Page 3 of 5

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 2:31 pm
by Empress_Ravenna
oops Flings 1 Shot Kill Just made every Base defense a Auto Fail >;D lol.. oops! btw game is nice, better then Battletech game.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 2:52 pm
by jombokits
anyone have a table that can level up skills faster?

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 4:40 pm
by Csimbi
You have skills? Hmm...

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 4:47 pm
by York2016
There are skills but theyre pretty simple like: One increases the chance that enemies will miss you, one increases your damage for energy weapons, etc.
Player goes up to 10/10 for all skills but lancemates have a lower limit depending on their quality. In any case its mostly just levelled up by just doing actions related to the skill (i.e. use energy weapons and have enemies hit you)

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 5:45 pm
by XDAvenger93
Csimbi wrote:
Thu Dec 12, 2019 4:40 pm
You have skills? Hmm...
it's very basic. 6 skills. One for each weapon type (ballistic, missle and energy) that buff up damage with the weapon systems in question (raise by using said weapon systems) and 3 piloting skills, one for reducing incoming damage (get hit to raise it), one for reducing heat build-up (fire and generate heat to raise it) and one that supposedly makes the enemy less likely to hit you (raise by getting missed by enemies).

I say supposedly because in my time with the game, not getting hit is more about how well you actually pilot and use the terrain than anything else.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 7:44 pm
by EnterpriseNL
My request is to get some reputation boost cheat, it's getting repetitive after some time, level up reputation 1 or 2 lvl up, for that you need to fulfill multiple contracts, then you can finally do 1 campaign mission, after that you need to level up your reputation AGAIN for the next campaign mission

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 7:45 pm
by Csimbi
XDAvenger93 wrote:
Thu Dec 12, 2019 5:45 pm

it's very basic. 6 skills. One for each weapon type (ballistic, missle and energy) that buff up damage with the weapon systems in question

I say supposedly because in my time with the game, not getting hit is more about how well you actually pilot and use the terrain than anything else.
We're going to have to hack that.
Are the patches still raining?
EnterpriseNL wrote:
Thu Dec 12, 2019 7:44 pm
it's getting repetitive after some time
So I heard. I was worried about this.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 7:47 pm
by Csimbi
York2016 wrote:
Thu Dec 12, 2019 1:57 pm
ability to raise the amount of salvage points that you can get
Very likely, yes. Might be just easier to get all salvage, ain't it?
We will see how it's coded.
XDAvenger93 wrote:
Thu Dec 12, 2019 5:45 pm

it's very basic. 6 skills. One for each weapon type (ballistic, missle and energy) that buff up damage with the weapon systems in question

I say supposedly because in my time with the game, not getting hit is more about how well you actually pilot and use the terrain than anything else.
We're going to have to hack that.
Are the patches still raining?
EnterpriseNL wrote:
Thu Dec 12, 2019 7:44 pm
it's getting repetitive after some time
So I heard. I was worried about this.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Thu Dec 12, 2019 10:06 pm
by XDAvenger93
Csimbi wrote:
Thu Dec 12, 2019 7:47 pm

Are the patches still raining?
I'd love to say, but as much as I love the game, I won't in good conscience give money to EGS or endorse artificial exclusivity bullcrap on the PC gaming market. I'm sticking with alternative means of playing the game until such time as it comes out on other platforms, be it even one year later. On the plus side, by then it will probably have been heavily patched, mods will be out and maybe even some expansions. From what I have seen though, only one patch came out and it doesn't seem to affect much of anything on the hacking side of things.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Fri Dec 13, 2019 10:21 am
by CaesarCzech
I may have found the value which tells you how much reputation you receive per ordinary mission based on your reputation level


get hex editor search for reputation in your latest save . ReputationIncrease.....IntProperty..........‚....... as you can see there is a , instead of . edit the number in , testing it right now.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Fri Dec 13, 2019 3:53 pm
by saucefar
I won't support someone who added exclusivity on the oldest gaming platform period, including the developer that encourage such a thing.

Both EGS and Piranha is in my black book.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Fri Dec 13, 2019 6:56 pm
by Darkedone02
saucefar wrote:
Fri Dec 13, 2019 3:53 pm
I won't support someone who added exclusivity on the oldest gaming platform period, including the developer that encourage such a thing.

Both EGS and Piranha is in my black book.
luckly there is no drm protecting the game.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Fri Dec 13, 2019 10:09 pm
by stuffy
For those still interested: Cdx version

Inf Negotiation points.

Code: Select all

{ Game   : MechWarrior-Win64-Shipping.exe
  Version: 
  Date   : 2019-12-13
  Author : Stuffy

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aobNegotiationPoints,MechWarrior-Win64-Shipping.exe,01 06 8B 06 48 8B 5C 24 50) // should be unique
alloc(newmem,$1000,"MechWarrior-Win64-Shipping.exe"+5CCC55)

label(code)
label(return)

newmem:

code:
  //mov [rsi],eax
  nop
  mov eax,[rsi]
  mov rbx,[rsp+50]
  jmp return

aobNegotiationPoints:
  jmp newmem
  nop 4
return:
registersymbol(aobNegotiationPoints)

[DISABLE]

aobNegotiationPoints:
  db 01 06 8B 06 48 8B 5C 24 50

unregistersymbol(aobNegotiationPoints)
dealloc(newmem)
Changing the max points spendable on the different things doesn't increase the reward values. (At least that I found)
Changing the reward values themselves causes fatal errors. At least at the address where the points are being spent.

Sadly game lost my interest to even use it as CE practice.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Sat Dec 14, 2019 3:30 am
by neorandomcheater
EnterpriseNL wrote:
Thu Dec 12, 2019 7:44 pm
My request is to get some reputation boost cheat, it's getting repetitive after some time, level up reputation 1 or 2 lvl up, for that you need to fulfill multiple contracts, then you can finally do 1 campaign mission, after that you need to level up your reputation AGAIN for the next campaign mission
rep is 4 byte, go to operations to see current rep, if you are above level 1 use the number as the lower value of value between and use 10x that number for upper, then do a couple missions and after each search increased by, if mission gave +100 etc use 100. now you have the value once 2 results show. change and reopen operations tab to see new level, max level is level 15 mythical.

Re: [Request]Mechwarrior 5 Mercenaries

Posted: Sat Dec 14, 2019 4:00 am
by churchofdeviance
How do I duplicate rare equipment where I only have one?