hit is scored.
I'm not sure if I'll have time to add anymore to the table this week, won't have time to play that much. I'll do more updates when I can come back to the game sometime next week. As always, if anyone else wants to add to the table, then by all means.

ffxiii2_byKajih_0_2.CT
(100.46 KiB) Downloaded 124 times

8-) Please rate positive if you like the table 8-)
☕ [Link] ☕

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Thu Dec 09, 2021 1:11 pm
by imra1n
Thank you again!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Fri Dec 10, 2021 7:51 pm
by sifflevent
Thanks!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Wed Dec 15, 2021 7:13 pm
by kajih
Updated table for FFXIII-2 (Game Pass/MS Store version).

Includes:
  1. Unlimited Health (Updated)
  2. Unlimited ATB (Always Full)
  3. One Hit Kill (new)
  4. Unlim Feral Link (new)
  5. Chain - Freeze
  6. Chain - Quick Fill
  7. Pointer to Gil
  8. Unlim Crystogen Points (new)
  9. Unlim Items/Materials/Components (new)
Notes:
  • Unlimited Health has been updated. The previous version only updated the health value every frame to max, however this pose a problem when the damage applied to the player was higher than is actual health. The new script should resolve the issue. I will say however that this has NOT been tested for more than a few hours of gameplay. It is entirely possible that the offset I am using to differentiate between party members and monsters is used/changed later on in the game, if some monsters become un-killable later on or the players suddenly starts dying, do let me know.
  • One Hit Kill - This only works once normal battle damage applies, it will not work on preemptive strikes. This has also not been tested all that much, so use at your own risk and do let me know if you notice any issues.
  • Unlimited Feral Link - This should be self explanatory, Feral Link bar will always be full.
  • Unlimited Crystogen Points - Whenever you spend points, it will re-add the maximum amount of 999,999. You do have to spend some points before this max is applied.
  • Unlimited Items/Materials/Components - All Items will not decrement in your inventory when used (not including gear). I tested this a bit and the only caveat I've seen is that when using Monster Materials, you may notice that the item is expended, but it's not actually. The text for the amount is updated but the actual amount you have in your inventory stays, if you leave the screen and come back, the values should reset back to the correct amount in your inventory.

ffxiii2_byKajih_0_3.CT
(187.88 KiB) Downloaded 586 times

8-) Please rate positive if you like the table 8-)
☕ [Link] ☕

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Thu Dec 16, 2021 11:04 pm
by imra1n
Thank you! Get this man a Coffee!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Tue Dec 21, 2021 7:04 pm
by sifflevent
THANKS!!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Wed Dec 22, 2021 6:47 pm
by usdelka
Thanks for you job kajih!

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Wed Jan 12, 2022 10:49 am
by usdelka
It would be great to have a 100% monster capture rate option.

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Tue Feb 15, 2022 9:03 am
by Tackle
Great work so far. I hope you can make the one hit kill cheat work for a pr-eemptive strike as well as add an easy monster capture rate?

Re: Final Fantasy XIII-2 (Gamepass Version)

Posted: Sun Apr 03, 2022 1:14 pm
by mostsuda
Thanks