X3: Albion Prelude

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Hugo z Hor
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X3: Albion Prelude

Post by Hugo z Hor » Fri Mar 03, 2017 9:49 pm

Can anyone please upload tables for X3:AP v3.0?

sbryzl
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Re: X3: Albion Prelude

Post by sbryzl » Sun Mar 05, 2017 3:31 am

Here is a table by Recifence with godmode and unlimited weapons.
x3ap_v31_aob_558.ct
(11.58 KiB) Downloaded 480 times
Here is my contribution for engines, rudders and cargo bay. It will load values to your ship when you open the ship info menu. You can find values to other ships by opening their info in your owned property menu. This could cause lag due to many null pointer checks but it seems necessary so best to disable after the values have been found.
X3.engine.rudder.cbay.freight.ct
(129.27 KiB) Downloaded 331 times
Here is a grouped search pattern to find credits.
1:1 4:credits 1:1 w:4 1:8
where 'credits' is the number of credits if less than 2 billion which can be found under my pilot status in the personal menu. If more than 2 billion then there will be a non zero value in the 4th argument and the way to identify number of credits would be different. This works on my system, not certain it will work on all.

Here is a grouped search pattern to find cargo bay extension and other things:
w:2 4:engine 1:1 4:rudder 1:1 4:cargoext 1:1 4:freight 1:1 laser 1:1 4:shield
where engine is ships engine bonus from trade window, rudder is ships rudder bonus, cargoext is the trade window size of the cargo bay extension, freight is the amount of fright you are carrying, laser is the power of your laser, shield is the power of your shield

Here are grouped search patterns for engine & rudder in trade window.
4:$10001101 2:$100 4:engine
4:$10001201 2:$100 4:rudder

Here are grouped search pattern and codes for engine & rudder real output where the code is listed to the right of the trade window value.
4:ruddercode 4:enginecode 2:$ffff
1 $1999
2 $3333
3 $4ccc
4 $6666
5 $8000
6 $9999
7 $b333
8 $cccc
9 $e666
10 $10000
11 $11999
12 $13333
13 $14ccc
14 $16666
15 $18000
16 $19999
17 $1b333
18 $1cccc
19 $1e666
20 $20000
Last edited by sbryzl on Sat Mar 11, 2017 3:37 am, edited 6 times in total.

Hugo z Hor
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Re: X3: Albion Prelude

Post by Hugo z Hor » Sun Mar 05, 2017 3:04 pm

Thank you :)

neong
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Re: X3: Albion Prelude

Post by neong » Fri May 26, 2017 5:57 pm

i can ask for an update for the table? this table didnt work for me.
Version: X3AP 3.2 GOG

thanks

sbryzl
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Re: X3: Albion Prelude

Post by sbryzl » Sat May 27, 2017 11:31 pm

neong wrote:
Fri May 26, 2017 5:57 pm
i can ask for an update for the table? this table didnt work for me.
Version: X3AP 3.2 GOG

thanks
My table was made with the steam version and I think the other one also. Which table/s didn't work?

You can try these here
viewtopic.php?t=1194

TheCanadianKing
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Re: X3: Albion Prelude

Post by TheCanadianKing » Sat Jan 13, 2018 1:54 am

Hey sbryzl, AP was updated to 3.3 over the holidays, would you be able to update your trainer to that? As it doesn't seem to work for me (Steam retail version).

sbryzl
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Re: X3: Albion Prelude

Post by sbryzl » Sat Jan 13, 2018 3:11 am

TheCanadianKing wrote:
Sat Jan 13, 2018 1:54 am
Hey sbryzl, AP was updated to 3.3 over the holidays, would you be able to update your trainer to that? As it doesn't seem to work for me (Steam retail version).
My older versions still work but I have a newer version here.
viewtopic.php?p=27800

It uses a different injection point and I think it will work for you but if not then I will take a look at it. Let me know what specifically is wrong, for instance, whether the scripts will enable or if it crashes the game.

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Re: X3: Albion Prelude

Post by TheCanadianKing » Sat Jan 13, 2018 4:28 pm

Thanks! I looked at that thread but didn't realise that was 3.3 - sorry about that.

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