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Re: Monster train (steam)

Posted: Sun Jul 12, 2020 3:13 am
by Zard
Cake-san wrote:
Mon Jun 01, 2020 5:41 am
I play around with lua and mono features,then make this table for fun..

Features:

-Add All Card

-Add All Relic

-Infinite Shop --default=1000



Let me know if there are any errors...
Doesn't seem to work with build #9400 I try to activate any one of the scrips and nothing happens

Re: Monster train (steam)

Posted: Sun Aug 02, 2020 4:08 am
by SpectreGrimm
I'm not sure if it's this exact relic ID (I just copied the last in the list as I just grabbed it)

003541f1-bbd8-4657-af8c-87809ec9dd16

IF it's correct, it should be -1 space to all levels but gives +15 magic power

Image

Re: Monster train (steam)

Posted: Sun Aug 02, 2020 9:41 pm
by SpectreGrimm
The special hammer that adds +1 capacity on all floors:

32634a16-f477-463d-b697-e814197da535

Re: Monster train (steam)

Posted: Fri Sep 04, 2020 7:13 pm
by Ontos
notpikachu wrote:
Fri May 22, 2020 2:47 pm
I can answer the gold question...for money :cool: ~ jk



Image



A quick test seems like the value is not visual.



Edit1: Here's the code. Njoy


Gold Script

Code: Select all

[ENABLE]



aobscan(gold,48 8B FA 49 8B F0 C7 45 90) // should be unique

alloc(newmem,$1000,gold)



label(code)

label(return)



newmem:

  mov rdx,#7777777

  mov rdi,rdx

  mov rsi,r8

  jmp return

code:

  mov rdi,rdx

  mov rsi,r8

  jmp return



gold:

  jmp newmem

  nop

return:

registersymbol(gold)



[DISABLE]



gold:

  db 48 8B FA 49 8B F0



unregistersymbol(gold)

dealloc(newmem)



//notpikachu

How to add code to cheat engine?

Re: Monster train (steam)

Posted: Fri Sep 04, 2020 7:15 pm
by Ontos
SpectreGrimm wrote:
Sun Aug 02, 2020 9:41 pm
The special hammer that adds +1 capacity on all floors:

32634a16-f477-463d-b697-e814197da535
How do I use this?

Re: Monster train (steam)

Posted: Wed Oct 07, 2020 7:47 am
by vixay
I have made a savegame editor for the single player campaign that you can use to add artifacts to your game. Please test it out and leave feedback on github by creating issues there. I hope you like it :)
[Link]

It's made in powershell, just have to download it and run save-editor file. Ensure you have `set-execution policy unrestricted` or unblock the script in the properties.

Next , if you guys could upgrade the Google sheet shared earlier, with the upgrade card mods, I can start working on modifying cards as well.

Re: Monster train (steam)

Posted: Tue Oct 27, 2020 12:59 pm
by Humbathumba
So, i tried the Powershell... and am not sure what i am doing wrong.

I only get a window with stephan and geralt in it and nothing else.

Funny thing is when i double click either of them it still adds artifacts to my save, i just can't figure out where it's getting the selection from.

This is all i can see when trying to figure out whats going on

Error:
'EditItem' is not allowed for this view`
+ $Form.ShowDialog() | out-null
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : NotSpecified: (:) [], MethodInvocationException
+ FullyQualifiedErrorId : InvalidOperationException

Re: Monster train (steam)

Posted: Sun Nov 01, 2020 11:36 pm
by CMOTdibbler
Adding the Relics to the blessing area on the singleplayer game file no longer seems to add relics. I did notice a "relicDataID": field which I think is new.

Re: Monster train (steam)

Posted: Fri Nov 06, 2020 8:07 am
by vixay
Humbathumba wrote:
Tue Oct 27, 2020 12:59 pm
So, i tried the Powershell... and am not sure what i am doing wrong.

I only get a window with stephan and geralt in it and nothing else.

Funny thing is when i double click either of them it still adds artifacts to my save, i just can't figure out where it's getting the selection from.

This is all i can see when trying to figure out whats going on

Error:
'EditItem' is not allowed for this view`
+ $Form.ShowDialog() | out-null
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : NotSpecified: (:) [], MethodInvocationException
+ FullyQualifiedErrorId : InvalidOperationException
Can you share a screenshot?
It takes selections from the right panel showing all the artifacts, double clicking or selecting and clicking add , adds it to the list, but doesn't save until you click save.

Re: Monster train (steam)

Posted: Fri Nov 06, 2020 6:48 pm
by xacegod
I use it with GOG, it crashes but adds some relics.
Had to change the savegame location folder first in powershell to:
$global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json"
(has the sync folder before saves).

As to if it adds it, make sure the game doesn't reload the file (auto-save feature) and remove the edited version. For me it adds it.

I attached the table I use with updated pointer for ember (last pointerscan result), again for the GOG version. Add cards and add relics script doesn't work for me.

This is not my script just collected them and placed together, I did add pointerscan result for ember.

Re: Monster train (steam)

Posted: Mon Nov 09, 2020 8:01 pm
by vixay
xacegod wrote:
Fri Nov 06, 2020 6:48 pm
I use it with GOG, it crashes but adds some relics.
Had to change the savegame location folder first in powershell to:
$global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json"
(has the sync folder before saves).

As to if it adds it, make sure the game doesn't reload the file (auto-save feature) and remove the edited version. For me it adds it.

I attached the table I use with updated pointer for ember (last pointerscan result), again for the GOG version. Add cards and add relics script doesn't work for me.

This is not my script just collected them and placed together, I did add pointerscan result for ember.
can you share your .sav file?
and what's the location for the GOG version?
as per [Link] i assumed all windows locations would be the same.

it seems you are proficient enough with powershell, so you can submit the patch to the github and i'll integrate it.

Re: Monster train (steam)

Posted: Tue Nov 10, 2020 5:11 pm
by xacegod
Like I said just replaced this here line (in else branch), the rest I didn't mess with.

Code: Select all

if (Test-Debug) {
        $global:sf = Join-Path $MyScriptRoot -ChildPath "save-singlePlayer.json"
    }
    else {
        $global:sf = Join-Path $env:LocalAPPDATA"Low" -ChildPath "Shiny Shoe\MonsterTrain\sync\saves\save-singlePlayer.json"
    }
    
Here is the whole sync folder. Have fun. :)

What I do is start new game, exit to main menu, edit singpleplayer json and copy paste blessings from list to it. You can mess with it more, since most of it is json object.

So take all from blessings : [{ .... }] (there are a lot, use json editor or something similar to prettify the code) and paste the whole thing. If you messed up it will crash, no big deal, undo changes and save, edit until it works (once you get the hang of it it is easy).
The list is monster_train_blessings.json it is in sync folder.
You may edit content to fit your desires, I just go buy new artifact and save it for the next round. I don't like that the game is too short, I need more train stops, more places to buy and sell and wage war...

Re: Monster train (steam)

Posted: Sun Nov 22, 2020 7:59 pm
by vixay
Thanks for the feedback, will look into it, time permitting. I haven't played monster train in a while, since I got all the achievements. Will be interested once there are new achievements or new content again :)

Re: Monster train (steam)

Posted: Tue Dec 08, 2020 6:32 am
by AllieFalcon07
Haven't seen a file editor, or relic adder that has been working, I have used the ones in this Topic before, but it would seem an update has broken it?

Re: Monster train (steam)

Posted: Fri Dec 11, 2020 7:42 am
by Humbathumba
Image

Sorry for the delay, this is all i can see when i run the powershell.

I have unlocked all files and set Powershell to unrestricted.