Re: Monster train (steam)
Posted: Sat Jan 02, 2021 8:15 pm
Hey guys a small update, BUT THIS TABLE WAS MADE FOR GAME PASS, I don't know if this table will work on other versions!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
It works for me, You have to pickup the first relic, and go back to main menu, and then do it.CMOTdibbler wrote: ↑Sun Nov 01, 2020 11:36 pmAdding the Relics to the blessing area on the singleplayer game file no longer seems to add relics. I did notice a "relicDataID": field which I think is new.
You can use the powershell script to do this as well. There's a bundle feature. Just rename your file to have the suffix "-bundle.json" and it will show up in the interface. For example , see the content of the [Link].xacegod wrote: ↑Tue Nov 10, 2020 5:11 pmLike I said just replaced this here line (in else branch), the rest I didn't mess with.Here is the whole sync folder. Have fun.Code: Select all
if (Test-Debug) { $global:sf = Join-Path $MyScriptRoot -ChildPath "save-singlePlayer.json" } else { $global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json" }
What I do is start new game, exit to main menu, edit singpleplayer json and copy paste blessings from list to it. You can mess with it more, since most of it is json object.
So take all from blessings : [{ .... }] (there are a lot, use json editor or something similar to prettify the code) and paste the whole thing. If you messed up it will crash, no big deal, undo changes and save, edit until it works (once you get the hang of it it is easy).
The list is monster_train_blessings.json it is in sync folder.
You may edit content to fit your desires, I just go buy new artifact and save it for the next round. I don't like that the game is too short, I need more train stops, more places to buy and sell and wage war...
Code: Select all
[{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"ffcb6931-e45e-4e27-bacf-4c649779c2be"},
{"relicDataID":"60a7f580-0788-42f2-8896-cb8d22e849a5"},
{"relicDataID":"3203c2d3-58f3-4f38-888e-886d8faae758"}]
Would it be possible to add a "Rounds Required to Complete a Run" Setting?
Don't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Made a different one + added a new alternative code + added shops cost 1g
Thanks for this but the added shops cost 1g code seems to be a visual effect only. The actual gold cost is still deducted.Pongozila wrote: ↑Fri Apr 02, 2021 4:16 pmDon't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
Made a different one + added a new alternative code + added shops cost 1g
Pongozila wrote: ↑Fri Apr 02, 2021 4:16 pmDon't remember this feature, but will look into it, no promises though.WyvrnRipsnarl wrote: ↑Thu Apr 01, 2021 6:33 pmWould it be possible to add a "Rounds Required to Complete a Run" Setting?
I think there was a previous Table that had that option.
It was from this Table
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Vastor wrote: ↑Sat May 23, 2020 12:46 amhere's a table from me...
features:
- inf money/coin
- inf health for tower
- super damage for tower
- inf energy
- max number of cards
- editable turns
- editable xp
- editable upgrade slots
usage: join a battle to view the cheat values. after editing those values, click re-run the battle (besides "abandon run" button) to see the cheats effect.
[Link]
Thanks for the Update, is there any ways to also a modifier for the Pact Shards?
I second this. I am having a hard time finding pact shards true value. They have multiple values but it seems they are not the right addresses.WyvrnRipsnarl wrote: ↑Mon Apr 12, 2021 5:29 pmThanks for the Update, is there any ways to also a modifier for the Pact Shards?