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Re: Req: IMPERATOR Rome

Posted: Fri Apr 26, 2019 10:35 pm
by Darkedone02
GreenHouse wrote:
Fri Apr 26, 2019 10:25 pm
Why don't you just edit the game files? The game has the entire code exposed in the 'game' folder. There you can edit everything.
I think they want to get the achievements, this is like any other paradox grand strategy game, if you edit the files, you won't get the achievements.

Re: Req: IMPERATOR Rome

Posted: Fri Apr 26, 2019 10:41 pm
by GreenHouse
Darkedone02 wrote:
Fri Apr 26, 2019 10:35 pm
I think they want to get the achievements, this is like any other paradox grand strategy game, if you edit the files, you won't get the achievements.
Oh ok, I didn't know that. Interesting. But you might even be able to remove that check.

Re: Req: IMPERATOR Rome

Posted: Fri Apr 26, 2019 10:55 pm
by Darkedone02
GreenHouse wrote:
Fri Apr 26, 2019 10:41 pm
Darkedone02 wrote:
Fri Apr 26, 2019 10:35 pm
I think they want to get the achievements, this is like any other paradox grand strategy game, if you edit the files, you won't get the achievements.
Oh ok, I didn't know that. Interesting. But you might even be able to remove that check.
well how it works is to earn achievements, you must have ironman enabled on the game, and ironman disable the use of consoles and you can't save scum out of your game, but he has a cheat where you can enable to console during ironman. Now i think it be harder to find a game that disable the whole entire achievement check system entirely, due to the checksum checker, ironman checker, and so many other components, but you are willingly to try if you can.

Re: Req: IMPERATOR Rome

Posted: Fri Apr 26, 2019 11:00 pm
by CompactDisc
This is a preliminary version of the table I'm making for the game.
Having some issues with getting the console working in the game, but apparently there is a solution for this? I have to check that out :)

Re: Req: IMPERATOR Rome

Posted: Fri Apr 26, 2019 11:57 pm
by willial0321
Always appreciate the quick work CompactDisk! While most of the options work pretty well, it seems as though godmode does not work for me.

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 12:07 am
by CompactDisc
willial0321 wrote:
Fri Apr 26, 2019 11:57 pm
Always appreciate the quick work CompactDisk! While most of the options work pretty well, it seems as though godmode does not work for me.
Oddly enough, it seems to work sometimes, sometimes not. I'll take a look at that.

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 1:56 am
by Dreaming Turtle
CompactDisc wrote:
Fri Apr 26, 2019 11:00 pm
This is a preliminary version of the table I'm making for the game.
Having some issues with getting the console working in the game, but apparently there is a solution for this? I have to check that out :)
Thanks! Your quick work is much appreciated. Will you be making the "main" table instead of Recifense for this paradox game? If so what are the chances of @BringChaos making an extension?

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 3:30 am
by Darkedone02
CompactDisc wrote:
Fri Apr 26, 2019 11:00 pm
This is a preliminary version of the table I'm making for the game.
Having some issues with getting the console working in the game, but apparently there is a solution for this? I have to check that out :)
Steam version, I've suffered a CtD when using your table while playing Egypt. none of the values seems to change from the table, and when the first pop up happened, the game freeze then a crashed report appeared, that appeared all grayed out.

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 7:40 am
by CompactDisc
This version has fixed godmode.

I'll try adding more features later this weekend.
Only had time to fix bugs this morning :)

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 8:37 am
by rambo99jose
DEPRECATED, USE THIS UPDATED ONE viewtopic.php?p=88261#p88261

Redid my previous table, had some screw ups. Still for CDX edition

.:|Features|:.
  • fearless123456 character and own nation pointers
  • fearless123456 insta build/recruit
  • national unrest pointer
  • No peace demand costs (it works now \o/
    ), also toggleable No aggressive expansion
EDIT 1:
.prominence was in the wrong place lol
.labels show x1000 for those pointers that apply

Re: Req operator Rome

Posted: Sat Apr 27, 2019 9:43 am
by saucefar
IgnisGlaciem wrote:
Thu Apr 25, 2019 10:29 pm
Eljua wrote:
Thu Apr 25, 2019 9:47 pm
Gold is relatively simple. Search 4 bytes, value between Gold*100 and Gold+1*100.

So if your gold is at 125, search for between 125000 and 126000.
You say *100 but then give *1000. I'm searching with both sets of values and can't find anything. Tips?
If you have 100 gold its between 99000 and 101000 in 4byte.

Re: Req operator Rome

Posted: Sat Apr 27, 2019 5:20 pm
by thorxic
saucefar wrote:
Sat Apr 27, 2019 9:43 am
IgnisGlaciem wrote:
Thu Apr 25, 2019 10:29 pm
Eljua wrote:
Thu Apr 25, 2019 9:47 pm
Gold is relatively simple. Search 4 bytes, value between Gold*100 and Gold+1*100.

So if your gold is at 125, search for between 125000 and 126000.
You say *100 but then give *1000. I'm searching with both sets of values and can't find anything. Tips?
If you have 100 gold its between 99000 and 101000 in 4byte.
In ultra simple English: Add three zero's after your number on all values to find them.
If you want to find 100, search between 99 and 101 which, when you add 000, becomes 99000 and 101000

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 7:36 pm
by Flupper
Anyone figured out how to change your leader/heir etc. traits/attributes via console command ? In CK2 and EUIV it was add_trait and in Stellaris add_trait_leader.

Re: Req operator Rome

Posted: Sat Apr 27, 2019 7:55 pm
by The Mogician
thorxic wrote:
Sat Apr 27, 2019 5:20 pm
saucefar wrote:
Sat Apr 27, 2019 9:43 am
IgnisGlaciem wrote:
Thu Apr 25, 2019 10:29 pm

You say *100 but then give *1000. I'm searching with both sets of values and can't find anything. Tips?
If you have 100 gold its between 99000 and 101000 in 4byte.
In ultra simple English: Add three zero's after your number on all values to find them.
If you want to find 100, search between 99 and 101 which, when you add 000, becomes 99000 and 101000
No, that's not how it works. If you hover your cursor over the amount of money, they will give you a decimal number, so say it says 100 on top, it can be 100.20 i you hover over it. However, it can be anywhere from 100.15 to 100.24, therefore you cannot just add 3 zeroes.

Re: Req: IMPERATOR Rome

Posted: Sat Apr 27, 2019 8:10 pm
by Tinuviel
CompactDisc wrote:
Sat Apr 27, 2019 7:40 am
This version has fixed godmode.

I'll try adding more features later this weekend.
Only had time to fix bugs this morning :)
This table does not seem to work for me. The 'Main Script' doesn't activate when I try, Cheat Engine hangs for a moment or two and the Main Script is still disabled.