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[REQUEST] 9th Dawn III

Posted: Wed Oct 07, 2020 10:56 pm
by hisvileness
Game Name: 9th Dawn III
Game Engine: Valorware
Game Version: 1.0
Options Required: Infinite attribute points, infinite ability coins, infinite gold
Steam Website:

i found in gold in 4byte, but having trouble with attribute and ability coins.

Re: [REQUEST] 9th Dawn III

Posted: Sat Oct 17, 2020 12:09 pm
by johan01
hi here is a table for hp mp sp and stats

Re: [REQUEST] 9th Dawn III

Posted: Sat Oct 17, 2020 12:39 pm
by Turk
Thanks for the table. It doesn't seem to do anything for me. None of the values fill in at all.

Re: [REQUEST] 9th Dawn III

Posted: Sat Oct 17, 2020 7:31 pm
by cfemen
table is outdated - use this -> viewtopic.php?p=233932#p233932 for current version 1.70

Old Table Infos:
Spoiler
table for 1.26 - 1.34:

Unlock All Recipes
-while activ all recipes are unlocked

Ignore Attribute Points
-you can skill your char regardless of the attribute points

Add Ability Coin
-increases the coins +1 each time you click on the script

God
-immortal, no damage or damage effects

Freeze SP
-as title says

Freeze MP
-as title says

NoClip
-you can fly through all walls

Easy Fishing
-fish is always weak and the line will never break

Inventory Editor
-(open inventory)
-it generates cheat engine entries with inventory items, you can edit the amount.
-click on Delete Item Entries In Table to delete all generated entries.

Add Card To Inventory
-adds a card to the inventory
-you can set the card with the Card ID dropdown menu.

Add Item To Inventory
-(open inventory)
-adds a item to the inventory
-you can set the item with the item ID dropdown menu.

+Some Pointers to the characters:

Image

[Pointers] section also has a Find Skill Pointer script
-clicking on it will show a input window
-probably you only need 0 (zero) to get the right pointers to your current char
-it will generate (smiliary to the inventory editor) entries to edit the skill level:

Image

note : the attributes(strength,dextery,intelligence,endurance,wisdom) will change to the original value on map change, to make it permanent use the Ignore Attribute Points script!

Re: [REQUEST] 9th Dawn III

Posted: Sat Oct 17, 2020 9:05 pm
by Turk
Love the inventory editor cfemen. Hopefully someone can add something to make fishing easier.

Re: [REQUEST] 9th Dawn III

Posted: Sun Oct 18, 2020 12:48 pm
by johan01
Turk wrote:
Sat Oct 17, 2020 12:39 pm
Thanks for the table. It doesn't seem to do anything for me. None of the values fill in at all.
my game version is 1.10

Re: [REQUEST] 9th Dawn III

Posted: Sun Oct 18, 2020 2:09 pm
by Turk
Well that is it then. I'm running the current patched steam version.

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 12:12 am
by Turk
Cfemen any chance of a table update? Game updated to 1.34 and your awesome table crashes on activation now.

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 3:14 pm
by cfemen
Turk wrote:
Tue Oct 20, 2020 12:12 am
Cfemen any chance of a table update? Game updated to 1.34 and your awesome table crashes on activation now.
Hi Turk,

hmmm i just started steam to update the game(v1.34) and the table worked fine, no crash.
can you upload me your savegame? maybe then i can relate that crash.

the savegame location is : AppData\LocalLow\Valorware\9th Dawn III\SaveData

edit:
i made some minor changes, and added a Add Ability Coin script and some pointers (that you can access without Enable )
maybe its working now?

edit 2:
mhh there is also a database with all items , maybe i will code a "spawn item" script later

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 4:26 pm
by Turk
Sure enough when I tried again just now everything was fine. Had to be me doing something boneheaded. Thanks again! Can't wait for an item spawner.

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 5:54 pm
by cfemen
Turk wrote:
Tue Oct 20, 2020 4:26 pm
Sure enough when I tried again just now everything was fine. Had to be me doing something boneheaded. Thanks again! Can't wait for an item spawner.
nice to hear that it works :)
item spawner is added.

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 6:04 pm
by hisvileness
nice addition!! thanks cfemen!!!

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 6:38 pm
by Turk
Ok I'm sure I'm crying wolf again. But the new script won't enable and it has a bunch of entries of what it looks like when you pull the inventory the first time.

The Pointers part works.

Ok I can not get it to enable at all. Not sure what I'm doing wrong. This is what it looks like:


Yep it works now. Hahaa.

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 7:11 pm
by cfemen
Turk wrote:
Tue Oct 20, 2020 6:38 pm
Ok I'm sure I'm crying wolf again. But the new script won't enable and it has a bunch of entries of what it looks like when you pull the inventory the first time.

The Pointers part works.

Ok I can not get it to enable at all. Not sure what I'm doing wrong. This is what it looks like:


Yep it works now. Hahaa.
yeah mono can be strange, and i guess cheat engine has a bit of problems with the mono structures in this game :(
while coding the table i had sometimes very strange mono bugs and cheat engine error messages that i've never seen before :lol:
if the table does not work, then restart game+table should help :)

btw i've added a Find Skill Pointer under the [Pointer] section, it needs an ID (probably 0) and then it generates entries at the bottom of the table with all your skills and you can edit the level.
if you set Fishing to 99 then it should be easier to catch them.

and you can spawn the Legendary Fishing Rod :)

it would probably be possibly to create a "100% fish succeed" script, but im too lazy for now^^

Edit:
list of all items:

Re: [REQUEST] 9th Dawn III

Posted: Tue Oct 20, 2020 10:02 pm
by Necrosx
Looking forward to that fishing script. Takes way too long as it is now.

As for the table, I seem to have trouble anytime I activate it once in game, but it runs perfectly if I enable it while Im still in the main menu. Just figured I'd mention it for those having trouble with it.