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The Immortal Mayor [Steam] [Request]
Posted: Sat Jul 17, 2021 8:34 pm
by NotBrendan
Game Name: The Immortal Mayor
Game Engine: Unreal Engine
Game Version: 0.3.3
Options Required:
- Unlimited Resources
- Fast research
- Unlimted Health
Steam Website:
Other Info: Goes by another name in Chinese, "天神镇"
Code: Select all
Game Name: The Immortal Mayor
Game Engine: Unreal Engine
Game Version: 0.3.3
Options Required:[list] [*]Unlimited Resources
Fast research
Unlimted Health[/list]
Steam Website: ]https://store.steampowered.com/app/1426730/The_Immortal_Mayor/
Other Info: Goes by another name in Chinese, "天神镇"
Re: The Immortal Mayor [Steam] [Request]
Posted: Sat Jul 17, 2021 9:00 pm
by bloodsucker
+1 please
the drawing power number and the hall use for befriend is in 4 bytes and easy to search just make sure you don't run out of use until you find the value (you will find 2 vaule for the Hall )
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here is I put together a table from Stuffy, all credit goes to him. thank you Stuffy the table work and I hope there are more options in the future.
Re: The Immortal Mayor [Steam] [Request]
Posted: Sun Jul 18, 2021 1:31 am
by jfowler11
+1
Re: The Immortal Mayor [Steam] [Request]
Posted: Sun Jul 18, 2021 12:25 pm
by BrooklynKnight
+1
Re: The Immortal Mayor [Steam] [Request]
Posted: Mon Jul 19, 2021 6:24 pm
by 0wlet
+1
Re: The Immortal Mayor [Steam] [Request]
Posted: Tue Jul 20, 2021 11:21 pm
by PhoenixLord123
+1 Just bought this game
Re: The Immortal Mayor [Steam] [Request]
Posted: Wed Jul 21, 2021 9:07 am
by stuffy
Real quick, headed to work..
Inf God Power Usage
Code: Select all
[ENABLE]
aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)
label(code)
label(return)
newmem:
code:
//dec [r12+r9+78]
nop
jmp return
aobGodPowers:
jmp newmem
return:
registersymbol(aobGodPowers)
[DISABLE]
aobGodPowers:
db 43 FF 4C 0C 78
unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending
Code: Select all
[ENABLE]
aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)
label(code)
label(return)
newmem:
code:
add [rbx+0000009C],(int)10000
jmp return
aobWorship:
jmp newmem
nop
return:
registersymbol(aobWorship)
[DISABLE]
aobWorship:
db 01 AB 9C 00 00 00
unregistersymbol(aobWorship)
dealloc(newmem)
Re: The Immortal Mayor [Steam] [Request]
Posted: Sat Jul 24, 2021 7:18 pm
by IDon'tCheatOften
+1
Saw that this game had no cheat table yet, Hoping it will added soon. First time upvoting something like this.
Re: The Immortal Mayor [Steam] [Request]
Posted: Wed Jul 28, 2021 9:05 pm
by NotBrendan
stuffy wrote: ↑Wed Jul 21, 2021 9:07 am
Real quick, headed to work..
Inf God Power Usage
Code: Select all
[ENABLE]
aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)
label(code)
label(return)
newmem:
code:
//dec [r12+r9+78]
nop
jmp return
aobGodPowers:
jmp newmem
return:
registersymbol(aobGodPowers)
[DISABLE]
aobGodPowers:
db 43 FF 4C 0C 78
unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending
Code: Select all
[ENABLE]
aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)
label(code)
label(return)
newmem:
code:
add [rbx+0000009C],(int)10000
jmp return
aobWorship:
jmp newmem
nop
return:
registersymbol(aobWorship)
[DISABLE]
aobWorship:
db 01 AB 9C 00 00 00
unregistersymbol(aobWorship)
dealloc(newmem)
Thanks for the 2 cheats so far. Do you also know how to find the health of the people in the game and preventing it to be lowered?
Re: The Immortal Mayor [Steam] [Request]
Posted: Thu Jul 29, 2021 12:33 am
by BrooklynKnight
stuffy wrote: ↑Wed Jul 21, 2021 9:07 am
Real quick, headed to work..
Inf God Power Usage
Code: Select all
[ENABLE]
aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)
label(code)
label(return)
newmem:
code:
//dec [r12+r9+78]
nop
jmp return
aobGodPowers:
jmp newmem
return:
registersymbol(aobGodPowers)
[DISABLE]
aobGodPowers:
db 43 FF 4C 0C 78
unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending
Code: Select all
[ENABLE]
aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)
label(code)
label(return)
newmem:
code:
add [rbx+0000009C],(int)10000
jmp return
aobWorship:
jmp newmem
nop
return:
registersymbol(aobWorship)
[DISABLE]
aobWorship:
db 01 AB 9C 00 00 00
unregistersymbol(aobWorship)
dealloc(newmem)
Can someone put this into an actual table? I'm not sure how to use code like this otherwise....
Re: The Immortal Mayor [Steam] [Request]
Posted: Fri Jul 30, 2021 12:44 pm
by NotBrendan
BrooklynKnight wrote: ↑Thu Jul 29, 2021 12:33 am
stuffy wrote: ↑Wed Jul 21, 2021 9:07 am
Real quick, headed to work..
Inf God Power Usage
Code: Select all
[ENABLE]
aobscanmodule(aobGodPowers,GodSimulator-Win64-Shipping.exe,43 FF 4C 0C 78) // should be unique
alloc(newmem,$1000,aobGodPowers)
label(code)
label(return)
newmem:
code:
//dec [r12+r9+78]
nop
jmp return
aobGodPowers:
jmp newmem
return:
registersymbol(aobGodPowers)
[DISABLE]
aobGodPowers:
db 43 FF 4C 0C 78
unregistersymbol(aobGodPowers)
dealloc(newmem)
Fast temple God Befriending
Code: Select all
[ENABLE]
aobscanmodule(aobWorship,GodSimulator-Win64-Shipping.exe,01 AB 9C 00 00 00) // should be unique
alloc(newmem,$1000,aobWorship)
label(code)
label(return)
newmem:
code:
add [rbx+0000009C],(int)10000
jmp return
aobWorship:
jmp newmem
nop
return:
registersymbol(aobWorship)
[DISABLE]
aobWorship:
db 01 AB 9C 00 00 00
unregistersymbol(aobWorship)
dealloc(newmem)
Can someone put this into an actual table? I'm not sure how to use code like this otherwise....
bloodsucker has it made. The first comment on the thread.
Re: The Immortal Mayor [Steam] [Request]
Posted: Wed Mar 09, 2022 8:19 am
by dariru07
upping this request for the current table to be updated to V0.6.17
Re: The Immortal Mayor [Steam] [Request]
Posted: Fri Aug 25, 2023 3:02 pm
by bloodsucker
game full release 1.0.0.3 now. so it nice to have some one make a new table.
Re: The Immortal Mayor [Steam] [Request]
Posted: Fri Aug 25, 2023 7:02 pm
by ValenH
The game is made with UE 4.27, some object dumpers work with it (cake-san's dumper, not ue4ss even if you provide the addresses).
The game also provides its .pdb file so you can load it in cheat engine and get all the symbols.
Personally i couldn't get invested in this game so far, so i didn't make any table :/
Re: The Immortal Mayor [Steam] [Request]
Posted: Sat Aug 26, 2023 4:49 am
by bloodsucker
ValenH wrote: ↑Fri Aug 25, 2023 7:02 pm
The game is made with UE 4.27, some object dumpers work with it (cake-san's dumper, not ue4ss even if you provide the addresses).
The game also provides its .pdb file so you can load it in cheat engine and get all the symbols.
Personally i couldn't get invested in this game so far, so i didn't make any table :/
If that the case there are will be hell for a lot of people including myself.
update: i discovered a new cheat by Peizhaochen. Unfortunately, it is in Chinese but it can be solved using Google Translate.
google search box "the immortal mayor peizhaochen"